Hi I'm currently working on a project.
I've constructed a robot arm in code, with the structure:
rigid body -> constraint -> rigid body -> constraint -> etc ... etc ...
My question is: how can I use this in the inverse kinematics solver?
The key thing with the project is that the robot construction must be generated in code,
In the future it will produce procedural generated structures, with can be more complex, like a spider.
Thanks for reply :)