Espaço do desenvolvedor Intel®:
Desenvolver aplicativos Windows* para dispositivos Intel

Download dos mais recentes SDKs, APIs e ferramentas

Obtenha as mais novas ferramentas da Intel para ajudá-lo a codificar, otimizar, testar e empacotar os aplicativos Ultrabook para Windows* 8. Nós oferecemos uma variedade de ferramentas inovadoras de software para ajudar a compilar seu aplicativo, otimizá-lo para a arquitetura Intel, obter o melhor resultado gráfico possível e testá-lo e empacotá-lo para envio à loja do Intel AppUp.

Ferramentas de desenvolvimento

Obtenha o máximo do seu aplicativo usando as ferramentas Intel para fazer com que o seu código tenha um alto desempenho no hardware Intel.

Ferramentas gráficas

Obtenha os melhores resultados possíveis dos seus gráficos e sua mídia com estas ferramentas.

 

Amplificador Intel VTune

Melhore o desempenho e a escalabilidade de multicore com um conjunto de recursos avançados para desenvolvedores que precisam de uma otimização ainda maior de desempenho.
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Analisadores de desempenho Intel® Graphics

Um conjunto de poderosas ferramentas de análise de jogos e de gráficos projetadas para funcionar da mesma forma que os desenvolvedores de jogos pensam.
Saber mais ›

 

Concurrency Checker

Meça o nível de desempenho paralelo do seu aplicativo com a ferramenta rápida, fácil e gratuita, o Intel® Concurrency Checker.É necessário um Java Runtime Environment para executar o Intel Concurrency Checker.
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Intel® Media SDK

Uma biblioteca de desenvolvimento de software que mostra os recursos inovadores de aceleração de mídia (codificação, decodificação e transcodificação) das plataformas Intel.
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Mais ferramentas

A Intel fornece os suites de ferramentas que os desenvolvedores para Windows precisam para oferecer desempenho sem precedentes.
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Serviços baseados em local

SDKs de tempo de execução e nativos do AppUp

Os serviços para o desenvolvedor (versão Beta) são um novo conjunto de APIs de nuvem que contêm um conjunto aprimorado de recursos de desenvolvimento de aplicativos para Ultrabooks e dispositivos móveis. Desde C/C++, NET, AIR até Java, o AppUp tem SDKs que fazem uso de APIs chave de loja.
Saber mais Obter os SDKs

HTML5 - Testar e empacotar aplicativos

HTML5

HTML5 é um novo e emergente arcabouço de desenvolvimento que nós suportamos. Nós oferecemos as ferramentas e recursos a seguir para ajudar o seu desenvolvimento, teste e encapsulamento de aplicativos em HTML5 para dispositivos Ultrabook.

Playground do HTML5

Experimente várias amostras de código HTML5 e teste-as em tempo real.

Ferramenta de teste remoto

Teste seus aplicativos para Ultrabook no hardware mais recente de Ultrabook.

Encontre a melhor e mais atual documentação para ajudar no seu projeto de desenvolvimento. Nós temos manuais técnicos, estudos de caso, amostras de código, vídeos e blogs muito interessantes e instigantes. Você encontrará aqui todos os recursos de desenvolvimento para Ultrabook.

