The San Francisco Game Developer's Conference begins in few short days and what a show it is going to be! Intel is presenting plenty of technical sessions, chalk talks, demonstrations, walk-throughs and much, much more. We'll be tweeting live from the event at http://www.twitter.com/intelevents, so follow us and keep up to date with our lounge educational events, chalk talks and tweet ups (for prizes!).
You won't want to miss our Intel-led technical sessions (PDF); print out a copy and take it with you to the show so you can arrange your schedule to include our Intel technical presentations. The Intel Lounge in Moscone West (3rd floor) is open Monday through Thursday, 10AM to 6PM and Friday 10AM to 3PM. The Intel exposition hall booth in Moscone North is open Wednesday and Thursday 10AM to 6PM and Friday 10AM to 3PM. I really hope you will stop by and see us in person!
Another exciting event at the conference is the kick-off of our Level Up 2009 Game Demo Challenge! Come over to the Intel Lounge to play the 2008 winning games and discuss game development strategies with our experts for your entry in the 2009 contest. On Tuesday at 1PM in the Intel Lounge Tommy Refenes (Best Threaded Game winner of last year's contest) will be discussing successful techniques for multi-threaded rendering for game development.
Of course, we will be talking about all the great developer resources in our Intel Software Network site at the Intel Lounge; we welcome your comments on this blog and others; and we hope developers will find our forums, technical articles, code samples, and downloads helpful in our Developer Communities.
Bookmark http://www.intel.com/software/gdc for all show updates including photos from the event and PPT session materials from Intel presenters. I look forward to seeing you there, either in-person or virtually online via posts & comments!
Para obter mais informações sobre otimizações de compiladores, consulte Aviso sobre otimizações.