=============================================================================== GLIntercept version 1.10 Log generated on: Fri Sep 28 15:03:09 2012 =============================================================================== wglChoosePixelFormat(5201255D,0018F0E0)=2 Time= 164798us wglSetPixelFormat(5201255D,2,0018F0E0)=true Time= 35us wglCreateContext(5201255D)=00010000 Time= 60520us wglMakeCurrent(5201255D,00010000)=true Time= 1061us glGetString(GL_VERSION)="3.3.11289 Compatibility P..." glGetString(GL_EXTENSIONS)="GL_AMDX_debug_output GL_A..." wglGetProcAddress("glCopyTexSubImage3D")=02B25880 Time= 25us wglGetProcAddress("glDrawRangeElements")=02B258B0 Time= 21us wglGetProcAddress("glTexImage3D")=02B258E0 Time= 20us wglGetProcAddress("glTexSubImage3D")=02B25910 wglGetProcAddress("glActiveTexture")=02B25940 wglGetProcAddress("glClientActiveTexture")=02B25970 wglGetProcAddress("glCompressedTexImage1D")=02B259A0 Time= 20us wglGetProcAddress("glCompressedTexImage2D")=02B259D0 Time= 20us wglGetProcAddress("glCompressedTexImage3D")=02B25A00 Time= 20us wglGetProcAddress("glCompressedTexSubImage1D")=02B25A30 Time= 20us wglGetProcAddress("glCompressedTexSubImage2D")=02B25A60 Time= 20us wglGetProcAddress("glCompressedTexSubImage3D")=02B25A90 Time= 20us wglGetProcAddress("glGetCompressedTexImage")=02B25AC0 Time= 20us wglGetProcAddress("glLoadTransposeMatrixd")=02B25AF0 wglGetProcAddress("glLoadTransposeMatrixf")=02B25B20 wglGetProcAddress("glMultTransposeMatrixd")=02B25B50 wglGetProcAddress("glMultTransposeMatrixf")=02B25B80 Time= 20us wglGetProcAddress("glMultiTexCoord1d")=02B25BB0 wglGetProcAddress("glMultiTexCoord1dv")=02B25BE0 wglGetProcAddress("glMultiTexCoord1f")=02B25C10 wglGetProcAddress("glMultiTexCoord1fv")=02B25C40 wglGetProcAddress("glMultiTexCoord1i")=02B25C70 wglGetProcAddress("glMultiTexCoord1iv")=02B25CA0 wglGetProcAddress("glMultiTexCoord1s")=02B25CD0 Time= 24us wglGetProcAddress("glMultiTexCoord1sv")=02B25D00 Time= 33us wglGetProcAddress("glMultiTexCoord2d")=02B25D30 Time= 23us wglGetProcAddress("glMultiTexCoord2dv")=02B25D60 Time= 23us wglGetProcAddress("glMultiTexCoord2f")=02B25D90 Time= 23us wglGetProcAddress("glMultiTexCoord2fv")=02B25DC0 Time= 56us wglGetProcAddress("glMultiTexCoord2i")=02B25DF0 Time= 35us wglGetProcAddress("glMultiTexCoord2iv")=02B25E20 Time= 32us wglGetProcAddress("glMultiTexCoord2s")=02B25E50 Time= 32us wglGetProcAddress("glMultiTexCoord2sv")=02B25E80 Time= 28us wglGetProcAddress("glMultiTexCoord3d")=02B25EB0 Time= 25us wglGetProcAddress("glMultiTexCoord3dv")=02B25EE0 Time= 23us wglGetProcAddress("glMultiTexCoord3f")=02B25F10 Time= 50us wglGetProcAddress("glMultiTexCoord3fv")=02B25F40 Time= 32us wglGetProcAddress("glMultiTexCoord3i")=02B25F70 Time= 32us wglGetProcAddress("glMultiTexCoord3iv")=02B25FA0 Time= 30us wglGetProcAddress("glMultiTexCoord3s")=02B25FD0 Time= 24us wglGetProcAddress("glMultiTexCoord3sv")=02B26000 Time= 21us wglGetProcAddress("glMultiTexCoord4d")=02B26030 Time= 21us wglGetProcAddress("glMultiTexCoord4dv")=02B26060 Time= 20us wglGetProcAddress("glMultiTexCoord4f")=02B26090 Time= 21us wglGetProcAddress("glMultiTexCoord4fv")=02B260C0 Time= 34us wglGetProcAddress("glMultiTexCoord4i")=02B260F0 Time= 34us wglGetProcAddress("glMultiTexCoord4iv")=02B26120 Time= 33us wglGetProcAddress("glMultiTexCoord4s")=02B26150 Time= 32us wglGetProcAddress("glMultiTexCoord4sv")=02B26180 Time= 21us wglGetProcAddress("glSampleCoverage")=02B261B0 Time= 20us wglGetProcAddress("glBlendColor")=02B261E0 Time= 20us wglGetProcAddress("glBlendEquation")=02B26210 wglGetProcAddress("glBlendFuncSeparate")=02B26240 Time= 22us wglGetProcAddress("glFogCoordPointer")=02B26270 Time= 21us wglGetProcAddress("glFogCoordd")=02B262A0 Time= 21us wglGetProcAddress("glFogCoorddv")=02B262D0 Time= 21us wglGetProcAddress("glFogCoordf")=02B26300 Time= 21us wglGetProcAddress("glFogCoordfv")=02B26330 