01-abr-2013
3:48 PM PDT
The Evolution of Game Development: Everything Old is New Again (and vice versa)
0
According to a recent survey of game developers, the industry is seeing a slow but steady shift away from console development towards PC and mobile games: “Thirteen percent of respondents called themselves current PS3 developers, and just 12.4 percent planned their next game for the PS3. The Xbox ...
01-abr-2013
3:24 PM PDT
Ultimate Coder 2, Week 6 :: Glossal Input Schema
0
We’re fresh back from GDC and wow…what a great conference! We had so much fun meeting the other contestants, making fun of Lee, and showing off Stargate Gunship to hordes of Stargate fans. Any day you can make a fanboi ...
01-abr-2013
10:47 AM PDT
Ultimate Coder Challenge: Sixense Studios - Week 6
0
Hey everyone, chip from Sixense reporting in once again.  Wow, I am beat.  Two days after GDC and my feet are still throbbing.  I slept most of Saturday away and now here I am wide awake on on Sunday night with a messed-up sleep schedule.  This seems like as good a time as any to write our blog ...
01-abr-2013
9:22 AM PDT
Infrared5 Ultimate Coder Week Six: GDC, Mouth Detection Setbacks, Foot Tracking and Optimizations Galore
0
For week six Chris and Aaron made the trek out to San Fransisco to the annual Game Developers Conference (GDC) where they showed the latest version of our game Kiwi Catapult Revenge. The feedback we got was amazing! People were blown away at the head tracking performance that we’ve achieved, and ...
31-mar-2013
1:00 PM PDT
Windows* 8 OS Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks - now with DLLs.
0
This article explains how to build a simple application for the Windows Store* using Intel Threading Building Blocks (Intel® TBB). A previous post: “Windows ...
31-mar-2013
2:03 AM PDT
Ultimate Coder Challenge II : Lee Going Perceptual : Week Six
3
Live From The USA I write my penultimate blog of the Ultimate Coder Challenge II from the comfort and isolation of my GDC hotel room, where I spent the Saturday coding away on my Perceptucam app. To recap, my app attempts to create a virtual teleconferencing call between two users, tapping into ...
29-mar-2013
1:55 PM PDT
New Developer Tools from Intel® Announced at GDC 2013
0
Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel. This week at GDC, Intel showcased two new DirectX extensions that will give developers access to the fourth generation core code-named Haswell’ ...
28-mar-2013
2:16 PM PDT
PC Gaming is Big and Getting Bigger: Good Time to Be a Developer
0
A new report released this week from not-for-profit gaming industry watchdog PC Gaming Alliance announced that PC game sales are, to put it mildly, going through the roof. Over $20 billion in sales were made in 2012 for PC games alone, with no signs of slowing down even though mobile and social ...
27-mar-2013
9:42 PM PDT
Adaptive Volumetric Shadow Maps
1
Adaptive Volumetric Shadow Maps use a new technique that allows a developer to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.  This new data structure and technique allows for generation of dynamic, self-shadowed volumetric media in ...
27-mar-2013
4:00 PM PDT
How to package a HTML5/web-app for AppUp using node-webit and WixToolset
0
Introduction This article demonstrates one of many ways to package a HTML5/web app for distribution for Windows. The result will be a Windows MSI installer file that can install silently. The web app is packaged with node-webkit that provides the browser environment for the app. The beauty is your ...
27-mar-2013
3:27 PM PDT
Developers and Facebook: New Emphasis on Games and Discovery
0
This week at GDC, there was some good news from the Facebook games and product teams for developers who integrate Facebook into their apps, including a renewed focus on games, a Developer Center targeted at game developers, and user stats. A few of ...
27-mar-2013
3:06 PM PDT
Ultimate Coder - A zig and a zag
0
