I am trying to run the inspector on a game that uses about 200-300 MB of RAM. I run the inspxe-cl -collect ti1 . The inspector runs very slow on such a large application which I expected, but it seems that once my game and the inspector use up all my 2GB memory, the game becomes non responsive, that is it will either freeze or each click of the mouse will take 5 min to register. Once everything is so slow, it is impossible to interact with the game in order to cause possible deadlocks.
Is there anything that I can do so that such a large interactive application can be analyzed for deadlocks or data races with the Intel Inspector?