In this module, participants will learn some principles for threading a simple 3D graphics game. We will decompose the problem into separate pipelined domains that can be threaded separately. Specifically we will look at how to accomplish concurrent processing of Physics, AI, and other game components and how to achieve speedup on multi-core platforms.
Threading a 3-D Game: Analysis & Methodology Using Destroy the Castle
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Para obter mais informações sobre otimizações de compiladores, consulte Aviso sobre otimizações.
