IDF 2012 Intel Developer Forum
Posted May 25th 2012 at 11:45am
The next generation Microsoft* operating system, Windows* 8, presents an exciting opportunity to the entire industry, including Intel®, OEM’s, developer ecosystem, and end users.
IDF2012 Intel Developer Forum
Posted May 25th 2012 at 11:21am
Developing cross-OS, cross-device applications has been a challenging problem for many years. HTML5 promises to improve the customer appeal of browser/web runtime solutions, and PhoneGap is one important piece of this puzzle.
Simon Humphreys of Codemasters Talks DiRT* Showdown and the Ultrabook™
Posted May 17th 2012 at 9:49am
Simon Humphreys explains what makes Ultrabook™ devices such a revolutionary platform for gaming—and how the performance, long battery life, and ultra-sleek portability of his own Ultrabook device gives him the flexibly to conduct business or play the best and latest games anywhere.
Hi-Rez Studios Optimizes Tribes: Ascend for Ultrabook Device
Posted May 16th 2012 at 2:29pm
Todd Harris of Hi-Rez Studios talks about their excitement in being able to design games that take advantage of the integrated graphics and performance of 2nd generation Intel® Core™ processor family.
Why the Device Matters in a Cloud-centric World
Posted May 15th 2012 at 1:26pm
With apps and data now living in the cloud, does the built-in capability of networked devices still matter? More than ever. Check out this white paper to discover why cloud infrastructures require powerful devices for increased security and productivity.
Ivy Bridge Impresses Game Developers with Graphics, Power, and Efficiency
Posted May 23rd 2012 at 2:56pm
Building on the success of its predecessor (code-named Sandy Bridge), Ivy Bridge sets a high standard for enhanced visuals as it boosts functionality and energy efficiency without sacrificing power.
Mark Schoennagel on Incredible Special Effects with Autodesk and Intel
Posted May 21st 2012 at 4:53pm
Autodesk Senior 3D Tech Evangelist Mark Schoennagel discusses how ICE and Softimage work with solid-state drives, Thunderbolt™ technology, and Intel® Xeon® and Intel® Core™ processors to help digital artists quickly create amazing special effects that were considered impossible just a few years ago.
Interview with Intel’s Director of Marketing for Thunderbolt* Technology
Posted May 21st 2012 at 3:19pm
Jason Ziller, Intel’s director of marketing for Thunderbolt technology, explains many of the revolutionary advantages engineered into the product and offers a glimpse into the strategy of promoting the adoption of this new I/O technology.
High-Velocity Video Production with Thunderbolt Technology
Posted May 14th 2012 at 3:59pm
The challenge for video creators—professional and amateur alike—is to rapidly produce high-quality videos from the massive data files that today’s HD cameras capture.
Editing Multi-Cam Shoots with Thunderbolt™ Technology
Posted May 14th 2012 at 3:46pm
Professional video editor Steve Martin offers a hands-on demonstration of how fast and streamlined it can be to produce multi-camera clips with Final Cut Pro* 10 on an Intel® Core™ i7 processor-powered iMac* with Thunderbolt™ technology.
IDF 2012 Intel Developer Forum
Posted May 25th 2012 at 11:45am
The next generation Microsoft* operating system, Windows* 8, presents an exciting opportunity to the entire industry, including Intel®, OEM’s, developer ecosystem, and end users.
IDF2012 Intel Developer Forum
Posted May 25th 2012 at 11:21am
Developing cross-OS, cross-device applications has been a challenging problem for many years. HTML5 promises to improve the customer appeal of browser/web runtime solutions, and PhoneGap is one important piece of this puzzle.
Intel® Xeon® Processor E5 Family SUSE Linux*
Posted May 4th 2012 at 11:58am
Built on the foundation of open-source contributions by SUSE and Intel, SUSE Linux* Enterprise Server 11 SP2 provides an enhanced Linux operating system designed to meet enterprise requirements ranging from file server to complex compute and I/O intensive workloads.
Intel®Xeon®Processor E5 Family Red Hat Enterprise Linux* 6
Posted May 4th 2012 at 11:48am
The co-optimized Red Hat Enterprise Linux (RHEL)/Intel Xeon E5-based platform delivers performance, intelligence, and efficiency to meet the demands of data center requirements—from the network edge to the cloud.