Time= 21us wglGetProcAddress("glMultiDrawArrays")=02B26360 Time= 22us wglGetProcAddress("glMultiDrawElements")=02B26390 Time= 24us wglGetProcAddress("glPointParameterf")=02B263C0 Time= 22us wglGetProcAddress("glPointParameterfv")=02B263F0 Time= 21us wglGetProcAddress("glPointParameteri")=02B26420 Time= 21us wglGetProcAddress("glPointParameteriv")=02B26450 Time= 21us wglGetProcAddress("glSecondaryColor3b")=02B26480 Time= 21us wglGetProcAddress("glSecondaryColor3bv")=02B264B0 Time= 21us wglGetProcAddress("glSecondaryColor3d")=02B264E0 Time= 22us wglGetProcAddress("glSecondaryColor3dv")=02B26510 Time= 21us wglGetProcAddress("glSecondaryColor3f")=02B26540 Time= 31us wglGetProcAddress("glSecondaryColor3fv")=02B26570 Time= 29us wglGetProcAddress("glSecondaryColor3i")=02B265A0 Time= 22us wglGetProcAddress("glSecondaryColor3iv")=02B265D0 Time= 21us wglGetProcAddress("glSecondaryColor3s")=02B26600 Time= 22us wglGetProcAddress("glSecondaryColor3sv")=02B26630 Time= 21us wglGetProcAddress("glSecondaryColor3ub")=02B26660 Time= 21us wglGetProcAddress("glSecondaryColor3ubv")=02B26690 Time= 22us wglGetProcAddress("glSecondaryColor3ui")=02B266C0 Time= 22us wglGetProcAddress("glSecondaryColor3uiv")=02B266F0 Time= 21us wglGetProcAddress("glSecondaryColor3us")=02B26720 Time= 22us wglGetProcAddress("glSecondaryColor3usv")=02B26750 Time= 21us wglGetProcAddress("glSecondaryColorPointer")=02B26780 Time= 23us wglGetProcAddress("glWindowPos2d")=02B267B0 Time= 22us wglGetProcAddress("glWindowPos2dv")=02B267E0 Time= 22us wglGetProcAddress("glWindowPos2f")=02B26810 Time= 22us wglGetProcAddress("glWindowPos2fv")=02B26840 Time= 22us wglGetProcAddress("glWindowPos2i")=02B26870 Time= 22us wglGetProcAddress("glWindowPos2iv")=02B268A0 Time= 22us wglGetProcAddress("glWindowPos2s")=02B268D0 Time= 23us wglGetProcAddress("glWindowPos2sv")=02B26900 Time= 22us wglGetProcAddress("glWindowPos3d")=02B26930 Time= 370us wglGetProcAddress("glWindowPos3dv")=02B26960 Time= 30us wglGetProcAddress("glWindowPos3f")=02B26990 Time= 23us wglGetProcAddress("glWindowPos3fv")=02B269C0 Time= 23us wglGetProcAddress("glWindowPos3i")=02B269F0 Time= 23us wglGetProcAddress("glWindowPos3iv")=02B26A20 Time= 23us wglGetProcAddress("glWindowPos3s")=02B26A50 Time= 23us wglGetProcAddress("glWindowPos3sv")=02B26A80 Time= 23us wglGetProcAddress("glBeginQuery")=02B26AB0 Time= 23us wglGetProcAddress("glBindBuffer")=02B26AE0 Time= 23us wglGetProcAddress("glBufferData")=02B26B10 Time= 23us wglGetProcAddress("glBufferSubData")=02B26B40 Time= 23us wglGetProcAddress("glDeleteBuffers")=02B26B70 Time= 23us wglGetProcAddress("glDeleteQueries")=02B26BA0 Time= 22us wglGetProcAddress("glEndQuery")=02B26BD0 Time= 23us wglGetProcAddress("glGenBuffers")=02B26C00 Time= 24us wglGetProcAddress("glGenQueries")=02B26C30 Time= 24us wglGetProcAddress("glGetBufferParameteriv")=02B26C60 Time= 25us wglGetProcAddress("glGetBufferPointerv")=02B26C90 Time= 25us wglGetProcAddress("glGetBufferSubData")=02B26CC0 Time= 25us wglGetProcAddress("glGetQueryObjectiv")=02B26CF0 Time= 24us wglGetProcAddress("glGetQueryObjectuiv")=02B26D20 Time= 34us wglGetProcAddress("glGetQueryiv")=02B26D50 Time= 33us wglGetProcAddress("glIsBuffer")=02B26D80 Time= 23us wglGetProcAddress("glIsQuery")=02B26DB0 Time= 23us wglGetProcAddress("glMapBuffer")=02B26DE0 Time= 25us wglGetProcAddress("glUnmapBuffer")=02B26E10 Time= 23us wglGetProcAddress("glAttachShader")=02B26E40 Time= 24us wglGetProcAddress("glBindAttribLocation")=02B26E70 Time= 24us wglGetProcAddress("glBlendEquationSeparate")=02B26EA0 Time= 24us wglGetProcAddress("glCompileShader")=02B26ED0 Time= 24us wglGetProcAddress("glCreateProgram")=02B26F00 Time= 24us wglGetProcAddress("glCreateShader")=02B26F30 Time= 25us wglGetProcAddress("glDeleteProgram")=02B26F60 Time= 24us wglGetProcAddress("glDeleteShader")=02B26F90 Time= 24us wglGetProcAddress("glDetachShader")=02B26FC0 Time= 25us wglGetProcAddress("glDisableVertexAttribArra...")