vcsource_type_techarticle

Adaptive Volumetric Shadow Maps

As presented at Siggraph 2010, this code sample introduces adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke.
  • Desenvolvedores
  • Code sample
  • visual computing
  • shadow map
  • adaptive volumetric shadow maps
  • AVSM
  • vcsource_type_techarticle
  • vcsource_domain_graphics
  • vcsource_index
  • Desenvolvimento de jogos
  • Gráficos
  • Intel® GPA tip: using simple pixel shader

    On some graphics devices, using the "simple pixel shader" override/experiment with Intel® Graphics Performance Analyzers (Intel® GPA) may produce unexpected results. This article describes the issue and how to interpret these results.
  • Intel® Graphics Performance Analyzers
  • GPA
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_product_gpa
  • vcsource_domain_gamedev
  • vcsource_index
  • Gráficos
  • Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

    Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
  • Intel® Graphics Performance Analyzers
  • GPA
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_product_gpa
  • vcsource_domain_gamedev
  • vcsource_index
  • Desenvolvimento de jogos
  • Gráficos
  • Fluid Simulation for Video Games (part 14)

    This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization.
  • container
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_index
  • Polytopes
  • Gráficos
  • Intel® GPA: Which Version Should I Download and Install?

    Intel GPA is the premier tool for optimizing games on Microsoft Windows*. Intel GPA now supports the analysis of games on Intel® Atom™ phones running the Google* Android* OS. This article describes the different platforms for the product and the corresponding versions to download.
  • Desenvolvedores
  • Android*
  • Apple Mac OS X*
  • Linux*
  • Microsoft Windows* (XP, Vista, 7)
  • Intel® Graphics Performance Analyzers
  • GPA
  • vcsource_type_techarticle
  • vcsource_product_gpa
  • vcsource_index
  • Desenvolvimento de jogos
  • Gráficos
  • Intel® GPA: Using the product with Sandy Bridge and Ivy Bridge graphics

    Intel GPA supports hardware metrics for 2nd and 3rd Generation Intel® Core™ Processors with Intel® HD Graphics 4000/3000/2500/2000 (aka "Sandy Bridge" or "Ivy Bridge"). This document describes how to make the best use Intel GPA on these systems.
  • Intel® Graphics Performance Analyzers
  • GPA
  • vcsource_type_techarticle
  • vcsource_product_gpa
  • vcsource_domain_gamedev
  • vcsource_index
  • Gráficos
  • Intel® GPA Tip: Some Suggestions for Learning About the Product

    Starting to use a new game analysis tool isn't easy, as there are lots of new terms and concepts to learn. In this article we'll show you how to quickly get up to speed with Intel® GPA -- the articles to read and where to get more information.
  • Intel® Graphics Performance Analyzers
  • GPA
  • vcsource_type_techarticle
  • vcsource_product_gpa
  • vcsource_index
  • Gráficos
  • Páginas

    Assine o vcsource_type_techarticle