IDF2012 Intel Developer Forum
Posted May 4th 2012 at 11:40am
Developing cross-OS, cross-device applications has been a challenging problem for many years. HTML5 promises to improve the customer appeal of browser/web runtime solutions, and PhoneGap is one important piece of this puzzle.
Centralized Management & Dramatic Savings with Virtual Computer/Intel Solutions
Posted Apr 12th 2012 at 8:28am
Intelligent desktop virtualization solutions bring freedom and performance to users while IT admins retain the control they need. By running Virtual Computer NxTop* on PCs powered by 2nd gen Intel® Core™ vPro™ processors, you can dramatically reduce PC management and support costs and help users stay productive.
Cyber-security: The Vexed Question of Global Rules
Posted Apr 12th 2012 at 8:03am
An independent report on cyber-preparedness around the world published as part of the Security & Defence Agenda's (SDA) cyber-security initiative. The report provides a snapshot of current thinking around the world on the security policy issues still to be resolved.
Enabling Emerging Enterprise Usages with Client-Aware Technologies
Posted Apr 10th 2012 at 2:31pm
In this white paper, preview how an enterprise private cloud with client-aware capabilities can detect device type, employee location, and user/device profiles to deliver dynamic computing services that address key usage scenarios.
New Database Options for Scalability and Performance in the Mission-Critical Enterprise
Posted Apr 9th 2012 at 2:42pm
Benchmark tests show how Microsoft SQL Server* 2008 R2 is optimized to achieve peak transactional throughput on Intel® Xeon® processors, sailing through up to 695,389 new order processes per minute.
Orchard Parc Unified System (OPUS) Desktop Virtualization Solution
Posted Apr 9th 2012 at 2:42pm
Discover how OPUS creates and deploys a centrally managed virtualized Mac User Persona to Mac users in the network, providing consistent apps, data, content, and corporate IT settings and policies across devices.
Technology Leaders in the Music Industry- Cakewalk
Posted May 7th 2012 at 5:56pm
Sound matters. It matters so much that audio technology is leading the industry to the democratization of music creation. And Cakewalk is on the forefront of this transformation.
McAfee and Intel on Multi-device Online Security
Posted May 2nd 2012 at 4:19pm
McAfee is one of the world’s largest providers of security solutions for consumers and businesses and one of the only security vendors that provide complete, end-to-end security—from the firewall to the processor level.
Gaming on the Ultrabook from Gas Powered Games CEO
Posted Apr 26th 2012 at 12:00am
We caught up with Gas Powered Games Founder and CEO Chris Taylor at the Game Developer Conference 2012 and asked him about the future of PC gaming, the Ultrabook, and their new product, Age of Empires*.
Ultrabook™ Device Demo at GDC 2012
Posted Apr 9th 2012 at 3:32pm
Not convinced a laptop can handle serious gaming? At #GDC2012, Intel demoed the hottest games on the Ultrabook™ device to settle the matter once and for all.
Replatforming the Enterprise Backbone
Posted Apr 9th 2012 at 2:35pm
When Eli Lilly moved its global SAP platform to virtual servers running on Intel® architecture, it also implemented Unicode support and modernized an infrastructure supporting 50,000 users.
NAB 2012: Intel® Processors Power the Next-Generation Broadcast for NewTek
Posted May 1st 2012 at 7:19am
Andrew Cross, CTO of NewTek, explains to NAB show attendees how his company’s TriCaster* production equipment enables content creators to produce more shows, for less money, in less time, and in more places.
Magix Products: Powering Up Inspiration
Posted Apr 30th 2012 at 10:00am
Intel software development tools help create intuitive video-editing software with dramatically improved performance.
Auto Club Revolution: Driving Free-To-Play
Posted Apr 30th 2012 at 9:46am
Intel hitches a ride with UK development studio Eutechnyx on its high-speed journey from a history in console games and retail to the new promised land of self-published, "freemium" PC games.
Tracing Rays Through the Cloud
Posted Apr 24th 2012 at 10:04am
Complex graphics and multi-player capabilities of today’s games are enjoyed using both large and small devices. More than just the potential of calculating the current rasterized games that we all know, tracing rays through the cloud opens up the possibility of higher realism in games.