=02B26FF0 Time= 26us wglGetProcAddress("glDrawBuffers")=02B27020 Time= 25us wglGetProcAddress("glEnableVertexAttribArray")=02B27050 Time= 26us wglGetProcAddress("glGetActiveAttrib")=02B27080 Time= 26us wglGetProcAddress("glGetActiveUniform")=02B270B0 Time= 26us wglGetProcAddress("glGetAttachedShaders")=02B270E0 Time= 26us wglGetProcAddress("glGetAttribLocation")=02B27110 Time= 26us wglGetProcAddress("glGetProgramInfoLog")=02B27140 Time= 26us wglGetProcAddress("glGetProgramiv")=02B27170 Time= 26us wglGetProcAddress("glGetShaderInfoLog")=02B271A0 Time= 49us wglGetProcAddress("glGetShaderSource")=02B271D0 Time= 31us wglGetProcAddress("glGetShaderiv")=02B27200 Time= 27us wglGetProcAddress("glGetUniformLocation")=02B27230 Time= 26us wglGetProcAddress("glGetUniformfv")=02B27260 Time= 26us wglGetProcAddress("glGetUniformiv")=02B27290 Time= 26us wglGetProcAddress("glGetVertexAttribPointerv")=02B272C0 Time= 26us wglGetProcAddress("glGetVertexAttribdv")=02B272F0 Time= 26us wglGetProcAddress("glGetVertexAttribfv")=02B27320 Time= 27us wglGetProcAddress("glGetVertexAttribiv")=02B27350 Time= 26us wglGetProcAddress("glIsProgram")=02B27380 Time= 26us wglGetProcAddress("glIsShader")=02B273B0 Time= 25us wglGetProcAddress("glLinkProgram")=02B273E0 Time= 25us wglGetProcAddress("glShaderSource")=02B27410 Time= 26us wglGetProcAddress("glStencilFuncSeparate")=02B27440 Time= 25us wglGetProcAddress("glStencilMaskSeparate")=02B27470 Time= 25us wglGetProcAddress("glStencilOpSeparate")=02B274A0 Time= 25us wglGetProcAddress("glUniform1f")=02B274D0 Time= 25us wglGetProcAddress("glUniform1fv")=02B27500 Time= 26us wglGetProcAddress("glUniform1i")=02B27530 Time= 25us wglGetProcAddress("glUniform1iv")=02B27560 Time= 26us wglGetProcAddress("glUniform2f")=02B27590 Time= 26us wglGetProcAddress("glUniform2fv")=02B275C0 Time= 32us wglGetProcAddress("glUniform2i")=02B275F0 Time= 41us wglGetProcAddress("glUniform2iv")=02B27620 Time= 26us wglGetProcAddress("glUniform3f")=02B27650 Time= 26us wglGetProcAddress("glUniform3fv")=02B27680 Time= 26us wglGetProcAddress("glUniform3i")=02B276B0 Time= 26us wglGetProcAddress("glUniform3iv")=02B276E0 Time= 26us wglGetProcAddress("glUniform4f")=02B27710 Time= 26us wglGetProcAddress("glUniform4fv")=02B27740 Time= 26us wglGetProcAddress("glUniform4i")=02B27770 Time= 26us wglGetProcAddress("glUniform4iv")=02B277A0 Time= 26us wglGetProcAddress("glUniformMatrix2fv")=02B277D0 Time= 26us wglGetProcAddress("glUniformMatrix3fv")=02B27800 Time= 26us wglGetProcAddress("glUniformMatrix4fv")=02B27830 Time= 26us wglGetProcAddress("glUseProgram")=02B27860 Time= 26us wglGetProcAddress("glValidateProgram")=02B27890 Time= 25us wglGetProcAddress("glVertexAttrib1d")=02B278C0 Time= 25us wglGetProcAddress("glVertexAttrib1dv")=02B278F0 Time= 26us wglGetProcAddress("glVertexAttrib1f")=02B27920 Time= 25us wglGetProcAddress("glVertexAttrib1fv")=02B27950 Time= 26us wglGetProcAddress("glVertexAttrib1s")=02B27980 Time= 26us wglGetProcAddress("glVertexAttrib1sv")=02B279B0 Time= 26us wglGetProcAddress("glVertexAttrib2d")=02B279E0 Time= 26us wglGetProcAddress("glVertexAttrib2dv")=02B27A10 Time= 32us wglGetProcAddress("glVertexAttrib2f")=02B27A40 Time= 42us wglGetProcAddress("glVertexAttrib2fv")=02B27A70 Time= 26us wglGetProcAddress("glVertexAttrib2s")=02B27AA0 Time= 26us wglGetProcAddress("glVertexAttrib2sv")=02B27AD0 Time= 26us wglGetProcAddress("glVertexAttrib3d")=02B27B00 Time= 26us wglGetProcAddress("glVertexAttrib3dv")=02B27B30 Time= 26us wglGetProcAddress("glVertexAttrib3f")=02B27B60 Time= 26us wglGetProcAddress("glVertexAttrib3fv")=02B27B90 Time= 26us wglGetProcAddress("glVertexAttrib3s")=02B27BC0 Time= 26us wglGetProcAddress("glVertexAttrib3sv")=02B27BF0 Time= 27us wglGetProcAddress("glVertexAttrib4Nbv")=02B27C20 Time= 27us