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Adam Lake (Intel)
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Adam Lake is a Sr. Staff Architect in the Advanced Visual Computing Group leading development of tools and technology for high performance graphics hardware at Intel. Adam has held a number of positions during his 12+ years at Intel including research in non-photorealistic rendering, delivering the Macromedia Director™ 8.5 Shockwave™ Studio and player, lead of the modern game technologies project, and optimizations of several game engines on IA. He has co-designed a stream programming architecture which included the implementation of simulators, assemblers, compilers, and programming models. He has several publications and regularly reviews for ACM SIGGRAPH, IEEE, and book chapters on computer graphics. He has an MS from UNC Chapel Hill.

Записи

ДатаАктивность
12.01.2012 12:53 Публикация статьи: Multi-threaded Rendering and Physics Simulation
11.02.2011 05:23 Комментарий к блогу: Intel Gaming and Graphics Samples Blog-Post 1: Introduction
09.09.2010 14:39 Запись в блоге: How was Game Programming Gems 8 developed?
09.09.2010 14:34 Запись в блоге: I want to write a book or article, how do I start?
14.08.2009 04:05 Публикация статьи: Рендеринг меха короткошерстных животных в режиме реального времени
19.06.2009 15:46 Публикация статьи: Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
20.10.2008 17:30 Публикация статьи: Intel® Graphics Media Accelerator 900 Series Software Developer's Guide
09.09.2008 10:56 Публикация статьи: Real-Time Fur Rendering For Short Haired Creatures