Ziggy plays guitar. Well here we are,  nearing the end of the Perceptual Challenge. There's not much longer to go with the competition, so it's time to start locking things down. and really starting to test the application. To that end, I've been concentrating on adding some gestures in to trigger ...
27-mar-2013
10:55 AM PDT
Intel® Perceptual Computing Challenge Phase 1: The Winners!
0
The Intel® Perceptual Computing Challenge is an ongoing contest meant to encourage fantastically innovative apps that take advantage of everything that perceptual computing has to offer. Using the (free!) ...
26-mar-2013
2:17 PM PDT
Devices Work Better As a Team: Tablets and Content Consumption
0
A recent study conducted by BBC World News and BBC.com released some interesting findings on how people like to consume their content, specifically, news-related items. Among some of the most interesting ...
22-mar-2013
4:29 PM PDT
Software Occlusion Culling Update
0
This is an update to the Software Occlusion Culling sample. This update consists of new features and optimizations which have reduced the total cull time and the total frame time by a factor of 4X and 2X respectively. Below is a screen shot of the updated sample. Here is a list of the new ...
22-mar-2013
3:15 PM PDT
Pointing the Way: Designing a Stylus-driven Device in a Mobile World
0
Download Article Pointing the Way: Designing a Stylus-driven Device in a Mobile World [ PDF 676KB ] By Benjamin A. Lieberman, Ph.D. As infants, we know instinctively to reach out with our bodies to explore the ...
22-mar-2013
11:58 AM PDT
Week 5 Ultimate Coder Recap: Getting Down to the Wire
0
This week’s Ultimate Coder work from our Challengers was, as usual, fantastic. We saw several feature freezes in Week 5, along with unforeseen challenges and some hard decisions. Next week our coders will be at ...
21-mar-2013
3:15 PM PDT
Ultimate Coders at GDC 2013
0
Next week, March 25-29, 2013, the world’s largest professionals-only game industry event will kick off in San Francisco, California. The Game Developers Conference, or GDC, is an amazing event where game programmers, producers, game designers, ...
20-mar-2013
2:27 PM PDT
Why Developers Should Pay Attention to Touch
0
Depending on who you talk to, touch (touch-based apps, touch screens, touch-based OS’s, etc.) is either the Second Coming incarnate or the downfall of technology as we know it. Love it or hate it, touch tech is definitely here to stay, and is becoming more ubiquitous all the time. Developers are ...
20-mar-2013
1:34 PM PDT
Performance Workshop Update - Welcome to the Dark(er) Side
0
Last year I wrote a sample application (CityRacer) to support a workshop on graphics performance optimization using the Intel  ...
19-mar-2013
4:17 PM PDT
Digital Meets Organic: The Promise of Perceptual Computing
0
Tom Cruise and “Minority Report”, or Tony Stark and “Iron Man” – that’s what most people think of when you bring up the phrase “perceptual computing”.  Imagine controlling your computer merely by using your voice or a wave of your hand, rather than a mouse, a keyboard, or even a touchscreen. ...
19-mar-2013
4:13 PM PDT
Creating a First-Class Touch Interface for Defense Grid: The Awakening
0
Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets ...
19-mar-2013
10:06 AM PDT
iRacing and the Ultrabook - integrating touch and tilt sensor support in a cutting edge videogame
1
Download Source Code touchtiltsamples.zip(20.65 KB) Recently, iRacing.com partnered with Intel to see just what could be achieved by porting a top-of-the-line racecar simulator to the Intel Ultrabook™ ...
19-mar-2013
7:49 AM PDT
Connecting Software Partners and Hardware Resellers Worldwide: Intel Launches Promotion of Ultrabook™ Enabled Apps
0
The arrival of the Intel® Ultrabook™ has opened up exciting opportunities for developers of applications optimized for the touch and sensor capabilities of Windows 8* Ultrabook devices. Intel is promoting additional business development opportunities for Intel® Software Partners by connecting ...
18-mar-2013
3:14 PM PDT
GTD Light Scattering Sample Updated
3