wglGetProcAddress("glVertexAttrib4Niv")=02B27C50 Time= 28us wglGetProcAddress("glVertexAttrib4Nsv")=02B27C80 Time= 27us wglGetProcAddress("glVertexAttrib4Nub")=02B27CB0 Time= 27us wglGetProcAddress("glVertexAttrib4Nubv")=02B27CE0 Time= 28us wglGetProcAddress("glVertexAttrib4Nuiv")=02B27D10 Time= 28us wglGetProcAddress("glVertexAttrib4Nusv")=02B27D40 Time= 28us wglGetProcAddress("glVertexAttrib4bv")=02B27D70 Time= 28us wglGetProcAddress("glVertexAttrib4d")=02B27DA0 Time= 28us wglGetProcAddress("glVertexAttrib4dv")=02B27DD0 Time= 28us wglGetProcAddress("glVertexAttrib4f")=02B27E00 Time= 27us wglGetProcAddress("glVertexAttrib4fv")=02B27E30 Time= 34us wglGetProcAddress("glVertexAttrib4iv")=02B27E60 Time= 44us wglGetProcAddress("glVertexAttrib4s")=02B27E90 Time= 28us wglGetProcAddress("glVertexAttrib4sv")=02B27EC0 Time= 27us wglGetProcAddress("glVertexAttrib4ubv")=02B27EF0 Time= 28us wglGetProcAddress("glVertexAttrib4uiv")=02B27F20 Time= 28us wglGetProcAddress("glVertexAttrib4usv")=02B27F50 Time= 28us wglGetProcAddress("glVertexAttribPointer")=02B27F80 Time= 28us wglGetProcAddress("glUniformMatrix2x3fv")=02B27FB0 Time= 28us wglGetProcAddress("glUniformMatrix2x4fv")=02B27FE0 Time= 28us wglGetProcAddress("glUniformMatrix3x2fv")=02B28010 Time= 28us wglGetProcAddress("glUniformMatrix3x4fv")=02B28040 Time= 28us wglGetProcAddress("glUniformMatrix4x2fv")=02B28070 Time= 28us wglGetProcAddress("glUniformMatrix4x3fv")=02B280A0 Time= 28us wglGetProcAddress("glBeginConditionalRender")=02B280D0 Time= 28us wglGetProcAddress("glBeginTransformFeedback")=02B28100 Time= 28us wglGetProcAddress("glBindFragDataLocation")=02B28130 Time= 29us wglGetProcAddress("glClampColor")=02B28160 Time= 30us wglGetProcAddress("glClearBufferfi")=02B28190 Time= 29us wglGetProcAddress("glClearBufferfv")=02B281C0 Time= 29us wglGetProcAddress("glClearBufferiv")=02B281F0 Time= 29us wglGetProcAddress("glClearBufferuiv")=02B28220 Time= 30us wglGetProcAddress("glColorMaski")=02B28250 Time= 55us wglGetProcAddress("glDisablei")=02B28280 Time= 40us wglGetProcAddress("glEnablei")=02B282B0 Time= 74us wglGetProcAddress("glEndConditionalRender")=02B282E0 Time= 46us wglGetProcAddress("glEndTransformFeedback")=02B28310 Time= 36us wglGetProcAddress("glGetBooleani_v")=02B28340 Time= 37us wglGetProcAddress("glGetFragDataLocation")=02B28370 Time= 30us wglGetProcAddress("glGetStringi")=02B283A0 Time= 44us wglGetProcAddress("glGetTexParameterIiv")=02B283D0 Time= 37us wglGetProcAddress("glGetTexParameterIuiv")=02B28400 Time= 36us wglGetProcAddress("glGetTransformFeedbackVar...")=02B28430 Time= 35us wglGetProcAddress("glGetUniformuiv")=02B28460 Time= 37us wglGetProcAddress("glGetVertexAttribIiv")=02B28490 Time= 31us wglGetProcAddress("glGetVertexAttribIuiv")=02B284C0 Time= 31us wglGetProcAddress("glIsEnabledi")=02B284F0 Time= 34us wglGetProcAddress("glTexParameterIiv")=02B28520 Time= 30us wglGetProcAddress("glTexParameterIuiv")=02B28550 Time= 30us wglGetProcAddress("glTransformFeedbackVaryin...")=02B28580 Time= 36us wglGetProcAddress("glUniform1ui")=02B285B0 Time= 32us wglGetProcAddress("glUniform1uiv")=02B285E0 Time= 30us wglGetProcAddress("glUniform2ui")=02B28610 Time= 30us wglGetProcAddress("glUniform2uiv")=02B28640 Time= 30us wglGetProcAddress("glUniform3ui")=02B28670 Time= 31us wglGetProcAddress("glUniform3uiv")=02B286A0 Time= 30us wglGetProcAddress("glUniform4ui")=02B286D0 Time= 31us wglGetProcAddress("glUniform4uiv")=02B28700 Time= 30us wglGetProcAddress("glVertexAttribI1i")=02B28730 Time= 30us wglGetProcAddress("glVertexAttribI1iv")=02B28760 Time= 31us wglGetProcAddress("glVertexAttribI1ui")=02B28790 Time= 30us wglGetProcAddress("glVertexAttribI1uiv")=02B287C0 Time= 31us wglGetProcAddress("glVertexAttribI2i")=02B287F0 Time= 31us wglGetProcAddress("glVertexAttribI2iv")=02B28820 Time= 32us wglGetProcAddress("glVertexAttribI2ui")=02B28850 Time= 30us