In less then one week - exactly from 16 August, 2010 one of the leading developer conferences of the gaming industry will start in Cologne, Germany, Europe: Game Developers Conference Europe 2010. And as for many years now Intel will be part of this huge show presenting why it‘s so important to optimize your gaming titles for Intel architectures and platforms.
In order to show the different topics related to game developers in an optimal way Intel will sponsor GDCE 2010 once again as one of the main sponsors including several tech sessions and their own demo booth where you will see and learn a lot about developer tools like Intel Graphics Performance Analyzers - live demo included.
The four tech sessions will take place on Monday and Tuesday and will cover the following topics:
- Monday, 10:10 - 11:00 am: PC profiling made easy with Intel Graphics Performance Analyzers with Steve Hughs who will probably show the live demo at the Intel booth again.
- Monday, 2:20 - 3:10 pm: Building games for netbooks with Leigh Davies
- Tuesday, 9:00 - 9:50 am: UFO invasion: DX11 and multicore to the rescue with Jerome Muffat-Meridol
- Tuesday, 2:20 - 3:10 pm: Turbo charge your game with Intel Threading Building Blocks with Mario Deilmann
The four Intel experts will be available before and after their tech sessions so that you can ask all your burning questions regarding game development on Intel architecture. Well, it will be worth it coming to Cologne!
BTW: If you wanna know what the different tech sessions will be all about you should visit this blog the next days and the next week also as we will cover the sessions and more by twittering, blogging and with video interviews live from Cologne. So, watch this space!