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Case Study
Umbra Occlusion Booster
Gamers expect Triple-A games to burst off the screen in photorealistic splendor, but the trade-offs between scene
complexity and game performance present an ongoing challenge to developers.
The solution is middleware technology to optimize
rendering performance. Umbra Occlusion Booster* is an
out-of-the-box, multi-threaded rendering optimization library
that’s proven to work with multiple released Xbox 360, PS3,
and PC titles. Umbra Occlusion Booster helps render complex
scenes more efficiently by automatically culling invisible
objects before they reach the rendering pipeline. As a result,
the game developer will be able to create richer and more
vibrant games scenes without compromising performance or
the development budget. Umbra Occlusion Booster can also
handle runtime changes in game scenes effectively. If you
need to blow a hole in the side of a building or let players
design custom content in your game, Occlusion Booster is
there to help.
“Umbra Occlusion Booster uses highly optimized algorithms and data structures to rapidly determine what to render in each frame,” said Teppo Soininen, developer relations manager at Umbra Software. “We utilize every resource we can to let developers create larger, more complex game environments, and Intel® hardware and expertise is invaluable to us.”
The collaboration with Intel includes the use of Intel® VTune™ Performance Analyzer to eliminate bottlenecks in code, Intel® Graphics Performance Analyzers to enhance code for systems with Intel® Graphics chipsets, and Intel® Thread Profiler to locate and analyze threading performance issues. To keep pace with hardware advances, Umbra uses next-generation Intel® development platforms for their software projects.
For the latest advances in rendering optimization middleware, visit www.umbrasoftware.com .
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