wglGetProcAddress("glVertexAttribI2uiv")=02B28880 Time= 32us wglGetProcAddress("glVertexAttribI3i")=02B288B0 Time= 30us wglGetProcAddress("glVertexAttribI3iv")=02B288E0 Time= 31us wglGetProcAddress("glVertexAttribI3ui")=02B28910 Time= 31us wglGetProcAddress("glVertexAttribI3uiv")=02B28940 Time= 38us wglGetProcAddress("glVertexAttribI4bv")=02B28970 Time= 35us wglGetProcAddress("glVertexAttribI4i")=02B289A0 Time= 32us wglGetProcAddress("glVertexAttribI4iv")=02B289D0 Time= 33us wglGetProcAddress("glVertexAttribI4sv")=02B28A00 Time= 32us wglGetProcAddress("glVertexAttribI4ubv")=02B28A30 Time= 32us wglGetProcAddress("glVertexAttribI4ui")=02B28A60 Time= 32us wglGetProcAddress("glVertexAttribI4uiv")=02B28A90 Time= 32us wglGetProcAddress("glVertexAttribI4usv")=02B28AC0 Time= 32us wglGetProcAddress("glVertexAttribIPointer")=02B28AF0 Time= 32us wglGetProcAddress("glDrawArraysInstanced")=02B28B20 Time= 33us wglGetProcAddress("glDrawElementsInstanced")=02B28B50 Time= 32us wglGetProcAddress("glPrimitiveRestartIndex")=02B28B80 Time= 32us wglGetProcAddress("glTexBuffer")=02B28BB0 Time= 33us wglGetProcAddress("glFramebufferTexture")=02B28BE0 Time= 33us wglGetProcAddress("glGetBufferParameteri64v")=02B28C10 Time= 34us wglGetProcAddress("glGetInteger64i_v")=02B28C40 Time= 40us wglGetProcAddress("glVertexAttribDivisor")=02B28C70 Time= 34us wglGetProcAddress("glDebugMessageCallbackAMD")=02B28CA0 Time= 62us wglGetProcAddress("glDebugMessageEnableAMD")=02B28CD0 Time= 61us wglGetProcAddress("glDebugMessageInsertAMD")=02B28D00 Time= 57us wglGetProcAddress("glGetDebugMessageLogAMD")=02B28D30 Time= 58us wglGetProcAddress("glBlendEquationIndexedAMD")=02B28D60 Time= 57us wglGetProcAddress("glBlendEquationSeparateIn...")=02B28D90 Time= 57us wglGetProcAddress("glBlendFuncIndexedAMD")=02B28DC0 Time= 59us wglGetProcAddress("glBlendFuncSeparateIndexe...")=02B28DF0 Time= 57us wglGetProcAddress("glDeleteNamesAMD")=02B28E20 Time= 54us wglGetProcAddress("glGenNamesAMD")=02B28E50 Time= 58us wglGetProcAddress("glIsNameAMD")=02B28E80 Time= 54us wglGetProcAddress("glBeginPerfMonitorAMD")=02B28EB0 Time= 55us wglGetProcAddress("glDeletePerfMonitorsAMD")=02B28EE0 Time= 55us wglGetProcAddress("glEndPerfMonitorAMD")=02B28F10 Time= 55us wglGetProcAddress("glGenPerfMonitorsAMD")=02B28F40 Time= 86us wglGetProcAddress("glGetPerfMonitorCounterDa...")=02B28F70 Time= 59us wglGetProcAddress("glGetPerfMonitorCounterIn...")=02B28FA0 Time= 59us wglGetProcAddress("glGetPerfMonitorCounterSt...")=02B28FD0 Time= 58us wglGetProcAddress("glGetPerfMonitorCountersA...")=02B29000 Time= 58us wglGetProcAddress("glGetPerfMonitorGroupStri...")=02B29030 Time= 57us wglGetProcAddress("glGetPerfMonitorGroupsAMD")=02B29060 Time= 57us wglGetProcAddress("glSelectPerfMonitorCounte...")=02B29090 Time= 53us wglGetProcAddress("glSetMultisamplefvAMD")=02B290C0 Time= 55us wglGetProcAddress("glTessellationFactorAMD")=02B290F0 Time= 55us wglGetProcAddress("glTessellationModeAMD")=02B29120 Time= 55us wglGetProcAddress("glClearDepthf")=02B29150 Time= 46us wglGetProcAddress("glDepthRangef")=02B29180 Time= 61us wglGetProcAddress("glGetShaderPrecisionForma...")=02B291B0 Time= 42us wglGetProcAddress("glReleaseShaderCompiler")=02B291E0 Time= 37us wglGetProcAddress("glShaderBinary")=02B29210 Time= 39us wglGetProcAddress("glBindFragDataLocationInd...")=02B29240 Time= 34us wglGetProcAddress("glGetFragDataIndex")=02B29270 Time= 35us wglGetProcAddress("glClampColorARB")=02B292A0 Time= 42us wglGetProcAddress("glCopyBufferSubData")=02B292D0 Time= 35us wglGetProcAddress("glDrawBuffersARB")=02B29300 Time= 41us wglGetProcAddress("glBlendEquationSeparateiA...")=02B29330 Time= 43us wglGetProcAddress("glBlendEquationiARB")=02B29360 Time= 543us wglGetProcAddress("glBlendFuncSeparateiARB")=02B29390 Time= 55us wglGetProcAddress("glBlendFunciARB")=02B293C0 Time= 42us wglGetProcAddress("glDrawElementsBaseVertex")=02B293F0 Time= 34us wglGetProcAddress("glDrawElementsInstancedBa...")