Codemasters

Codemasters Races off the Grid with Intel® Iris™ Graphics

Jun 4th 2013 at 9:36am
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Get up to speed on the tools and technology Codemasters used to showcase the capabilities of the 4th generation Intel® Core™ processor with Intel® Iris™ graphics running full throttle in GRID 2*.

GRID 2™: Codemasters Brings High-speed, Wheel-to-wheel Racing to Life by Optimizing for Intel® Technology

Apr 25th 2013 at 10:22am
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Intel® technology experts and Codemasters’ developers joined forces during the creation of GRID 2™. Their cutting-edge optimization tools and innovative design techniques bring you the definitive racing experience—get a sneak peek into how they made it happen.

Intel at GDC 2013: HD Graphics, Training Sessions, and Perceptual Computing

Mar 25th 2013 at 9:51am
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Intel booth #1016 will be hopping with demos and networking opportunities for GDC 2013 attendees. What will you find in the booth?

Simon Humphreys of Codemasters Talks DiRT* Showdown and the Ultrabook™

May 17th 2012 at 9:49am
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Simon Humphreys explains what makes Ultrabook™ devices such a revolutionary platform for gaming—and how the performance, long battery life, and ultra-sleek portability of his own Ultrabook device gives him the flexibly to conduct business or play the best and latest games anywhere.

Complex Worlds, Mainstream Graphics

Mar 14th 2011 at 3:32pm
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Get details on how Codemasters created Operation Flashpoint* 3: Red River*, and managed to create their best-looking game yet, without increasing the spec.

Total War: The Return of Operation Flashpoint*

Mar 3rd 2010 at 8:47am
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Gaming hardware — and geopolitical power — are always in flux. Case in point: Operation Flashpoint: Dragon Rising*. For the game, the focus is oil and natural resources. For the developers, the focus is multiple cores, wicked-fast frame rates, and mobility. Read how Codemasters and Intel made it happen.

Codemasters and the Intel® Core i7 Platform

Oct 1st 2009 at 8:48am
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See how Havok Physics, Intel®l VTUNE, and the Intel® Graphics Performance Analyzers were used by Codemasters' developers to create the visual depth, detail, and realistic physics in Operation Flashpoint: Dragon Rising for the Intel Core i7 platform.

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