physics

How to Throw a UIElement Across the Screen Using C# in Windows 8 Style Apps

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here:

 http://software.intel.com/en-us/blogs/2012/07/13/give-metro-ui-elements-space-writing-your-own-collision-detection-handler-in-c

Threading a 3-D Game: Analysis & Methodology Using Destroy the Castle

In this module, participants will learn some principles for threading a simple 3D graphics game. We will decompose the problem into separate pipelined domains that can be threaded separately. Specifically we will look at how to accomplish concurrent processing of Physics, AI, and other game components and how to achieve speedup on multi-core platforms.

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

by Alexandra Weber Morales


Abstract

While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradigm shift like this one into place. Here's a peek into the Zen of threading for game developers.

  • games
  • visual effects
  • physics
  • visual computing
  • Computação paralela
  • Gráficos
  • Desenvolvimento de jogos
  • Performance Scaling with Cores

    Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
  • havok
  • Smoke
  • game development
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Open Source Game Development


    Introduction

    A 3D game engine is a complex collection of code. Anyone entering into game development would have to spend at least a year developing a game engine or purchase a pricey game engine to utilize. Of course, another option would be to use an open source engine, but game developers have often shied away from these due to their lack of features and reliability. However, these days there are several open source engines (or low-cost commercial engines) that have a rich set of features and offer stability.

  • Desenvolvedores
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Código aberto
  • Havok Physics Innovation Contest Winners

    Havok Physics Innovation Contest Winners


    Thanks to all the participants and congratulations to the following entries who were selected by our panel of judges. They get to take home the following cash and hardware prizes:

    Category 1 - Most Innovative Use of Physics in a Game

  • havok
  • physics
  • visual computing
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_type_news
  • vcsource_domain_graphics
  • vcsource_product_havokphy
  • vcsource_index
  • Desenvolvimento de jogos
  • Gráficos
  • Two Brains Are Better Than One

    Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
  • Multi-thread apps for Multi-Core
  • Artificial intelligence
  • How to thread?
  • Smoke
  • Design
  • multi-core
  • physics
  • visual computing
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_index
  • vcsource
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Páginas

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