Read Issue 11
This issue offers insights into topics of interest related to the 2012 CES show, including Ultrabook™ devices, 3D entertainment, and how Intel® tools and Intel® technology plug in across the ecosystem.
Read about how Zombie Studios uses Intel tools to advance the state of the art in online gaming, and how ArcSoft and Corel are using these tools to squeeze in every speed-up and optimization they can. We also explore how Ubisoft is using crowdsourcing and user-generated content to drive its online racing game. Find out how the new Ultrabook device is becoming a game-changer for today’s road warriors and why 3D entertainment continues to break box-office records, with more on the way.
We examine how video-editing tools provider Avid relies on Intel® technology to assist home enthusiasts and why Intel® Solid-State Drives are still the must-have technology in dream machines. Rounding out the issue is an interview with Intel’s futurist as he looks into his crystal ball and predicts an awesome future.
Read Issue 10
This issue gives insights into the fascinating people and technologies shaping the future of digital expression. It focuses on cloud computing as a key in managing the demands of 3D animation, how game engine technology is helping Hollywood bring a group of awesome CGI characters to life, advancements in processing power that have unhinged the creativity of today’s digital artists, the visual rewards of cinematic experiences moving into game-play, and more.
Read Issue 9
The ninth issue of Intel® Visual Adrenaline magazine explores the latest advances in Intel hardware. Read about the new 2nd generation Intel® Core™ processor family and see how developers are getting the most out of this cutting-edge technology. Also learn how Operation Flashpoint* 3 brings high-end game graphics to mainstream audiences, and then see how feudal Japan comes to life in Total War*: Shogun 2. We additionally shed light on the creatures of Darkspore*, describe the cloud that allows for faster ray-tracing, and explain how anyone can be a developer thanks to the Unity* Engine 3.0. Not enough? Dive into the architecture of the 2nd generation Intel® Core™ processors in this issue, too.











