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Учетная запись пользователя Orion Granatir (Intel)
О себеOrion Granatir (Intel)

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FAQ Orion works as a senior software engineer in Intel’s Visual Computing Software Development team, a fancy name for “Orion works on video games at Intel.” Most of his current work focuses on optimizing for the latest Intel technology (SSE/AVX, multithreading, processor graphics, etc). While in this role Orion has presented at GDC 2008, Gamefest 2008, GDC Online 2008, GDC 2009, GDC 2010, and IDF.
Prior to joining Intel, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. The game titles he has worked on include Resistance: Fall of Man and Ratchet and Clank Future: Tools of Destruction. In a previous life, Orion worked on digital cockpits in the aviation industry.
Orion is a content tourist and generally beats 4 or more videogames a month. Orion holds a B.S. in Computer Science from Oregon State University.
Orion Granatir (Intel)
| Orion works as a senior software engineer in Intel’s Visual Computing Software Development team, a fancy name for “Orion works on video games at Intel.” Most of his current work focuses on optimizing for the latest Intel technology (SSE/AVX, multithreading, processor graphics, etc). While in this role Orion has presented at GDC 2008, Gamefest 2008, GDC Online 2008, GDC 2009, GDC 2010, and IDF. Prior to joining Intel, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. The game titles he has worked on include Resistance: Fall of Man and Ratchet and Clank Future: Tools of Destruction. In a previous life, Orion worked on digital cockpits in the aviation industry. Orion is a content tourist and generally beats 4 or more videogames a month. Orion holds a B.S. in Computer Science from Oregon State University. |
Записи
| Дата | Активность |
|---|---|
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| 24.02.2012 09:06 | Запись в блоге: Android Everywhere - GDC 2012 Presentation |
| 18.08.2011 12:10 | Запись в блоге: Understanding x86 vs ARM Memory Alignment on Android |
| 26.07.2011 09:03 | Комментарий к статье: Fireflies - Scalable Ambient Effects |
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| 25.02.2011 16:12 | Запись в блоге: A guide to optimizing graphics and games for Intel® Atom based platforms |
| 25.02.2011 07:23 | Комментарий к блогу: Building a highly scalable 3D particle system |
| 18.02.2011 12:16 | Запись в блоге: Building a highly scalable 3D particle system |
