gamescom 2011

Race, Create, Share: Intel® Visual Adrenaline Drops into the Canyon with Ubisoft at gamescom 2011

Sep 27th 2011 at 11:15am
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Check out what Edouard Beauchemin at Ubisoft shared about how developers of Trackmania 2 used Intel tools to create a realistic racing game environment, a powerful editing tool, and an elegant gameplay for every PC.  

Rocksteady Studios at gamescom 2011

Sep 20th 2011 at 9:35am
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When Rocksteady studios developed Batman*:Arkham City with a footprint five times larger than Arkham Island, it gave Batman more room to play, but how did it handle the increased gaming possibilities? Join Paul Crocker, narrative designer at Rocksteady Studios, for a look inside Arkham City.

Inside the PC Game Design and Development Process with ArenaNet at gamescom 2011

Sep 13th 2011 at 12:00am
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How is PC gaming changing with advances in graphics optimization and graphics performance software? At gamescom 2011, the Intel® Visual Adrenaline team caught up with Mike Zadorojny from ArenaNet. Check out the video for an insider's look at ArenaNet's game design and development process and the exciting additions to Guild Wars 2.

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