Simon Humphreys explains what makes Ultrabook™ devices such a revolutionary platform for gaming—and how the performance, long battery life, and ultra-sleek portability of his own Ultrabook device gives him the flexibly to conduct business or play the best and latest games anywhere.
Todd Harris of Hi-Rez Studios talks about their excitement in being able to design games that take advantage of the integrated graphics and performance of 2nd generation Intel® Core™ processor family.
Chris Lee, VP of Publishing at En Masse Entertainment talks about their new MMO Tera. He describes the game’s unique action combat system and detailed graphics, and explains how advantageous it was to work with Intel to optimize Tera for a range of Intel platforms.
Visual Computing’s Mitch Lum explains the broad range of technical resources, and opportunities that Intel offers developers. This includes tools such as the Intel® Graphics Performance Analyzer, technical whitepapers, and code samples that aid game development.
We caught up with Gas Powered Games Founder and CEO Chris Taylor at the Game Developer Conference 2012 and asked him about the future of PC gaming, the Ultrabook, and their new product, Age of Empires*.
We spoke with Jay Wilson, Blizzard Entertainment game director of Diablo III, at the Game Developer Conference 2012 where he highlighted the many features this epic quest will offer. Check out the video for more.
At GDC 2012, the Intel booth was the place to get in-booth demos of new game developer software and game performance analysis tools as well as awesome giveaways of Intel® Solid-State Drives and the Ultrabook™ device.