The Grass is Greener on the Other Side of Advances in Hardware & Rendering
Posted Apr 24th 2012 at 8:54am
Intel and the Guildhall at Southern Methodist University (SMU) are teaming up to bring visual computing research breakthroughs into interactive game environments. With Intel funding and support, SMU students are conducting studies to expand upon applied research done by other visual computing research collaborators.
Intel® GPA 2012: Better than Ever
Posted Apr 17th 2012 at 9:07am
The Intel® Graphics Performance Analyzers team has been busy since version 4.0 was released at the 2011 Game Developers Conference. The team has completed several feature updates during the year, adding new capabilities that the customer base requested. Check out the all that the latest release offers.
A One-Stop Source for Application Developers
Posted Mar 28th 2012 at 11:19am
Intel is taking application developer assistance to the next level with the Intel® Visual Computing Source web site. The site launched in beta in fall 2011 and is now available as a full-fledged application developer resource and community at: www.intel.com/software/vcsource.
FIEA Developers Rate Intel® Solid-State Drives an A+
Posted Mar 12th 2012 at 5:34pm
Intel® Solid-State Drives (Intel® SSDs) offer performance improvements from top to bottom. Check out results of testing on Intel® SSDs performed by graduate students from the Florida Interactive Entertainment Academy.
Enlightened by Intel® GPA, Geomerics Middleware Bestows Gamers With Real-Time Global Illumination
Posted Feb 21st 2012 at 10:30am
When Geomerics, a game middleware developer, decided to tackle the problem of real-time, ray-traced global illumination, it didn’t want to work alone. Check out how Intel® Graphics Performance Analyzers helped.
Prophet Margin
Posted Feb 21st 2012 at 9:09am
Peer through the lens of a wise and witty innovator to catch a glimpse of what’s next in human-computer technology.
Capture Your Gaming Action
Posted Mar 6th 2012 at 8:13am
Filming massive explosions, epic races, or that once-in-a-lifetime touchdown? Roxio’s VideoWave Movie Creator* uses Intel® Quick Sync Video to give you the tools you need to create custom high-quality videos. Share your masterpiece using Intel Quick Sync Video with export options to sites such as YouTube* or a number of different video formats.
Real-Time Parametric Shallow Wave Simulation
Posted May 26th 2011 at 1:28pm
The simulation of ocean waves provides a significant challenge to computer graphics. Offline rendering yields phenomenal results, but the computational cost is high. See an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10. It produces a variety of wave shapes and allows real-time tuning of wave parameters.
Intel® Threading Building Blocks: Ready for Non-Uniform Memory Access Platforms
Posted Aug 26th 2010 at 9:07am
Maintaining performance between hardware and software is a challenge. But Intel® Threading Building Blocks can make it easier, particularly for non-uniform memory access (NUMA) platforms, including the Intel® Nehalem platform. Learn the challenges and performance gains of NUMA platforms over symmetric multiprocessor platforms.
Planting Seeds for the Next Gaming Breakthrough
Posted Jun 12th 2010 at 10:03am
Havok plans to mobilize up-and-coming game developers by giving away Havok* Complete software for free. David O'Meara, the managing director of Havok, sat down for a quick Q&A about it's future and talked about spreading the software tool to universities.
Fluid Simulaiton Tutorial, Part 2 for Video Games
Posted Oct 7th 2009 at 12:00am
Continuing from Part 1, Dr. Michael J. Gourlay begins delving into the equations that define the motion of fluids (non-linear PDE’s combined with initial and boundary value constraints). He then offers numerical techniques to simulate fluid motion, as well as ways to parallelize numerical codes for multi-core hardware.
Reduce Rendering Time with Intel® GPA Frame Analyzer
Posted Feb 28th 2012 at 10:22am
Learn how to use the Intel® GPA Frame Analyzer to create or modify shaders to see whether changes result in reduced rendering time with an acceptable level of overall scene quality.
Performance Scaling on Multi-core Processors
Posted Feb 7th 2012 at 9:18am
This article introduces tasking as a general approach for performance scaling on multi-core processors. An example Task Manager is shown, backed by 3 scheduling APIs: Intel® Threading Building Blocks, Microsoft Concurrency Runtime, and a custom Windows* Threads based scheduler.
