Expert Insights

Rendering a Volumetric Atmosphere with a Hybrid Ray-tracing Approach: Developer Diary - Part 2

Apr 16th 2013 at 12:15pm
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In part two of the Star Chart developer diary, the developers explain how they tackled rendering challenges using techniques based on ray tracing. To maximize the visual quality without compromising performance, they took different approaches to the classical rasterized polygon approach that dominates rendering in modern apps and games.

Intel’s Industry Expert Examines Cross-platform Challenges and Solutions

Apr 16th 2013 at 11:47am
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As portable devices trend toward smaller, more powerful platforms, consumers are moving between multiple devices throughout the day to access digital content, and they want this content delivered seamlessly across multiple screens and platforms. Learn how consumer multi-screen behavior and advanced technologies such as the cloud, 4G wireless technologies, HTML5, and global access to apps are creating exciting new opportunities—and challenges—for app developers.

Staring into Space: Developer Diaries Featuring Escapist Games

Apr 10th 2013 at 1:24pm
5

How did Escapist Games meet and exceed their own expectations with their app Star Chart? Programmer Semi Essessi shares his experience. Read the first entry, Creating HDTV-Quality Planetary Rings for Saturn and Uranus: Developer Diary—Part 1

Pick Up Your All Access Pass to Innovation at IDF Beijing

Apr 9th 2013 at 12:13pm
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Intel Developer Forum Beijing attendees will discover the tools they need to innovate and to create software optimized for Intel architecture.

Intel 4th Generation Core DX11 Extensions

Apr 8th 2013 at 1:41pm
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Use these tips to solve graphics problems that have stumped the world's best for decades: Sorting alpha polygons quickly; achieving programmable blending in DirectX*; and accessing GPU memory efficiently.

Creating a Marketing Plan for Your Software

Apr 2nd 2013 at 3:59pm
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Long before the app hits the marketplace, your marketing plan should be in place. All too often developers carefully plan the development steps of the app, but have little in place for marketing when the app is released.

App Development Without Boundaries

Apr 1st 2013 at 1:12pm
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Built on open web technologies and W3C standards, HTML5 gives developers the freedom, power, and choice to create incredible experiences at a lower cost. Learn why Intel believes open technologies are the drivers of tomorrow’s innovation.

Slant Six Games Gets Physical at GDC 2013

Mar 29th 2013 at 10:52am
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Slant Six Games converted “The Bowling Dead” from an iOS game to a PC game that allows players to control the ball using gestures.

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