All Issues

ISA Issue 02

The second issue of Intel® Software Adrenaline gets up-close and personal with touch, explores how the mobile lifestyle and the Ultrabook™ device platform are affecting the world of software, and how touch control is fast becoming ubiquitous. We also preview what’s to come with Intel® processor-based phones, explore touch in PC gaming, and view the world of perceptual computing and user-interface revolutions.

ISA Issue 01

The premier issue of Intel® Software Adrenaline magazine has a broadened focus that’s filled with information we hope will ignite your creativity and inventiveness. This issue explores sensor technology, cloud computing, the UI advances of Microsoft Windows* 8, the inspiring Ultrabook™ device, tomorrow’s connected car, virtual population growth, and more.

Issue 12

The 12th issue of Intel® Visual Adrenaline magazine explores the brilliance behind real-time light-rendering, interviews the mastermind creators of Diablo* III, describes how DreamWorks Animation produced the awesome visual effects in Puss in Boots, rides with Eutechnyx on its high-speed journey from consoles and retail to the promised land of “freemium” PC games, and checks out today’s hottest photo- and video-editing products.

Issue 11

This issue offers insights into topics of interest related to the 2012 CES show, including Ultrabook™ devices, 3D entertainment, and how Intel® tools and Intel® technology plug in across the ecosystem.

Issue 10

This issue gives insights into the fascinating people and technologies shaping the future of digital expression. It focuses on cloud computing as a key in managing the demands of 3D animation, how game engine technology is helping Hollywood bring a group of awesome CGI characters to life, advancements in processing power that have unhinged the creativity of today’s digital artists, the visual rewards of cinematic experiences moving into game-play, and more.

Issue 9

The ninth issue of Intel® Visual Adrenaline magazine explores the latest advances in Intel hardware. Read about the new 2nd generation Intel® Core™ processor family and see how developers are getting the most out of this cutting-edge technology. Also learn how Operation Flashpoint* 3 brings high-end game graphics to mainstream audiences, and then see how feudal Japan comes to life in Total War*: Shogun 2.

Issue 8

In Issue 8, the consumer video-editing revolution continues, as 2nd Generation Intel® Core™ processors bring quality video editing to the home PC. EA releases Need for Speed* World, Orion Granatir shows how to positively impact game performance with the new 2nd Generation Intel® Core™ processors, and Douglas Spotted Eagle talks streamlining video pre-processing with the Intel® Media SDK.

Issue 7

In issue 7, we explore how software optimization helped DreamWorks Animation create How to Train Your Dragon; seek out new universes with Star Trek* Online; build empires in Civilization* V; delve into developing and optimizing games for netbooks; and redefine workflow with Adobe Creative Suite* 5.

Issue 6

In issue 6 we explore Starcraft* II; look at the 3D world of Pandora in Avatar*: The Game; describe how to achieve realism with minimal system resources using Ticker Tape; detail the new features of R.U.S.E*; and describe the role of multi-core threading in creating historically detailed armies in Napoleon: Total War*.

Issue 5

In issue 5 we feature how DreamWorks Animation configures their animation pipeline; how Justin Lassen and a collaborative set of CG artists are creating a new art form; how HDFilm’s Chadam opens the way for game engines; and how Intel is expanding support of CG artists through the new Artist and Animator Resources Center.

Issue 4

In issue 4, we explore how game developers create immersion for players. DiRT*2* offers enhanced vehicle-handling dynamics. Astronaut: Moon, Mars & Beyond explores the future of virtual space. Solid-state drives from Intel deliver a huge productivity boost for developers. Mythic Entertainment’s server farm is home to the creatures that inhabit Warhammer > Online: Age of Reckoning.

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