Game Dev

Intel® Threading Building Blocks: Ready for Non-Uniform Memory Access Platforms

Maintaining performance between hardware and software is a challenge. But Intel® Threading Building Blocks can make it easier, particularly for non-uniform memory access (NUMA) platforms, including the Intel® Nehalem platform. Learn the challenges and performance gains of NUMA platforms over symmetric multiprocessor platforms.

Planting Seeds for the Next Gaming Breakthrough

Havok plans to mobilize up-and-coming game developers by giving away Havok* Complete software for free. David O'Meara, the managing director of Havok, sat down for a quick Q&A about it's future and talked about spreading the software tool to universities.

Fluid Simulaiton Tutorial, Part 2 for Video Games

Continuing from Part 1, Dr. Michael J. Gourlay begins delving into the equations that define the motion of fluids (non-linear PDE’s combined with initial and boundary value constraints). He then offers numerical techniques to simulate fluid motion, as well as ways to parallelize numerical codes for multi-core hardware.