=02B29420 Time= 34us wglGetProcAddress("glDrawRangeElementsBaseVe...")=02B29450 Time= 34us wglGetProcAddress("glMultiDrawElementsBaseVe...")=02B29480 Time= 34us wglGetProcAddress("glBindFramebuffer")=02B294B0 Time= 32us wglGetProcAddress("glBindRenderbuffer")=02B294E0 Time= 32us wglGetProcAddress("glBlitFramebuffer")=02B29510 Time= 33us wglGetProcAddress("glCheckFramebufferStatus")=02B29540 Time= 33us wglGetProcAddress("glDeleteFramebuffers")=02B29570 Time= 33us wglGetProcAddress("glDeleteRenderbuffers")=02B295A0 Time= 32us wglGetProcAddress("glFramebufferRenderbuffer")=02B295D0 Time= 33us wglGetProcAddress("glFramebufferTexture1D")=02B29600 Time= 33us wglGetProcAddress("glFramebufferTexture2D")=02B29630 Time= 53us wglGetProcAddress("glFramebufferTexture3D")=02B29660 Time= 49us wglGetProcAddress("glFramebufferTextureLayer")=02B29690 Time= 33us wglGetProcAddress("glGenFramebuffers")=02B296C0 Time= 34us wglGetProcAddress("glGenRenderbuffers")=02B296F0 Time= 34us wglGetProcAddress("glGenerateMipmap")=02B29720 Time= 33us wglGetProcAddress("glGetFramebufferAttachmen...")=02B29750 Time= 34us wglGetProcAddress("glGetRenderbufferParamete...")=02B29780 Time= 34us wglGetProcAddress("glIsFramebuffer")=02B297B0 Time= 32us wglGetProcAddress("glIsRenderbuffer")=02B297E0 Time= 32us wglGetProcAddress("glRenderbufferStorage")=02B29810 Time= 32us wglGetProcAddress("glRenderbufferStorageMult...")=02B29840 Time= 32us wglGetProcAddress("glFramebufferTextureARB")=02B29870 Time= 43us wglGetProcAddress("glFramebufferTextureFaceA...")=02B298A0 Time= 42us wglGetProcAddress("glFramebufferTextureLayer...")=02B298D0 Time= 49us wglGetProcAddress("glProgramParameteriARB")=02B29900 Time= 51us wglGetProcAddress("glGetProgramBinary")=02B29930 Time= 47us wglGetProcAddress("glProgramBinary")=02B29960 Time= 116us wglGetProcAddress("glProgramParameteri")=02B29990 Time= 79us wglGetProcAddress("glBlendEquation")=02B26210 wglGetProcAddress("glColorSubTable")=02B299C0 Time= 37us wglGetProcAddress("glColorTable")=02B299F0 Time= 34us wglGetProcAddress("glColorTableParameterfv")=02B29A20 Time= 34us wglGetProcAddress("glColorTableParameteriv")=02B29A50 Time= 34us wglGetProcAddress("glConvolutionFilter1D")=02B29A80 Time= 30us wglGetProcAddress("glConvolutionFilter2D")=02B29AB0 Time= 30us wglGetProcAddress("glConvolutionParameterf")=02B29AE0 Time= 30us wglGetProcAddress("glConvolutionParameterfv")=02B29B10 Time= 30us wglGetProcAddress("glConvolutionParameteri")=02B29B40 Time= 30us wglGetProcAddress("glConvolutionParameteriv")=02B29B70 Time= 30us wglGetProcAddress("glCopyColorSubTable")=02B29BA0 Time= 30us wglGetProcAddress("glCopyColorTable")=02B29BD0 Time= 29us wglGetProcAddress("glCopyConvolutionFilter1D")=02B29C00 Time= 31us wglGetProcAddress("glCopyConvolutionFilter2D")=02B29C30 Time= 30us wglGetProcAddress("glGetColorTable")=02B29C60 Time= 48us wglGetProcAddress("glGetColorTableParameterf...")=02B29C90 Time= 47us wglGetProcAddress("glGetColorTableParameteri...")=02B29CC0 Time= 32us wglGetProcAddress("glGetConvolutionFilter")=02B29CF0 Time= 32us wglGetProcAddress("glGetConvolutionParameter...")=02B29D20 Time= 32us wglGetProcAddress("glGetConvolutionParameter...")=02B29D50 Time= 31us wglGetProcAddress("glGetHistogram")=02B29D80 Time= 32us wglGetProcAddress("glGetHistogramParameterfv")=02B29DB0 Time= 32us wglGetProcAddress("glGetHistogramParameteriv")=02B29DE0 Time= 31us wglGetProcAddress("glGetMinmax")=02B29E10 Time= 33us wglGetProcAddress("glGetMinmaxParameterfv")=02B29E40 Time= 32us wglGetProcAddress("glGetMinmaxParameteriv")=02B29E70 Time= 32us wglGetProcAddress("glGetSeparableFilter")=02B29EA0 Time= 33us wglGetProcAddress("glHistogram")=02B29ED0 Time= 28us wglGetProcAddress("glMinmax")=02B29F00 Time= 28us wglGetProcAddress("glResetHistogram")=02B29F30 Time= 28us wglGetProcAddress("glResetMinmax")=02B29F60 Time= 29us wglGetProcAddress("glSeparableFilter2D")=02B29F90 Time= 31us wglGetProcAddress("glDrawArraysInstancedARB")=02B29FC0 Time= 48us wglGetProcAddress("glDrawElementsInstancedAR...")