Учетная запись пользователя Orion Granatir (Intel)

О себе

Orion Granatir (Intel)
Orion Granatir (Intel)Всего баллов:
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                           FAQ
Orion works as a senior software engineer in Intel’s Visual Computing Software Development team, a fancy name for “Orion works on video games at Intel.” Most of his current work focuses on optimizing for the latest Intel technology (SSE/AVX, multithreading, processor graphics, etc). While in this role Orion has presented at GDC 2008, Gamefest 2008, GDC Online 2008, GDC 2009, GDC 2010, and IDF.

Prior to joining Intel, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. The game titles he has worked on include Resistance: Fall of Man and Ratchet and Clank Future: Tools of Destruction. In a previous life, Orion worked on digital cockpits in the aviation industry.

Orion is a content tourist and generally beats 4 or more videogames a month. Orion holds a B.S. in Computer Science from Oregon State University.

Записи

ДатаАктивность
26.03.2012 10:08 Запись в блоге: Using #ifdef in OpenGL ES 2.0 shaders
24.02.2012 09:06 Запись в блоге: Android Everywhere - GDC 2012 Presentation
18.08.2011 12:10 Запись в блоге: Understanding x86 vs ARM Memory Alignment on Android
26.07.2011 09:03 Комментарий к статье: Fireflies - Scalable Ambient Effects
23.06.2011 08:35 Публикация статьи: Smoke - Game Technology Demo Download
25.02.2011 16:12 Запись в блоге: A guide to optimizing graphics and games for Intel® Atom based platforms
25.02.2011 07:23 Комментарий к блогу: Building a highly scalable 3D particle system
18.02.2011 12:16 Запись в блоге: Building a highly scalable 3D particle system