Hi Media sdk provides both Direct3D 9 and 11 handles. When I use MFX_HANDLE_D3D11_DEVICE_AND_CONTEXT to set MfxSession Handle, how to allocate the frame for MFX decoder and what type (IDirect3DSurface9* or ID3D11Texture2D*) ismfxFrameSurface1 out of the decoder? Do you have some sample code for mfx using Direct3D 11? Thanks in advance. Jiuxiang
Does Media SDK support Direct3D 11?
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