Update to the light scattering sample is now available for download. The technique demonstrated in the ...
18-mar-2013
11:52 AM PDT
Simian Squared Go Perceptual: Ultimate Coder Week 5
0
Frankly, the API and SDK for developing with Unity and the Perc, are well-written and comprehensive all things considered. I do not know about other teams, but from my perspective, this is far from the wild west of experimental programming back in the 8 bit and 16 bit Amiga days of copper list ...
18-mar-2013
11:50 AM PDT
Ultimate Coder 2 Week 5: Gavin Re-imagines Stargate Gunship GUI For Perceptual
0
This week our update was written by Gavin Nichols. You can interact with him on twitter at @radiago At Soma Games, we tackle everything as a team. Throughout this challenge, our primary focus has been integrating a brand new set of controls ...
18-mar-2013
11:35 AM PDT
Ultimate Coder Challenge: Sixense Studios - Week 5
2
Come together (Right now) Well this week has been really really cool.  Why?  Because all the pieces are finally starting to come together, and what we’re seeing is super exciting.  But rather than tell you about it, we thought we’d just show you: ...
18-mar-2013
8:27 AM PDT
Ultimate Coder Week #5: For Those About to Integrate We Salute You
0
We definitely lost one of our nine lives this week with integrating face tracking into our game, but we still have our cat’s eyes, and are still feel very confident that we will be able to show a stellar game at GDC. On the face tracking end of ...
18-mar-2013
7:18 AM PDT
Calculating estimated call counts with Intel® VTune™ Amplifier XE 2013
0
When you profile your software with VTune™ Amplifier XE you often start from looking at the top function hotspots list. This allows you to see what functions are spending CPU resources, so you can focus your optimization efforts. Function call counts can provide some additional information to ...
18-mar-2013
4:56 AM PDT
Ultimate Coder - The camera verdict
0
Most of this week  have been used to work on the Interface library you can see a demo of here: "Seduce" interface toolkit demo I want to use this weeks blog post to set the record straight on the camera. I feel that a lot of ...
17-mar-2013
8:10 PM PDT
Ultimate Coder Challenge II : Lee Going Perceptual : Week Five
2
This week marks a gear change for me. I have finished cramming everything I could possibly manage into the ultimate Perceptual Webcamera and started deploying my builds to other devices and usage scenarios. Here is a brief whistle stop of the week’s progress: ...
15-mar-2013
4:44 PM PDT
Making the Call Stack Pane Work for You
0
VTune™ Amplifier XE Call Stack Pane The call stack pane is displayed in viewpoints of analysis types that include stack data. It is displayed on the right side of the viewpoint (highlighted below in a gold box). The call stack pane identifies the calling sequences to the selected function, in ...
15-mar-2013
2:54 PM PDT
Meshcentral.com - Server Update
0
Hi all! It's been a while since I last blogged. So, yesterday I updated the server machine that runs Meshcentral.com. I swapped the 2 hard disks for two RAID1 600G SSD's. I also updated the ...
15-mar-2013
9:22 AM PDT
Intel® Trace Analyzer and Collector Guides
0
This is currently a placeholder for Intel® Trace Analyzer and Collector usage guides.  Until articles are added, please visit the Intel® Trace Analyzer and Collector product page.  You can also view the ...
14-mar-2013
4:01 PM PDT
Developer and Designer Collaboration: A University Experiment
0
In a recent post, we talked about what the perfect developer work culture might look like. Professors at ...
14-mar-2013
12:14 PM PDT
Ultimate Coder Week 4: We're Halfway There
0
It’s already Week 4 in the Ultimate Coder Challenge: Going Perceptual and our challengers have brought some seriously amazing work to the table at this point in the contest. This is the official halfway point, and progress is only going to accelerate from here. To get the latest updates in ...
14-mar-2013
10:53 AM PDT
Ultimate Coder - The pursuit of Bacon
5
