Flexible Game Architecture Design

Practical Game Architecture for Multi-core Systems

game architecture

Katrina Archer of Radical Entertainment explains how smart developers can keep in mind the brawny specs of today's PCs, with all their cores and processors, yet still publish a title that performs well on the aging Microsoft* Xbox 360* and Sony* PlayStation* 3 platforms. Here's a hint - learn fine-grained parallelism to load balance your threads. Read now: ( PDF | 466KB )