So I'm going to take my gloves off a bit on this blog. Prepare yourselves! :-)
One of the biggest things I'm getting very sick and tired of reading about lately is all the news talking about how the video games industry is down. Really? That's at best only partially accurate. Want the accurate way this should be reading? Here it is:
The Console Video Games Industry is WAY down. The PC Video Games Industry continues to thrive and grow.
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken out of context issues that’s plagued this industry for years; and it’s time to put a put a nail in the coffin on this issue. PC gaming is not being pirated to the tune of 90% by any stretch of the definition.
The first column in this table shows the parallelism topics. The second column displays the Intel Game demo that a professor can use to demonstrate that particular parallelism topic. The third column are the page numbers to the book: "The Art of Concurrency" written by Clay Breshears.
You can download the Intel Game demos from the Intel website for your classroom use.
by Alexandra Weber Morales
While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradigm shift like this one into place. Here's a peek into the Zen of threading for game developers.
Pushing the Envelope on Game Realism
Intel makes it easy for gaming developers to accelerate the design, development, and deployment of gaming solutions using the latest software tools and development systems.
Advances in Multi-Threaded Application Performance