games

The Impending Console Hangover

So I'm going to take my gloves off a bit on this blog.  Prepare yourselves!  :-)

One of the biggest things I'm getting very sick and tired of reading about lately is all the news talking about how the video games industry is down.  Really?  That's at best only partially accurate.  Want the accurate way this should be reading? Here it is:

The Console Video Games Industry is WAY down.  The PC Video Games Industry continues to thrive and grow. 

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken out of context issues that’s plagued this industry for years; and it’s time to put a put a nail in the coffin on this issue.   PC gaming is not being pirated to the tune of 90% by any stretch of the definition. 

Teaching Parallelism Using Intel Game Demos

The first column in this table shows the parallelism topics. The second column displays the Intel Game demo that a professor can use to demonstrate that particular parallelism topic. The third column are the page numbers to the book: "The Art of Concurrency" written by Clay Breshears.

You can download the Intel Game demos from the Intel website for your classroom use.

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

by Alexandra Weber Morales


Abstract

While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradigm shift like this one into place. Here's a peek into the Zen of threading for game developers.

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  • visual computing
  • Параллельные вычисления
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  • Разработка игр
  • Building for the Digital Home - Games

    Pushing the Envelope on Game Realism

    Intel makes it easy for gaming developers to accelerate the design, development, and deployment of gaming solutions using the latest software tools and development systems.

    Advances in Multi-Threaded Application Performance

  • games
  • game development
  • physics
  • visual computing
  • Параллельные вычисления
  • Графика
  • Разработка игр
  • C3:Vision Lab 2010 State of the Art Symposium

    It happened, the C3:Vision Lab 2010 State of the Art Symposium or SOA 2010 that I mentioned at the end of my last blog. I did some volunteer work for it welcoming people to the conference and missed a bit of the opening as a result. It turned out that there were so many volunteers that my services were barely needed and thus I had more time to listen to most of the intense day long panel discussions. I wish I had brought a tape recorder, so I apologise ahead of time if I misquote anyone or get anything wrong.

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