Flexible Game Architecture Design
Practical Game Architecture for Multi-core Systems

Katrina Archer of Radical Entertainment explains how smart developers can keep in mind the brawny specs of today's PCs, with all their cores and processors, yet still publish a title that performs well on the aging Microsoft* Xbox 360* and Sony* PlayStation* 3 platforms. Here's a hint - learn fine-grained parallelism to load balance your threads. Read now: ( PDF | 466KB )































