visual effects

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

by Alexandra Weber Morales


Abstract

While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradigm shift like this one into place. Here's a peek into the Zen of threading for game developers.

  • games
  • visual effects
  • physics
  • visual computing
  • Параллельные вычисления
  • Графика
  • Разработка игр
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  • havok
  • Smoke Demo
  • procedural fire
  • visual effects
  • game development
  • visual computing
  • Разработка игр
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    Andrew Binstock

  • Parallel Programming
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  • visual computing
  • Параллельные вычисления
  • Графика
  • Разработка игр
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