=02B29FF0 Time= 63us wglGetProcAddress("glVertexAttribDivisorARB")=02B2A020 Time= 62us wglGetProcAddress("glFlushMappedBufferRange")=02B2A050 Time= 34us wglGetProcAddress("glMapBufferRange")=02B2A080 Time= 34us wglGetProcAddress("glSampleCoverageARB")=02B2A0B0 Time= 44us wglGetProcAddress("glActiveTextureARB")=02B2A0E0 Time= 41us wglGetProcAddress("glClientActiveTextureARB")=02B2A110 Time= 43us wglGetProcAddress("glMultiTexCoord1dARB")=02B2A140 Time= 45us wglGetProcAddress("glMultiTexCoord1dvARB")=02B2A170 Time= 44us wglGetProcAddress("glMultiTexCoord1fARB")=02B2A1A0 Time= 44us wglGetProcAddress("glMultiTexCoord1fvARB")=02B2A1D0 Time= 46us wglGetProcAddress("glMultiTexCoord1iARB")=02B2A200 Time= 44us wglGetProcAddress("glMultiTexCoord1ivARB")=02B2A230 Time= 44us wglGetProcAddress("glMultiTexCoord1sARB")=02B2A260 Time= 44us wglGetProcAddress("glMultiTexCoord1svARB")=02B2A290 Time= 44us wglGetProcAddress("glMultiTexCoord2dARB")=02B2A2C0 Time= 67us wglGetProcAddress("glMultiTexCoord2dvARB")=02B2A2F0 Time= 46us wglGetProcAddress("glMultiTexCoord2fARB")=02B2A320 Time= 46us wglGetProcAddress("glMultiTexCoord2fvARB")=02B2A350 Time= 45us wglGetProcAddress("glMultiTexCoord2iARB")=02B2A380 Time= 46us wglGetProcAddress("glMultiTexCoord2ivARB")=02B2A3B0 Time= 45us wglGetProcAddress("glMultiTexCoord2sARB")=02B2A3E0 Time= 46us wglGetProcAddress("glMultiTexCoord2svARB")=02B2A410 Time= 45us wglGetProcAddress("glMultiTexCoord3dARB")=02B2A440 Time= 46us wglGetProcAddress("glMultiTexCoord3dvARB")=02B2A470 Time= 46us wglGetProcAddress("glMultiTexCoord3fARB")=02B2A4A0 Time= 46us wglGetProcAddress("glMultiTexCoord3fvARB")=02B2A4D0 Time= 46us wglGetProcAddress("glMultiTexCoord3iARB")=02B2A500 Time= 46us wglGetProcAddress("glMultiTexCoord3ivARB")=02B2A530 Time= 46us wglGetProcAddress("glMultiTexCoord3sARB")=02B2A560 Time= 46us wglGetProcAddress("glMultiTexCoord3svARB")=02B2A590 Time= 52us wglGetProcAddress("glMultiTexCoord4dARB")=02B2A5C0 Time= 67us wglGetProcAddress("glMultiTexCoord4dvARB")=02B2A5F0 Time= 46us wglGetProcAddress("glMultiTexCoord4fARB")=02B2A620 Time= 46us wglGetProcAddress("glMultiTexCoord4fvARB")=02B2A650 Time= 46us wglGetProcAddress("glMultiTexCoord4iARB")=02B2A680 Time= 47us wglGetProcAddress("glMultiTexCoord4ivARB")=02B2A6B0 Time= 46us wglGetProcAddress("glMultiTexCoord4sARB")=02B2A6E0 Time= 46us wglGetProcAddress("glMultiTexCoord4svARB")=02B2A710 Time= 48us wglGetProcAddress("glBeginQueryARB")=02B2A740 Time= 44us wglGetProcAddress("glDeleteQueriesARB")=02B2A770 Time= 46us wglGetProcAddress("glEndQueryARB")=02B2A7A0 Time= 44us wglGetProcAddress("glGenQueriesARB")=02B2A7D0 Time= 46us wglGetProcAddress("glGetQueryObjectivARB")=02B2A800 Time= 48us wglGetProcAddress("glGetQueryObjectuivARB")=02B2A830 Time= 48us wglGetProcAddress("glGetQueryivARB")=02B2A860 Time= 55us wglGetProcAddress("glIsQueryARB")=02B2A890 Time= 54us wglGetProcAddress("glPointParameterfARB")=02B2A8C0 Time= 46us wglGetProcAddress("glPointParameterfvARB")=02B2A8F0 Time= 46us wglGetProcAddress("glProvokingVertex")=02B2A920 Time= 41us wglGetProcAddress("glMinSampleShadingARB")=02B2A950 Time= 49us wglGetProcAddress("glBindSampler")=02B2A980 Time= 41us wglGetProcAddress("glDeleteSamplers")=02B2A9B0 Time= 37us wglGetProcAddress("glGenSamplers")=02B2A9E0 Time= 38us wglGetProcAddress("glGetSamplerParameterIiv")=02B2AA10 Time= 39us wglGetProcAddress("glGetSamplerParameterIuiv")=02B2AA40 Time= 38us wglGetProcAddress("glGetSamplerParameterfv")=02B2AA70 Time= 39us wglGetProcAddress("glGetSamplerParameteriv")=02B2AAA0 Time= 39us wglGetProcAddress("glIsSampler")=02B2AAD0 Time= 36us wglGetProcAddress("glSamplerParameterIiv")=02B2AB00 