Bring me the Bacon. Rather than doing a day by day update this week, I've waited until near the end of the week to cover the progress I've been making this week. It couldn't be more timely, given Steve's ...
14-mar-2013
9:23 AM PDT
Particle Trimming on OpenGL
0
This sample demonstrates how trimming particle quads down in size can increase performance by decreasing the amount of unnecessary texture sampling. This technique has been around for a while, but still isn’t very prevalent. The basis for this sample is a particle trimming tool created by Emil ...
14-mar-2013
3:49 AM PDT
"Foreign" Keyboards
3
So I’m typing this up on my fantastic Dell XPS touch screen Ultrabook, the problem is I have to not look at the keyboard! My wonderful college in Germany sent me the Dell, and there was a slight sinking sensation in my stomach when I opened the box and saw the keyboard, why are the letters in the ...
13-mar-2013
8:03 AM PDT
Updating Your Desktop Application for Windows* 8
2
Download as PDF By Bill Sempf Windows* Store apps in the Microsoft design style are all the rage right now, but many of us have existing Desktop ...
12-mar-2013
3:58 PM PDT
One Code Base to Rule Them All: Intel’s HTML5 Development Environment
0
If you’re a developer searching for a great tool to add to your repertoire, you’ll want to check out Intel's HTML5 Development Environment, an HTML5-based development platform that enables developers to create one code base and port it to multiple ...
12-mar-2013
12:13 PM PDT
What Makes a Good Developer Culture?
1
There’s a lot of talk these days about what makes a good “culture”, whether you’re an engineer, a software developer, or a chef. It’s all about finding a work environment that not only is conducive to getting stuff done, but also makes it a pleasure to get up in the morning and get there. In this ...
11-mar-2013
1:11 PM PDT
Ultimate Coder 2 week 4 : The UZ Factor
0
Code-Monkeys Ultimate Coder 2 Week 4 Walk! There’s this story in the Bible where the outcome of a battle is being determined by whether or not Moses can keep his arms up in the air. On its face it always struck me as a strange story ...
11-mar-2013
12:03 PM PDT
Simian Squared Go Perceptual: Week 4 Ultimate Coder
0
Hello all! Going to leave the chatter out this week and get down to some art: Here's a look at the base geometry for the environment, and a look at what sculpting will look like: This is a shot of the current version of the bowl (to catch the flying bits of clay), and on the right hand side, i' ...
11-mar-2013
11:20 AM PDT
Ultimate Coder Challenge: Sixense Studios - Week 4
3
Hey everyone!  It’s chip here once again to tell you all about our week’s progress! Meet one of our little pigs: Art & Design He is the first modeling stage and we are going after a more cartoonish silhouette with a bigger head, smaller body...etc. We already have the pig in Unity and can be ...
11-mar-2013
9:31 AM PDT
Infrared5 Ultimate Coder Update 4: Flamethrowers, Wingsuits, Rearview Mirrors and Face Tracking!
1
Week three seemed to go much better for the Infrared5 team. We are back on our feet with head tracking, and despite the judges lack of confidence in our ability to track eyes, we still believe that we've got a decent chance of pulling it off. Yes, it’s true as Nicole as said in ...
11-mar-2013
9:17 AM PDT
Good UI design from the other side - Ultimate Coder
0
This week Ive been thinking a lot about how to design a UI toolkit, and this is about to get very techy, because I would like to talk about API design.I prefer C to C++ and I'm not particularly fond of Object orientation (Although i use it on occasion). UIs is an area that are often thought of as ...
10-mar-2013
10:48 PM PDT
Ultimate Coder Challenge II : Lee Going Perceptual : Week Four
7
With the realisation that I couldn’t top my week three video, I decided the smart thing was to get my head down and code the necessaries to turn my prototype into a functioning app. This meant adding a front end to the app and gets the guts of the conferencing functionality coded. I also vowed ...

