The Intel® GPA System Analyzer now supports Intel® Atom™ based phones running the Google* Android* OS for OpenGL* ES workloads. This article provides information about the advantages of Intel GPA on this platform, along with download and install help.
Intel GPA supports hardware metrics for 2nd and 3rd Generation Intel® Core™ Processors with Intel® HD Graphics 4000/3000/2500/2000 (aka "Sandy Bridge" or "Ivy Bridge"). This document describes how to make the best use Intel GPA on these systems.
Starting to use a new game analysis tool isn't easy, as there are lots of new terms and concepts to learn. In this article we'll show you how to quickly get up to speed with Intel® GPA -- the articles to read and where to get more information.
In order to focus efforts on newer operating systems and technologies, the Intel GPA tools no longer support Microsoft Windows XP* or Microsoft Windows Vista*. This article describes the OS support for the product.
When Intel® GPA creates frame capture files, all DirectX* calls in your game are captured to a file, including calls that return errors. This article describes the tool's handling of API errors, how to avoid them, and what do when Intel GPA reports them.
Intel® GPA Platform Analyzer is an instrumentation-based tool. The Intel® GPA instrumentation API provides functionality to describe various constructs such as dependencies between tasks. This paper describes how to instrument your code to use this tool.
This article shows how to use Intel® GPA's Pixel History and Overdraw modes to analyze overdraw "hot spots" -- the end result is a compelling game experience for your customers!