Эта статья является продолжением серии из двух статей, в которой рассматриваются проблемы, возникающие в процессе портирования преложений на OpenGL на платформу Google Android. В данной статье рассматриваются ограничения, связанные с различиями расширений OpenGL, поддержкой операций с плавающей запятой, сжатыми форматами текстур и библиотекой OpenGL Utility Library (GLU).
OpenGL*
Портирование приложений OpenGL* на Android* на Intel® Atom (часть 1)
Возможность портирования игр и других приложений, интенсивно использующих 3D-графику на основе стандартов OpenGL, на устройства Android на базе Intel® Atom, имеет для нас огромную важность, поскольку существует множество уже изданных приложений, игровых движков и других программ на базе OpenGL; OpenGL обеспечивает переносимость программ, а Android постоянно расширяет поддержку OpenGL ES и C/C++. Многие приложения на базе OpenGL даже доступны в виде открытого исходного кода, например серия Quake компании Id Software.
Seduce Interface Demo read me: Ultimate Coder
I just released the Demo form my platform and interface library Betray and Seducecreated for the Intel Ultimate coder challenge.
You can download it here:
http://www.quelsolaar.com/Seduce_demo.zip
I will release full source code soon.
Here is the readme included in the download:
Ultimate Coder Week 7: How to build the future... slowly
This is my last Blog update for the Challenge and there are only a few days left before delivery. Since the last post, I have been to LA and then flown to Tokyo and tomorrow I'm moving on to Seoul. Life has been busy, but life should be busy. As a lone developer time management and being efficient is very important. Being able to whip up my Ultrabook anywhere in the world and get some work done no matter how short time you have is really essential.
Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?
UPDATED: Check out what Codemasters has to say about working with Intel on GRID2
http://www.youtube.com/watch?v=SbvRWe6jDok[/embed]
Where's Your Head At? Ultimate Coder Week 6
Last week I and most other participants in the contest ran around GDC showing stuff off, so not much got done in terms of coding, but i for one learned one thing: People wanted to know how my head tracker works. So this week I will do my best to describe the algorithm and the process I used to come up with it.

image courtesy Flickr user bob_duffy
OpenCourseWare : Win8 on Intel Ultrabooks and Tablets
Win8
Win8 is proposing a beautiful and fluid user interface because users want more than just a tool.
Win8 is designed for touch, but is also working great with a touchpad and keyboard : that's the "no compromise" Win8 strategy.
Ultrabooks, tablets, convertibles and detachables
My Entries and Lessons Learned from Intel Perceptual Challenge, Phase I
Here are my entries for the Perceptual Challenge submitted a few Wednesday's ago. To add more value to the Show&Tell, I thought I’d also include my lessons learned while making each of these apps.
Ultimate Coder - The camera verdict
Most of this week have been used to work on the Interface library you can see a demo of here:
