Justin Lassen is living the dream. As a pioneering digital musician, Lassen is well-connected and in high demand. He’s also demanding of himself and his PCs, because creating high-end audio requires tons of raw – and smart – compute power. Recently, Lassen upgraded to the Intel® Core™ i7 processor Extreme Edition. Read why he was blown away.
The Intel® Laptop Gaming TDK provides a set of APIs to help developers extend their games to the laptop. With platform-aware features and dynamic functionalities, developers can maximize gameplay on laptops and easily integrate network games into ad hoc networks. Get the overview, then download the TDK for free.
Golf games for the PC are about to experience a revolution: Online-only gameplay. EA Sport’s new game, Tiger Woods PGA TOUR Online, will be playable strictly through a browser. So the question: Will great gameplay be accessible on desktop, laptop, and MID platforms? The short answer is yes. With the help of Intel software engineers [PDF | 2.4 MB]
Learn how the Intel® Core™ i5 family of laptop processors can give you smart performance for an on-the-go lifestyle, whether at home or at work. Part of the Intel® Core™ Processor Family, the new Intel Core i5 mobile processor puts the power where you need it, thanks to Intel® Turbo Boost Technology. [PDF | 900 KB]
The Intel® Core™ i5 desktop processor with Intel® Graphics Technology allows for new levels of intelligent performance, advanced media and graphics features, and expanded business capabilities. Read how this feature-rich processor can get things done faster—all while being energy efficient. [PDF | 800 KB]
Although only a select group of individuals in the United States become astronauts, NASA is opening up space exploration to anyone with a PC. A NASA collective called Project Astronaut is developing an MMO game. The mission: explore the final frontier and find out what's possible - or might be.
Game developers want to deliver the best – and fairest – experience for each player. But in a multi-player situation, this poses a dilemma: How can gameplay be consistent across all computer platforms to ensure players on high-end systems don’t have an advantage? This article demonstrates one way to do it, using a free demo called Horsepower.
As a number of high-profile game developers are discovering, Intel® SATA Solid-State Drives move data swiftly, delivering massive volumes of input and output operations per second. The result: huge productivity boosts for programmers and blazingly fast load times for gamers.
Epic Games’ Unreal Engine* 3 is going to Hollywood, making a seamless crossover from linear to interactive entertainment through Chadam. Based on the paintings of California artist Alex Pardee, HDFilms is using the game engine to create a 10-episode Web series that will evolve into video games.
For digital artists, the hardware has finally caught up with the software, saving time and increasing the creative touches that make it into films and video games. Intel’s new Artist & Animator community lets artists collaborate on creating compelling digital art. Hosted by Steve Pitzel, former animation guru for RFX and Mattel. [1.3 MB | PDF]
Picking up from his past article, “Delicious Data Baking”, Noel Llopis delves into cross-platform game coding. From bools and ints to byte-endianness, Noel looks at how different target platforms treat data in memory and how to adjust your data baking so it's consistently usable, even with all those rules.
The simulation of real-world phenomena in video games allows game developers to create immersive virtual worlds. But until recently, most simulation has been limited to rigid bodies rather than fluid ones. In this article, Dr. Michael J. Gourlay begins a 3-part series that explains fluid dynamics and its simulation techniques.
Five years after the initial tease, the launch of Dragon Age: Origins is finally happening. Read how BioWare’s strategy of redefining development paradigms, engines, and processes paid off, maximizing the RPG for the multi-core world and generating market-building buzz.
For media developers, talking to the hardware correctly is hard work. But maybe no longer. The newly released Intel® Media SDK opens the doors to Intel® platforms to enable easier decoding, encoding, and video preprocessing. Read why early adopters are hailing it, CyberLink and Nero are using it, and where you can download it, free.
Resident Evil* has undergone a complete refresh to handle the increased horsepower of the Intel® Core™ i7 processor. Read how Capcom worked with Intel to harness the additional processing power and drove RE5 gameplay to new extremes on both desktop AND mobile systems.
Gaming hardware – and geopolitical power – are always in flux. Case in point: Operation Flashpoint: Dragon Rising*. For the game, the focus is oil and natural resources. For the developers, the focus is multiple cores, wicked-fast frame rates, and mobility. Read how Codemasters and Intel made it happen.
With millions of potential gamers running their systems on Intel® Graphics chipsets, game developers are reaching this huge audience segment by tuning their games for integrated graphics. Gas Powered Games is one of those developers. Read how they spun the dials on Demigod and achieved optimum play performance on Intel Graphics chipsets.
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Maintaining performance between hardware and software is a challenge. But Intel® Threading Building Blocks can make it easier, particularly for non-uniform memory access (NUMA) platforms, including the Intel® Nehalem platform. Learn the challenges and performance gains of NUMA platforms over symmetric multiprocessor platforms.
Parallel programming has a reputation for being difficult because, well … it is. Multiple execution threads must be run in parallel, and every thread has to have an effect on at least one other thread. What could possibly go wrong? This article examines where threading defects lurk, how to find them, and – better yet – how to avoid them.
Continuing from Part 1, Dr. Michael J. Gourlay begins delving into the equations that define the motion of fluids (non-linear PDE's combined with initial and boundary value constraints). He then offers numerical techniques to simulate fluid motion, as well as ways to parallelize numerical codes for multi-core hardware.
This white paper demonstrates a technique for realistically animating a forest fire. It describes the creation and implementation of the grammar and parser used to create the trees, and examines the Fire System which uses the Smart Particle Engine to set the trees ablaze. [6.8 MB | PDF]
Developing a game can be like trying to build something on quicksand: The landscape you’re developing for keeps shifting. With a focus on the Intel® Core™ i7 processor, this white paper helps developers navigate the complex landscape of processor architecture, system performance, and application scalability.
Question: Why should developers put up with the challenges that come with threading an application? Orion Granatir, former Insomniac Games engineer and senior engineer for Intel visual computing, answers that question (hint: threading unlocks the power of the CPU) and uses network programming to explain threading basics. Comes with code samples.
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