Just testing, ignore me please, I'll clean it up later.
I'm getting confused by all the different mesh classes.... I have two basic questions:
a) What is the "best", or recommended mesh class, for a static game level (made of triangles only)? What is the difference between hkpBvCompressedMeshShape and hkpExtendedMeshShape/hkpMoppBvTreeShape? What are the pros & cons?
b) What possibility does Havok offer for dynamic meshes, if any?
Is there a way to modify parameters of fracture modifiers with MaxScript? Havok content tools manual presented a way to access parameters of modifiers (at least Rag Doll modifier), but that didn't work with fracture modifiers. I'm trying to write a script which checks whether the Splitting Geometry is defined in fracture modifier and if it isn't, it sets it.
I'm using Havok content tools version 2010.2.
Does anyone heard of it?
A good OS.
So I think there are 3 available collectors. Correct me if I'm wrong:
In a scenario where a ragdoll (consisting of rigidbodies connected with ragdolljoints) is standing on the ground and being completely still: how can I get the force/impulse/<what is it called exactly?> that is being continuously applied on the foot by being pressed between the body and the ground? Using the last impulse applied from the last hkpContactPointEvent that occured on the foot doesn't seem very reliable, does the ankle joint hold any info about this force?
Imagine five boxes with stacked on the ground, without anything external affecting it so it doesn't move at all: how can I get the impulse/force/<name?> that the box at the bottom of the stack is being affected by, from being pressed between the boxes and the ground? (The scenario is not specifically a group of stacked boxes, but rather the foot of a standing humanoid ragdoll.)
Sometime i run the project get this error""""""::::: "The at the 0x0069b14a EmptyProject.exe unhandled exception: 0xC0000005: reading location 0x00000000 access violation occurs" or not i want to know how to deal with it.
Havok don't working with C#. What i can do, that run a free version's havok on xna game studio? How many ways?