First of all, my intention is to create an avatar which is able to stand on its own and walk but at the same time is affected by the laws of physics. As an example, the character should be able to bend forwards and fall over after reaching the critical point. The joints should be represented realistically (type and angle) and move according to the applied forces to balance the character.
My first idea was to do it with a ragdoll but i cant find any literature on balancing ragdolls.
How it is generally done in games? Is it done anyway in games or is it always just animation?
Any suggestions how to do it?