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Ultrabooks e padrões de software

Como Parceiro de Software, você e sua empresa recebem os recursos necessários para desenvolver, otimizar e comercializar seus aplicativos para Ultrabook com mais rapidez, de forma mais barata e com mais competitividade. 

Torne-se um parceiro de software

Nós oferecemos a empresas e a profissionais de software recursos para desenvolver e comercializar com eficiência aplicativos otimizados para as tecnologias Intel® Ultrabook. 

Publique o seu aplicativo

Ganhe visibilidade para os seus aplicativos Ultrabook e para sua empresa perante os seus clientes, os especialistas da Intel, seus colegas e os desenvolvedores no mercado e nas comunidades de desenvolvedores para Ultrabook.

Otimize o seu aplicativo

A criação de software otimizado exige as ferramentas, as técnicas e o suporte certos. Os membros têm acesso a todos os recursos necessários para otimização.

Saiba mais

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Filie-se à Comunidade de negócios de software Intel

A Rede de Negócios de Software é uma comunidade online que visa apoiar as necessidades de desenvolvimento de negócios e de comercialização de fornecedores independentes de software do Programa de parceria de software Intel®, e de desenvolvedores autônomos que escrevem aplicativos para plataformas Intel.

Obtenha dicas de negócios e de marketing com os especialistas, e faça contato com outros Parceiros Intel para desenvolver novas oportunidades de negócios. Você pode também obter novos recursos de marketing e de negócios, participando de blogs e fóruns.

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Usar as mais recentes tecnologias Intel

Seu software tem o potencial de exceder as expectativas do usuário! De jogos 3-D intensos até o gerenciamento remoto de BIOS, aproveite todo o poder da plataforma, otimizando aplicativos com as tecnologias Intel mais recentes. Você pode fornecer o mais alto desempenho aos seus clientes, criar aplicativos de baixo consumo de energia ou levar o seu software para o próximo nível de qualidade, incorporando capacidades de gerenciamento de detecção, reparo e proteção remotos.

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Comercializar via AppUp

Distribua e venda seus aplicativos através do centro Intel AppUp®.

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Bem-vindo à página de Comunidade e Suporte

Nós acreditamos em comunidades vibrantes e ativas de desenvolvedores. Nós incentivamos você a participar, oferecendo suas próprias opiniões e pontos de vista e fazendo perguntas instigantes. Este diálogo ajuda o nosso programa e aumenta o conhecimento coletivo da comunidade. Você pode ganhar uma boa reputação e até mesmo adquirir o status de Black Belt.

Mais recentes posts

23-abr-2013
6:36 AM PDT
What's new? Update 3 - Intel® Advisor XE 2013
By RAVI (Intel)0
Intel® Advisor XE 2013 Intel® Advisor XE 2013 guides developers to add parallelism to their existing C/C++, Fortran, or C# programs. New in Update 3!   ·        Improved assistance window ·        Snapshot copy procedure cancellation functionality ·        Improved suitability by excluding paused . . .
22-abr-2013
8:01 PM PDT
Intel® VTune™ Amplifier XE 2013 Update 6 What's New
By RAVI (Intel)0
Intel® VTune™ Amplifier XE 2013 Update 6 release is now available for download at Intel Registration Center New for Update 6! Caller/Callee window enabling the detailed analysis of the parent and child functions for a . . .
19-abr-2013
12:02 PM PDT
Windows* Store App Features and Differentiators
By Miao Wei (Intel)1
Download Article Windows* Store App Features and Differentiators [PDF 740KB] Abstract This article highlights the key features of Microsoft Windows* 8 operating . . .
17-abr-2013
11:31 PM PDT
Intel Media SDK Tutorial - simple_7_decode - d3d - ocl_postproc
By Petter Larsson ...0
This tutorial sample is similar to the “simple_6_decode_vpp_postproc” sample but instead of using VPP to post process the frames, the sample efficiently integrates with Intel OpenCL* SDK to enable custom frame processing executed on Intel® HD Graphics. For optimal performance, stream decode and . . .

Páginas

Assine o
Sexto APPLAB acontece no dia 30 de outubro em Florianópolis. Increva-se já e crie aplicativos inovadores!
By Juliano Alves (...Posted Outubro 15th 20120
VOCÊ ESTÁ SENDO CONVIDADO! A Intel e a Microsoft estão convidando os melhores desenvolvedores e empresas para participar do sexto APPLAB que acontecerá no dia 30 de outubro (Terça-Feira) no escritório da Acate em ...
Quarto APPLAB acontece no dia 10 de outubro em São Paulo. Increva-se já e crie aplicativos inovadores!
By Juliano Alves (...Posted Outubro 1st 20120
VOCÊ ESTÁ SENDO CONVIDADO! A Intel e a Microsoft estão convidando os melhores desenvolvedores e empresas para participar do quarto APPLAB que acontecerá no dia 10 de outubro (Quarta-Feira) no escritório da Intel em São Paulo ...
APPLAB acontece no dia 18 de outubro na PUC - Rio de Janeiro. Increva-se já e crie aplicativos inovadores!
By Luciano Palma (...Posted Outubro 1st 20120
VOCÊ ESTÁ SENDO CONVIDADO! A Intel e a Microsoft estão convidando os melhores desenvolvedores e empresas para participar do quinto APPLAB que acontecerá no dia 18 de outubro (Quinta-Feira) no laboratório da PUC-RJ localizado ...
Participe agora do Intel Mobile App Showcase
By Juliano Alves (...Posted Setembro 14th 20120
Através do Intel Mobile App Showcase (http://software.intel.com/pams/ubappshowcase/) os desenvolvedores do Brasil têm mais uma ferramenta para demonstrar seus softwares inovadores e aplicativos móveis com processador Intel para o mercado ...

