A way of keeping eyelashes moving and deforming with their respective lids.
animation
seeing eyes part 1 modeling eyes
Some quick considerations for making believable eyes.
2 joint knee setup
How to setup a 2-joint knee.
Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (or elbow) setup is a quick way to cut through all that tedium and get back to animating.
Rethinking the Pipeline: DreamWorks Animation Advances the Art
DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
A Performance Optimization Study for the DreamWorks Animation Fluid Solver
by John J. O'Neill, Charles Congdon, Ram Ramanujam
Intel Corporation
Silviu Borac, Ron Henderson
DreamWorks Animation
Dynamics and Particle Effects, Part 4
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
Dynamics and Particle Effects, Part 3
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
3D Character Animation (part 2)
One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. Part 2 in this series covers animation timing, staging, fluidity, and adding subtle movements to the animation.
3D Character Animation (part 1)
One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. This article covers several straightforward ways to convey emotions in your animation.
