Smoke

Performance Scaling with Cores

Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
  • havok
  • Smoke
  • game development
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Two Brains Are Better Than One

    Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
  • Multi-thread apps for Multi-Core
  • Artificial intelligence
  • How to thread?
  • Smoke
  • Design
  • multi-core
  • physics
  • visual computing
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_index
  • vcsource
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Data Decomposition: Sharing the Love and the Data

    Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
  • Smoke
  • Larrabee
  • data decompostion
  • game development
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Scaling Ambient Animations for Improved Game Experience

    Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
  • Multi-thread apps for Multi-Core
  • Smoke
  • Smoke Demo
  • visual computing
  • horsepower
  • game framework
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Introducing Smoke and Orion

    Hi all ^_^

    This is the first of a series of blogs I am going to post about Smoke.
    Smoke is a demo developed by Intel to show n-way threading in a game framework… that’s a mouth full! Basically, it shows one way games can maximize the CPU. To maximize CPU utilization, a game needs to use all available cores. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

    Assine o Smoke