Intel game creation

Simon Humphreys of Codemasters Talks DiRT* Showdown and the Ultrabook™

Simon Humphreys explains what makes Ultrabook™ devices such a revolutionary platform for gaming—and how the performance, long battery life, and ultra-sleek portability of his own Ultrabook device gives him the flexibly to conduct business or play the best and latest games anywhere.

Intel Visual Computing Source Helps Developers Succeed

Visual Computing’s Mitch Lum explains the broad range of technical resources, and opportunities that Intel offers developers. This includes tools such as the Intel® Graphics Performance Analyzer, technical whitepapers, and code samples that aid game development.

Photorealistic 3D Graphics

To create a photorealistic game, the hard work of game design and development must be complemented by an excellent rendering process. Juan Canada of Next Limit Technologies gave the Intel® Visual Adrenaline team a demo of Maxwell Render at SIGGRAPH. Can you tell the photograph from the digital visualization?