What do you do if your DirectX* desktop game requires keyboard input, but is running on a Windows* 8 platform without a physical keyboard? If your game runs in a window, the user can manually invoke the touch keyboard from the taskbar but that can be unintuitive, and doesn't help at all for full-screen games. You could write a custom keyboard overlay within your game. That approach can be harder than it seems at first blush, with lots of corner cases to verify with language support, modifier keys, and event handlers to write and debug.
On May 23rd we held another Intel AppLab at the Microsoft Technology center. We had developers from top Fortune 500 companies in the healthcare, banking, materials, manufacturing and agricultural sectors. The event was held in a large classroom style facility. Presentation from local Microsoft and Intel presenters received high marks on our survey from the participants. We also had a presentation from UX/UI specialist Dr.
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update). I'll have another post soon explaining my ulterior motives for wanting this, but for now here are a few notes on the Flip model that I collected along the way.
Download Detecting Slate/Clamshell Mode & Screen Orientation in a 2 in 1 Device [PDF 574KB]
Download DockingDemo4.zip [37 KB]
On May 10th in New York City Intel and Microsoft hosted an App Lab for local software developers working on applications for the Financial Services industry. For this event at the New York Microsoft Technology centerWe had a standing room only audience representing many major financial services companies – I was able to kick off the training sessions with an Intel Platform overview and some general information on Windows 8.
1. Posso enviar um app na fase 2 caso minha idéia não seja um finalista da fase 1?
R: Você só poderá participar da Fase 2 se for finalista da fase 1 ou se já possuir a câmera.
2. O que é uma demostração da aplicação?