Debugging & Tuning Multi-Threaded Games

A Case Study on Debugging & Tuning Multi-Threaded Games

Debugging & Tuning Multi-Threaded Games

With next-generation gaming PC moving to multi-core systems, the software industry is making a paradigm shift to parallel programming. In this case study presented at GDC 2007, see how important parallel dynamics are for today’s multi-threaded games. Read now:  (1.1 MB | PDF)