Planting Seeds for the Next Gaming Breakthrough: Simulating Real-World Physics
Depicting real-world events realistically in 3D games requires a physics engine that is capable of applying the rules of Newtonian physics to the interactions of characters and objects. Easy-peasy, right? Hardly. But the unwavering focus on this objective helped establish Havok as the preeminent provider of physics, animation, and software-development tools and middleware for the game and movie industries.
In this interview-style article with David O’Meara, managing director of Havok, read how Havok has taken maximum advantage of Intel engineering expertise, while further enhancing its popular middleware, the Havok Physics* engine, for the video game market.