Tune up Your Software with Intel® Tools
Posted Jan 18th 2012 at 10:52am
The Intel® VTune™ Amplifier XE 2011 can help pinpoint performance problems through profiling and help fine-tune code for performance optimization, ensuring cores are fully exploited and new processor capabilities are supported.
Update on Ray-Tracing Techniques
Posted Mar 14th 2011 at 2:14pm
Dive into an exploration of ray-tracing and see how taking graphic computations to the cloud offers increased game performance.
2nd Generation Intel Core Processor Architecture Preview
Posted Mar 14th 2011 at 2:03pm
Explore the architecture of the 2nd generation Intel® Core™ processor family and learn why the new processor really is a game changer.
Android and Intel Team Up for Delicious Mobile Devices
Posted May 10th 2012 at 8:09am
Ice cream sandwiches and mobile development go together like…well, maybe not anything, but don’t tell that to the folks at CTIA 2012 this week in New Orleans.
Audio Software and Hardware at NAB 2012
Posted Apr 20th 2012 at 10:47am
NAB 2012 welcomed more than 90,000 broadcasters and video enthusiasts to Las Vegas where they enjoyed sessions on video production, and keynotes from acclaimed actors, directors, and producers such as James Cameron.
CTO of NewTek on Professional Video Quality For All
Posted Apr 19th 2012 at 4:40pm
The buzz around NAB 2012 was all about the professional-level technology available to anyone interested in video production. We spoke with Dr. Andrew Cross, NewTek’s CTO, about how his company's vision is being realized in 2012. Watch the video for more.
Intel Demos Video Technology for Professionals and Part-Timers at #NABShow
Posted Apr 16th 2012 at 9:37am
At the National Association of Broadcasters (NAB) conference in Las Vegas professional broadcasters, video hobbyists, and moonlighters will gather to learn about the latest tools and techniques in video production.
Be a Part of the Solution at the National Association of Broadcasters Conference
Posted Apr 13th 2012 at 9:32am
The Intel® Visual Adrenaline (Intel VA) team will be at the National Association of Broadcasters (NAB) conference, April 16–19 in Las Vegas. It’s the place for broadcasters and media creators who are looking for the newest solutions to their production needs.
Randi Rost Attends ISTC-VC Event
Posted Apr 12th 2012 at 11:51am
Randi Rost shares highlights from the 2012 Intel® Science and Technology Center for Visual Computing (ISTC-VC) retreat.
Thin, Powerful, Mobile. Ready for a Fast-Paced Profession
Posted Apr 9th 2012 at 9:14am
Ultra thin, ultra responsive, and ultra powerful, the Ultrabook™ device offers a light and a long-lasting platform powerful enough to quickly edit and transcode high-quality video and audio.
Sitting and Waiting for Video to Encode is Passé With Intel® Quick Sync Video
Posted Apr 9th 2012 at 8:46am
Why are you waiting? You’ve got more to do than sip coffee and watch a video compress and encode. It doesn’t have to be this way, you know. Learn more about Intel® Quick Sync Video, fully integrated right into the heart of the 2nd generation Intel® Core™ processor family.
Your Video Game is Here, Now Get It Out There
Posted Feb 29th 2012 at 2:58pm
With thousands of games being created for multiple platforms every year, how can you cut through the clutter to show the gaming world how great your game is? Here are some ideas to help take your promotion to the next level.
What’s in the Future for Slates, Tablets and iPads?
Posted Jul 25th 2011 at 9:57am
Matt Ployhar takes a look at the future of the slate form factor and its potential impact on everything from console gaming to Windows 8.
Multi-threading is Easier Than Networking
Posted Jul 16th 2011 at 3:17pm
Question: Why should developers put up with the challenges that come with threading an application? Orion Granatir, former Insomniac Games engineer and senior engineer for Intel visual computing, answers that question (hint: threading unlocks the power of the CPU) and uses network programming to explain threading basics. Comes with code samples.





























































