Dave Shinsel manages the Intel® GPA tools. Prior to starting up the GPA Tools team, he managed the Intel team that worked onsite with Apple to develop and optimize their graphics driver for the Intel GMA 3100.
Cian Montgomery is the lead software architect of the Intel® GPA tools. He has been the team lead for a number of projects including the Intel® 2700G Multimedia Accelerator for handheld and the Intel® UL11 and US15 Controller Hub for ultra-mobile PC.
Jeff joined Havok in 2004, working in product and business development helping broaden Havok�s product offering. Previously, Jeff spent 8 years at Autodesk managing product, marketing, and engineering teams, focusing on 3ds Max and Character Studio.
Tom Forsyth is a software and hardware architect at Intel working on the Larrabee project. In his past he has written animation middleware for RAD Game Tools, game graphics engines for Muckyfoot Productions and Direct3D video card drivers for 3DLabs.
Michael Abrash is a programmer at RAD Game Tools, working with Intel on the Larrabee project. He is co-author of the Pixomatic software renderer. He worked on Quake at id Software and on Windows NT and Xbox at Microsoft.