Mike Simpson, creative director at The Creative Assembly, engages Intel® Graphics to develop complex, visually stunning games such as the Total War* series for PC users. He is also a huge fan of using the Ultrabook™ device to play them.
Game design and development
Building on the success of its predecessor (code-named Sandy Bridge), Ivy Bridge sets a high standard for enhanced visuals as it boosts functionality and energy efficiency without sacrificing power.
Simon Humphreys explains what makes Ultrabook™ devices such a revolutionary platform for gaming—and how the performance, long battery life, and ultra-sleek portability of his own Ultrabook device gives him the flexibly to conduct business or play the best and latest games anywhere.
Todd Harris of Hi-Rez Studios talks about their excitement in being able to design games that take advantage of the integrated graphics and performance of 2nd generation Intel® Core™ processor family.
Chris Lee, VP of Publishing at En Masse Entertainment talks about their new MMO Tera. He describes the game’s unique action combat system and detailed graphics, and explains how advantageous it was to work with Intel to optimize Tera for a range of Intel platforms.
Visual Computing’s Mitch Lum explains the broad range of technical resources, and opportunities that Intel offers developers. This includes tools such as the Intel® Graphics Performance Analyzer, technical whitepapers, and code samples that aid game development.
To create a photorealistic game, the hard work of game design and development must be complemented by an excellent rendering process. Juan Canada of Next Limit Technologies gave the Intel® Visual Adrenaline team a demo of Maxwell Render at SIGGRAPH. Can you tell the photograph from the digital visualization?
3D Game Designers and Developers, start your engines. Thomas Teger from Luxion uses an image of a racecar to demo KeyShot*, the only rendering engine certified by the International Commission on Illumination (CIE). KeyShot is a great tool for designers of all skill levels.
Attention, 3D game designers and developers: Intel revealed the next generation of the Intel® Xeon® processor E5 at #SC11. And it’s an image-processing powerhouse. Watch the video to see the Intel Xeon processor easily create a 3D image from 100,000 2D images from Flickr.
Students from all over the world gathered in Scotland for Dare to be Digital, a top student game design and development competition. To improve the performance of their games, student developers used the free Intel® Graphics Performance Analyzers (Intel® GPA) tool from Intel® Visual Adrenaline. The team that best utilized this tool won the Intel® Visual Adrenaline award.
Legends Dave Kosak, lead quest designer for World of Warcraft*, Chris Sigaty production designer for StarCraft II* and Julian Love, lead technical artist for Diablo III, tell Intel® Visual Adrenaline how BlizzCon is a leading platform for game announcements, new technologies, and non-stop gaming action.
PC Gamers jumped, rolled and danced for joy thanks to the Razer Hydra, the first PC gaming-grade motion sensing controllers. At #IDF2011, one of the brains behind the Razer Hydra, Josh Bays from Sixense demoed the Razer Hyrda’s astonishing motion gaming capabilities.
Ubisoft took its inspiration for Heroes* VI, its PC-exclusive title, from classic storylines in Greek tragedies and Shakespeare's plays but when it came to the game design and development, it wanted to take advantage of a strong graphics engine and online elements for social interactions between users.
Eutechnyx knew it wanted it's next PC racing game to provide users access to the social features they're used to and to also have the graphics optimization and stunning gameplay users love. At gamescom 2011, Eutechnyx debuted Auto Club Revolution*—check out this video to see more details on their new game.
Intel® Visual Adrenaline asked top game developers from ArenaNet (Guild Wars*) and Ubisoft (TrackMania*) for their perspectives on game developer software, graphics optimization, and game creator tools. Watch the video to hear more from these pros.
Check out what Edouard Beauchemin at Ubisoft shared about how developers of Trackmania 2 used Intel tools to create a realistic racing game environment, a powerful editing tool, and an elegant gameplay for every PC.