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Assine o
Clicktoyter, Março 19th 2013 - 15:19
ultrabook + sensorsAPI (ie 3d compass)3
Hello, (I hope this is a good place to ask this kind of support question) I've fully implemented an asynchronous sensors api testing app.  currently i'm trying to read the compass: aka "SENSOR_DATA_TYPE_MAGNETIC_HEADING_COMPENSATED_MAGNETIC_NORTH_DEGREES" and I find I'm getting erroneous data.  I ...
Manojseg, Março 11th 2013 - 22:56
Issue in publishing WPF app that calls Windows RT functions1
I am working on a WPF app that I want to create for Windows 8. I followed steps mentioned in Hansleman's blog to maks some manual modifications using which I could call ...
Abhishek 81qui, Fevereiro 28th 2013 - 7:55
Unity and Ultrabook(Intel App Store Push)1
I am trying to create a game in Unity for Ultrabook,i would like to know how we can package the app and make it available in Intel App Up Store?
Rakesh P.sex, Fevereiro 22nd 2013 - 8:34
Ultrabook1
I have swithed on fast boot in the intel ivy bridge ultrabook and now I am unable o enter bios setup. 

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Assine o Fóruns

Ultrabooks e padrões de software

Como Parceiro de Software, você e sua empresa recebem os recursos necessários para desenvolver, otimizar e comercializar seus aplicativos para Ultrabook com mais rapidez, de forma mais barata e com mais competitividade. 

Torne-se um parceiro de software

Nós oferecemos a empresas e a profissionais de software recursos para desenvolver e comercializar com eficiência aplicativos otimizados para as tecnologias Intel® Ultrabook. 

Publique o seu aplicativo

Ganhe visibilidade para os seus aplicativos Ultrabook e para sua empresa perante os seus clientes, os especialistas da Intel, seus colegas e os desenvolvedores no mercado e nas comunidades de desenvolvedores para Ultrabook.

Otimize o seu aplicativo

A criação de software otimizado exige as ferramentas, as técnicas e o suporte certos. Os membros têm acesso a todos os recursos necessários para otimização.

Saiba mais

Saiba mais

Saiba mais

Filie-se à Comunidade de negócios de software Intel

A Rede de Negócios de Software é uma comunidade online que visa apoiar as necessidades de desenvolvimento de negócios e de comercialização de fornecedores independentes de software do Programa de parceria de software Intel®, e de desenvolvedores autônomos que escrevem aplicativos para plataformas Intel.

Obtenha dicas de negócios e de marketing com os especialistas, e faça contato com outros Parceiros Intel para desenvolver novas oportunidades de negócios. Você pode também obter novos recursos de marketing e de negócios, participando de blogs e fóruns.

Saber mais

Usar as mais recentes tecnologias Intel

Seu software tem o potencial de exceder as expectativas do usuário! De jogos 3-D intensos até o gerenciamento remoto de BIOS, aproveite todo o poder da plataforma, otimizando aplicativos com as tecnologias Intel mais recentes. Você pode fornecer o mais alto desempenho aos seus clientes, criar aplicativos de baixo consumo de energia ou levar o seu software para o próximo nível de qualidade, incorporando capacidades de gerenciamento de detecção, reparo e proteção remotos.

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