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Featured Headlines

Sid Meier's Civilization* V Scales to Build Empires: Optimized by Intel Tools

Sid Meier's Civilization* V Scales to Build Empires: Optimized by Intel Tools

An early view of Civilization 5 reveals new architecture and a new game engine for this franchise that continues to define a genre.

3D Character Animation, Part 2

3D Character Animation, Part 2

Ryan Bird discusses how to bring an animated character to life using the principles of timing, staging, anticipation and follow-through, fluidity between key frames, and adding subtle movements.

Exploiting the Power of Softimage's Render Tree

Exploiting the Power of Softimage's Render Tree

Read how the Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds. Your ability to develop complex worlds efficiently increases exponentially with this nifty tool.

3D Character Animation – Part 1

3D Character Animation – Part 1

Dust off your acting skills and learn to make your animated character believable by manipulating its face and body to convey emotions and expressions.

Intel @ GDC, 2010

Intel @ GDC, 2010

See what game developers have to say about their Core™ i7 Extreme powered game demos experience at Game Developers Conference 2010. Optimized titles like Napoleon Total War*, RUSE* and others were demonstrated running on the newly announced Intel® Core™ i7 Processor Extreme Edition.

R.U.S.E. Video

R.U.S.E. Video

R.U.S.E, the innovative new strategy game from the makers of ‘Act of War’ features a cutting edge touch-screen and gesture operated interface. Intel was pivotal in helping deliver this exciting new technology and the Core i7 Extreme Edition will surely be the platform choice for all living-room generals.

Ticker Tape: A Scalable 3D Particle System with Wind and Air Resistance

Ticker Tape: A Scalable 3D Particle System with Wind and Air Resistance

Read this technical look at Intel's new game technology demo and source code. Created to illustrate a simple and effective way to simulate 3D particle behavior when encountering air resistance and wind, the Ticker Tape source code is free to use. Download links included.

Avatar*: Collaboration Leaps into the Third Dimension

Avatar*: Collaboration Leaps into the Third Dimension

Gamers can experience the beauty and danger of Pandora two years before the events of the film, including new adventures and new heroes. Will you play for Team Na'Vi or Team RDA? Either way, the PC version of this video game takes advantage of S3D technology and rocks on multi-core processors.

The Power of Online Communities

The Power of Online Communities

Today’s online communities form a rich tapestry of collaboration, where people gather to support each other’s interests. Depending on the focus, online communities can be formed in many ways. In the visual computing world, one of the best ways is via competition. Read how Intel is merging competition and community to find technical talent.

Inside Napoleon: Total War*: Making the Little General Larger Than Life

Inside Napoleon: Total War*: Making the Little General Larger Than Life

Pulling from the depth and breadth of history, the latest release of the Total War series stays true to its historical strategy game genre. Multi-threaded to the hilt, Napoleon: Total War gives PC gamers a new level of visual immersion and historical accuracy.

Blizzard Entertainment Re-imagines StarCraft*

Blizzard Entertainment Re-imagines StarCraft*

Starcraft II*: Wings of Liberty is one of the most anticipated PC game sequels of all time. Picking up the story four years later, this breakthrough RTS stays true to its roots and simultaneously pushes the envelope with new 3D graphics and in-game cinematics that come to life on the latest PCs.

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Clouds play an important role in creating outdoor scenery. However, due to the computational intensity of volumetric cloud techniques, it’s a challenge to create them in realistic 3D and in real time. This article presents a technique for rendering dynamic volumetric clouds in games running on multi-core platforms.

Unleash the Power of Social Media From Your Game

Unleash the Power of Social Media From Your Game

Social media sites like Twitter* and Facebook* present a big market expansion for video game developers looking to broaden their audience base. Leveraging social media sites from within your game can connect you to existing users, and help them introduce your game to their friends. Get the code snippet to send Tweets through your game, plus other useful resources.

Meet Mr. Industrial

Meet Mr. Industrial

Justin Lassen is living the dream. As a pioneering digital musician, Lassen is well-connected and in high demand. He’s also demanding of himself and his PCs, because creating high-end audio requires tons of raw – and smart – compute power. Recently, Lassen upgraded to the Intel® Core™ i7 processor Extreme Edition. Read why he was blown away.

Using Intel® Laptop Gaming TDK in Game Application

Using Intel® Laptop Gaming TDK in Game Application

The Intel® Laptop Gaming TDK provides a set of APIs to help developers extend their games to the laptop. With platform-aware features and dynamic functionalities, developers can maximize gameplay on laptops and easily integrate network games into ad hoc networks. Get the overview, then download the TDK for free.

Archive

Technology Focus

Neoqb's Rise of Flight* Touches Down Flawlessly with Intel® Graphics Performance Analyzers

Neoqb's Rise of Flight* Touches Down Flawlessly with Intel® Graphics Performance Analyzers

A lead programmer at Neoqb, shares the experience of using Intel® Graphics Performance Analyzers to find and fix rendering pipeline bottlenecks and optimize game performance that result in game speedup of nearly 15% across the board, and nearly 50% faster in some cases.

Accelerating Polygonization of Skeletal Implicit Surfaces on Many-Core Architectures

Accelerating Polygonization of Skeletal Implicit Surfaces on Many-Core Architectures

Interactive design systems that use polygonization methods for rendering implicit surfaces have difficulty in responding interactively to user changes. To address this, Pourya Shirazian, University of Victoria, BC, Canada proposes a novel approach for tessellating Blobtree skeletal implicit models using a divide and conquer strategy controlled by bounding volumes.

Interactive Geometric Sound Propagation and Rendering

Interactive Geometric Sound Propagation and Rendering

Interactive design systems that use polygonization methods for rendering implicit surfaces have difficulty in responding interactively to user changes. To address this, Pourya Shirazian, University of Victoria, BC, Canada proposes a novel approach for tessellating Blobtree skeletal implicit models using a divide and conquer strategy controlled by bounding volumes.

Simple Techniques for Creating Artful Lighting

Simple Techniques for Creating Artful Lighting

Lighting, whether for a computer or a film set, is about controlling and shaping light and shadows, reflections, refractions, and color. And this control is both art and science -- pulling from the life and experiences of the CG artist.

Optimizing S.T.A.L.K.E.R: Call of Pripyat with Intel® Graphics Performance Analyzers

Optimizing S.T.A.L.K.E.R: Call of Pripyat with Intel® Graphics Performance Analyzers

GSC Game World optimized the post-apocalyptic environment of "The Zone" and the Chernobyl Nuclear Station in S.T.A.L.K.E.R: Call of Pripyat by first uncovering performance bottlenecks with Intel® GPA. Read about the specific methods and features they used.

Fluid Simulation for Video Games – Part 3

Fluid Simulation for Video Games – Part 3

The simulation of real-world phenomena in video games allows game developers to create immersive virtual worlds. But until recently, most simulation has been limited to rigid bodies rather than fluid ones. In this article, Dr. Michael J. Gourlay continues a multi-part series that explains fluid dynamics and its simulation techniques.

Archive

Recent Downloads

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Intel(R) Graphics Performance Analyzers: Game Development for a Mobile World (Product Brief)

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Intel® Threading Analysis Tools

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Intel® Media SDK

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Intel® Threading Analysis Tools for HPC

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Blog Post: Why Develop Games for Atom?

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Intel® Laptop Gaming TDK

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Intel® Parallel Studio

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Smoke Game Technology Demo