Some developers like performance data representation in form of “call graph”, where nodes are functions and edges are function calls from caller to callee. Also functions are attributed with CPU time. This way of call sequence visualization is not necessary needed and VTune™ Amplifier XE doesn’t have this graph – there are a lot of other powerful interactive ways to view, sort and filter performance data.
But there are good news for those who likes call graphs: it’s possible to make them from VTune Amplifier XE results. This blog post describes the way how to do it.
Intel® Inspector XE, Intel® VTune™ Amplifier XE, and Intel® Advisor XE use Microsoft Windows* OS system fonts to select text size. This allows the components to automatically pick up any change you make for accessibility or personal preference without affecting any other component user on the system.
Therefore, changing the text size for the Intel® Parallel Studio XE GUI is simple. Just change the Windows* text size and reopen the component.
If you’re working on a cutting-edge visual computing application, download the new release the Intel® Software Development Kit (SDK) for OpenCL Applications 2013 to realize efficiency, performance and power savings. The new SDK includes certified OpenCL 1.2 support on 3rd and future 4th generation Intel® Core™ processors running Microsoft Windows* 7 and 8 operating systems.
When running an MPI program, process placement is critical to maximum performance. Many applications can be sufficiently controlled with a simple process placement scheme, while some will require a more complex approach. The Intel® MPI Library offers multiple options for controlling process placement within the Hydra process manager.
For week six Chris and Aaron made the trek out to San Fransisco to the annual Game Developers Conference (GDC) where they showed the latest version of our game Kiwi Catapult Revenge. The feedback we got was amazing! People were blown away at the head tracking performance that we’ve achieved, and everyone absolutely loved our unique art style. While the controls were a little difficult for some, that allowed us to gain some much needed insight into how to best fine tune the face tracking and the smartphone accelerometer inputs to make a truly killer experience.