Sid Meier's Civilization* V Scales to Build Empires: Optimized by Intel Tools
An early view of Civilization 5 reveals new architecture and a new game engine for this franchise that continues to define a genre.
Get the software tools, resources, and expertise to make your graphics look real… and act real.
Are you an ISV? Join the Intel® Software Network Partner Program to develop, optimize, & and market your game and media apps.
See what Intel is doing in mobile and desktop gaming, and get the inside scoop.
Rendering. Modeling. Physics. AI. Being in the middle is a
good thing.
The video games you want to play are in here.
Browse great software titles for digital media creation.
Welcome to Intel’s premier destination for Visual Computing. Whether your interest is 3D animation, video game development, digital media workflow and integration, or middleware innovations, you can find the information, resources, and opportunities you’re looking for right here. Bookmark us today, and unleash your Visual Adrenaline!
An early view of Civilization 5 reveals new architecture and a new game engine for this franchise that continues to define a genre.
Ryan Bird discusses how to bring an animated character to life using the principles of timing, staging, anticipation and follow-through, fluidity between key frames, and adding subtle movements.
Read how the Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds. Your ability to develop complex worlds efficiently increases exponentially with this nifty tool.
Dust off your acting skills and learn to make your animated character believable by manipulating its face and body to convey emotions and expressions.
See what game developers have to say about their Core™ i7 Extreme powered game demos experience at Game Developers Conference 2010. Optimized titles like Napoleon Total War*, RUSE* and others were demonstrated running on the newly announced Intel® Core™ i7 Processor Extreme Edition.
R.U.S.E, the innovative new strategy game from the makers of ‘Act of War’ features a cutting edge touch-screen and gesture operated interface. Intel was pivotal in helping deliver this exciting new technology and the Core i7 Extreme Edition will surely be the platform choice for all living-room generals.
Read this technical look at Intel's new game technology demo and source code. Created to illustrate a simple and effective way to simulate 3D particle behavior when encountering air resistance and wind, the Ticker Tape source code is free to use. Download links included.
Gamers can experience the beauty and danger of Pandora two years before the events of the film, including new adventures and new heroes. Will you play for Team Na'Vi or Team RDA? Either way, the PC version of this video game takes advantage of S3D technology and rocks on multi-core processors.
Today’s online communities form a rich tapestry of collaboration, where people gather to support each other’s interests. Depending on the focus, online communities can be formed in many ways. In the visual computing world, one of the best ways is via competition. Read how Intel is merging competition and community to find technical talent.
Pulling from the depth and breadth of history, the latest release of the Total War series stays true to its historical strategy game genre. Multi-threaded to the hilt, Napoleon: Total War gives PC gamers a new level of visual immersion and historical accuracy.
Starcraft II*: Wings of Liberty is one of the most anticipated PC game sequels of all time. Picking up the story four years later, this breakthrough RTS stays true to its roots and simultaneously pushes the envelope with new 3D graphics and in-game cinematics that come to life on the latest PCs.
Clouds play an important role in creating outdoor scenery. However, due to the computational intensity of volumetric cloud techniques, it’s a challenge to create them in realistic 3D and in real time. This article presents a technique for rendering dynamic volumetric clouds in games running on multi-core platforms.
Social media sites like Twitter* and Facebook* present a big market expansion for video game developers looking to broaden their audience base. Leveraging social media sites from within your game can connect you to existing users, and help them introduce your game to their friends. Get the code snippet to send Tweets through your game, plus other useful resources.
Justin Lassen is living the dream. As a pioneering digital musician, Lassen is well-connected and in high demand. He’s also demanding of himself and his PCs, because creating high-end audio requires tons of raw – and smart – compute power. Recently, Lassen upgraded to the Intel® Core™ i7 processor Extreme Edition. Read why he was blown away.
The Intel® Laptop Gaming TDK provides a set of APIs to help developers extend their games to the laptop. With platform-aware features and dynamic functionalities, developers can maximize gameplay on laptops and easily integrate network games into ad hoc networks. Get the overview, then download the TDK for free.
A lead programmer at Neoqb, shares the experience of using Intel® Graphics Performance Analyzers to find and fix rendering pipeline bottlenecks and optimize game performance that result in game speedup of nearly 15% across the board, and nearly 50% faster in some cases.
Interactive design systems that use polygonization methods for rendering implicit surfaces have difficulty in responding interactively to user changes. To address this, Pourya Shirazian, University of Victoria, BC, Canada proposes a novel approach for tessellating Blobtree skeletal implicit models using a divide and conquer strategy controlled by bounding volumes.
Interactive design systems that use polygonization methods for rendering implicit surfaces have difficulty in responding interactively to user changes. To address this, Pourya Shirazian, University of Victoria, BC, Canada proposes a novel approach for tessellating Blobtree skeletal implicit models using a divide and conquer strategy controlled by bounding volumes.
Lighting, whether for a computer or a film set, is about controlling and shaping light and shadows, reflections, refractions, and color. And this control is both art and science -- pulling from the life and experiences of the CG artist.
GSC Game World optimized the post-apocalyptic environment of "The Zone" and the Chernobyl Nuclear Station in S.T.A.L.K.E.R: Call of Pripyat by first uncovering performance bottlenecks with Intel® GPA. Read about the specific methods and features they used.
The simulation of real-world phenomena in video games allows game developers to create immersive virtual worlds. But until recently, most simulation has been limited to rigid bodies rather than fluid ones. In this article, Dr. Michael J. Gourlay continues a multi-part series that explains fluid dynamics and its simulation techniques.