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Fluid Simulation for Video Games (part 15)

 

By Dr. Michael J. Gourlay

Downloads

Download Fluid Simulation for Video Games (part 15) [PDF 1.2MB]
Download MjgIntelFluidDemo15.zip [ZIP 4.1MB]

  • Разработчики
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Продвинутый
  • fluid dynamics
  • computational fluid dynamic
  • game development
  • visual computing
  • fluid simulation
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  • Разработка игр
  • Графика
  • Embree - Photo-Realistic Ray Tracing Kernels

    Embree: Photo-Realistic Ray Tracing Kernels

    Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors

  • Разработчики
  • Embree
  • vcsource_type_techarticle
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  • vcsource_domain_graphics
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  • Графика
  • Fluid Simulation for Video Games (part 10)

    This is a series on fluid simulation for games. This article describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.
  • tbb
  • game development
  • visual computing
  • fluid simulation
  • thermal effects
  • thermal expansion
  • thermal diffusion
  • vorton
  • vcsource_type_techarticle
  • vcsource_os_windows
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  • Разработка игр
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  • Fluid Simulation for Video Games (part 9)

    This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
  • tbb
  • game development
  • visual computing
  • fluid simulation
  • vorticity
  • body buoyancy
  • Archimedes Principle
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
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  • Разработка игр
  • Графика
  • Fluid Simulation for Video Games (Part 8)

    This is a series on fluid simulation for video games. This article explains how a vortex-based fluid simulation handles variable density in a fluid. The fluid flow includes motion because of buoyancy-heavier fluid sinks, and lighter fluid rises.
  • tbb
  • visual computing
  • fluid simulation
  • vorticity
  • particle system
  • fluid buoyancy
  • Boussinesq
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
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  • Разработка игр
  • Графика
  • Fluid Simulation for Video Games (part 7)

    This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
  • game development
  • visual computing
  • particle effects
  • vorticity
  • particle system
  • emission
  • vcsource_type_techarticle
  • vcsource_os_windows
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  • Разработка игр
  • Графика
  • Fluid Simulation for Video Games (part 6)

    This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
  • fluid dynamics
  • computational fluid dynamic
  • game development
  • visual computing
  • fluid simulation
  • vorticity
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_type_samplecode
  • vcsource_product_tbb
  • vcsource_index
  • Разработка игр
  • Графика
  • Fluid Simulation for Video Games (part 5)

    This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
  • fluid dynamics
  • computational fluid dynamic
  • game development
  • visual computing
  • fluid simulation
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_type_samplecode
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  • Разработка игр
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