This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
lighting
The Basics of the Art of Lighting (part 2): Color and Light
This second part of a two-part series on lighting basics touches upon the multiple ways color and lighting are inextricably linked-from the science of color and light to how you can use color to create depth and emotion.
Exploiting the Power of Softimage's Render Tree
The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
The Basics of the Art of Lighting (part 3): Lighting and Shaders
Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
I See the Light(ing) - but Which Light Do I Use?
This week on the Artist/Animator site, Lucy Burton continues her series on using lights, 3D Lighting in Softimage. No matter what software package you use, her tutorial will get you up to speed on the where and why of many of the light options in your toolbox. Yeah, we want to build a great model, we want the animation to pop - but man, so much of the final look and feel is wrapped up in lighting and rendering! Even if you don't plan on making lighting your specialty - it's good to know your options!

