Explains which Intel® Compiler switches to use to target and optimize for a specific platform, microarchitecture, CPU or processor.
The bottleneck for nearly all image processing algorithms is memory bandwidth. Deferred Mode Image Processing (DMIP), available with Intel® Integrated Performance Primitives (Intel® IPP), provides an efficient software solution for this.
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Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
This is the second and last part of the Microsoft DirectCompute series. This article covers programming DirectCompute with Microsoft DirectX* 10–class graphics processors, while the previous article focused on Microsoft DirectX 11–class hardware.
Intel offers OpenCL SDKs including OpenCL 2013 and OpenCL 2013 XE. The SDKs include code samples, development tools, an optimization guide, and more for parallel programming, heterogeneous systems, HPC, multi-core CPUs, parallel processors, Xeon Phi, Intel MIC Architecture, Intel HD Graphics, Haswell, IvyBridge, Intel Core Processors, and Ultrabook.
During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.