Porting

Good UI design from the other side - Ultimate Coder

This week Ive been thinking a lot about how to design a UI toolkit, and this is about to get very techy, because I would like to talk about API design.

I prefer C to C++ and I'm not particularly fond of Object orientation (Although i use it on occasion). UIs is an area that are often thought of as a place where Object Oriented design realy shines, but I think that is because of how we think UIs should be designed. Lets have a look at how one would typically create a button in a UI system:

void my_button_callback(void *user)
{

Ultrabook™ development – the fun side!

While I’ve done my fair share of programming in the past, I have yet to do any for the Ultrabook™, but I am intrigued to restart with the wealth of features (particularly utilising the available sensors) now on this platform Of course, the Intel Developer Zone (software.intel.com) has a wealth of resources to help a budding coder develop an application for any Intel platform.

One platform layer to rule them all: Ultimate Coder Challenge

There is a fundamental problem when creating new hardware: you need software using it before anyone is willing to buy it. The problem with getting software written for new hardware, is that no one wants to put in the time to build applications using hardware that no one has bought yet. This chicken and egg problem has killed lots of cool hardware, from anyone who hasn't had the skills to develop their own killer apps, or the clout to convince the world that every one will buy their hardware. My first week of work on the challenge has been dedicated to trying to solve this problem.

The challenge of reinventing the PC: Ultimate Coder

Your PC is an amazing peace of kit, it’s amazing because no other computing platform is as versatile and no other platform is so open for innovation. You can buy hardware for it from thousands of vendors, you can hook it up to just about any display or input device and you can make it do just about anything. While maybe no longer being the latest buzzword, the combination of screen, mouse and keyboard, is still the best way to be productive, get a headshot or to create the next software wonder. Whatever cool mobile app or console game you think is the hot stuff, it was conceived on a PC.

Portando o Web App Bubblewrap para o Google Android* e o Apple iOS* usando o PhoneGap*

O Bubblewrap é um jogo onde o usuário estoura bolhas de plástico. Este artigo descreve como portar o jogo original do Tizen, BubbleWrap usando o Adobe PhoneGap* para que ele rode no Google Android* e no Apple iOS*.

O código fonte deste exemplo pode ser encontrado aqui: https://github.com/gomobile/sample-bubblewrap.

  • Sviluppatori
  • Android*
  • Apple iOS*
  • Android*
  • HTML5
  • iphone
  • Porting
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