Archive

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Enlightened by Intel® GPA, Geomerics Middleware Bestows Gamers With Real-Time Global Illumination

When Geomerics, a game middleware developer, decided to tackle the problem of real-time, ray-traced global illumination, it didn’t want to work alone. Check out how Intel® Graphics Performance Analyzers helped.

The Power of the Ultrabook™ Device

Michel Yavercovski, director of product management at Roxio, explains how the Ultrabook™ device is powerful enough to seamlessly manage Roxio’s CPU-intensive transcoding applications.

Prophet Margin

Peer through the lens of a wise and witty innovator to catch a glimpse of what’s next in human-computer technology.

Create Your Own 3D Video

Who wants to watch high-definition (HD) videos anymore, let alone standard definition (SD)? It’s so 2000s. 3D video is the future of video technology, and with ArcSoft TotalMedia Theatre* you can convert your SD videos to HD and HD to 3D using SimHD* technology, thanks to Intel® multi-core technology.

Programmable Shading for Artistic Control

Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. Check out how to enable a wider use and open up possibilities for more efficient rendering.

Players Take the Wheel in TrackMania2 Canyon *

Follow Nadeo’s journey through the design and development process—with input from fans around the world—of their latest speed-freak racing game. 

Advanced Video-Editing Tools Utilize Intel® Quick Sync Video

Intel® Quick Sync Video and Intel® multi-core processors work together with ArcSoft ShowBiz* 5 for a powerful, advanced video-editing experience. David Lam of ArcSoft demonstrates how the hardware and the software come together for professional-level video editing.

Fast Video-Editing

In this video, David Lam from ArcSoft demonstrates the tools available with ArcSoft ShowBiz 5, including color adjustment, the anti-shaking tool, audio-editing and text effects, and narration. This tool also works with Intel Quick Sync Video for fast video editing and sharing. Watch the video to see it in action.

Performance Scaling on Multi-core Processors

This article introduces tasking as a general approach for performance scaling on multi-core processors. An example Task Manager is shown, backed by 3 scheduling APIs: Intel® Threading Building Blocks, Microsoft Concurrency Runtime, and a custom Windows* Threads based scheduler.

Backface Culling

For triangles with linear vertex motion, common practice is to backface cull a triangle if it is backfacing at both the start and end of the motion. However, this is not conservative.  Download this white paper to read more about the results of tests on backface culling for motion blur and depth of field.