Time= 37us wglGetProcAddress("glSamplerParameterIuiv")=02B2AB30 Time= 37us wglGetProcAddress("glSamplerParameterf")=02B2AB60 Time= 41us wglGetProcAddress("glSamplerParameterfv")=02B2AB90 Time= 62us wglGetProcAddress("glSamplerParameteri")=02B2ABC0 Time= 37us wglGetProcAddress("glSamplerParameteriv")=02B2ABF0 Time= 37us wglGetProcAddress("glActiveShaderProgram")=02B2AC20 Time= 40us wglGetProcAddress("glBindProgramPipeline")=02B2AC50 Time= 40us wglGetProcAddress("glCreateShaderProgramv")=02B2AC80 Time= 40us wglGetProcAddress("glDeleteProgramPipelines")=02B2ACB0 Time= 40us wglGetProcAddress("glGenProgramPipelines")=02B2ACE0 Time= 42us wglGetProcAddress("glGetProgramPipelineInfoL...")=02B2AD10 Time= 42us wglGetProcAddress("glGetProgramPipelineiv")=02B2AD40 Time= 42us wglGetProcAddress("glIsProgramPipeline")=02B2AD70 Time= 40us wglGetProcAddress("glProgramUniform1d")=02B2ADA0 Time= 42us wglGetProcAddress("glProgramUniform1dv")=02B2ADD0 Time= 42us wglGetProcAddress("glProgramUniform1f")=02B2AE00 Time= 41us wglGetProcAddress("glProgramUniform1fv")=02B2AE30 Time= 41us wglGetProcAddress("glProgramUniform1i")=02B2AE60 Time= 41us wglGetProcAddress("glProgramUniform1iv")=02B2AE90 Time= 48us wglGetProcAddress("glProgramUniform1ui")=02B2AEC0 Time= 54us wglGetProcAddress("glProgramUniform1uiv")=02B2AEF0 Time= 42us wglGetProcAddress("glProgramUniform2d")=02B2AF20 Time= 42us wglGetProcAddress("glProgramUniform2dv")=02B2AF50 Time= 43us wglGetProcAddress("glProgramUniform2f")=02B2AF80 Time= 41us wglGetProcAddress("glProgramUniform2fv")=02B2AFB0 Time= 42us wglGetProcAddress("glProgramUniform2i")=02B2AFE0 Time= 41us wglGetProcAddress("glProgramUniform2iv")=02B2B010 Time= 42us wglGetProcAddress("glProgramUniform2ui")=02B2B040 Time= 42us wglGetProcAddress("glProgramUniform2uiv")=02B2B070 Time= 42us wglGetProcAddress("glProgramUniform3d")=02B2B0A0 Time= 42us wglGetProcAddress("glProgramUniform3dv")=02B2B0D0 Time= 43us wglGetProcAddress("glProgramUniform3f")=02B2B100 Time= 42us wglGetProcAddress("glProgramUniform3fv")=02B2B130 Time= 42us wglGetProcAddress("glProgramUniform3i")=02B2B160 Time= 42us wglGetProcAddress("glProgramUniform3iv")=02B2B190 Time= 50us wglGetProcAddress("glProgramUniform3ui")=02B2B1C0 Time= 66us wglGetProcAddress("glProgramUniform3uiv")=02B2B1F0 Time= 68us wglGetProcAddress("glProgramUniform4d")=02B2B220 Time= 68us wglGetProcAddress("glProgramUniform4dv")=02B2B250 Time= 44us wglGetProcAddress("glProgramUniform4f")=02B2B280 Time= 42us wglGetProcAddress("glProgramUniform4fv")=02B2B2B0 Time= 42us wglGetProcAddress("glProgramUniform4i")=02B2B2E0 Time= 42us wglGetProcAddress("glProgramUniform4iv")=02B2B310 Time= 42us wglGetProcAddress("glProgramUniform4ui")=02B2B340 Time= 43us wglGetProcAddress("glProgramUniform4uiv")=02B2B370 Time= 42us wglGetProcAddress("glProgramUniformMatrix2dv")=02B2B3A0 Time= 43us wglGetProcAddress("glProgramUniformMatrix2fv")=02B2B3D0 Time= 42us wglGetProcAddress("glProgramUniformMatrix2x3...")=02B2B400 Time= 43us wglGetProcAddress("glProgramUniformMatrix2x3...")=02B2B430 Time= 42us wglGetProcAddress("glProgramUniformMatrix2x4...")=02B2B460 Time= 119us wglGetProcAddress("glProgramUniformMatrix2x4...")=02B2B490 Time= 46us wglGetProcAddress("glProgramUniformMatrix3dv")=02B2B4C0 Time= 43us wglGetProcAddress("glProgramUniformMatrix3fv")=02B2B4F0 Time= 42us wglGetProcAddress("glProgramUniformMatrix3x2...")=02B2B520 Time= 43us wglGetProcAddress("glProgramUniformMatrix3x2...")=02B2B550 Time= 42us wglGetProcAddress("glProgramUniformMatrix3x4...")=02B2B580 Time= 43us wglGetProcAddress("glProgramUniformMatrix3x4...")=02B2B5B0 Time= 42us wglGetProcAddress("glProgramUniformMatrix4dv")=02B2B5E0 Time= 44us wglGetProcAddress("glProgramUniformMatrix4fv")=02B2B610 Time= 42us wglGetProcAddress("glProgramUniformMatrix4x2...")=02B2B640 Time= 44us wglGetProcAddress("glProgramUniformMatrix4x2...")=02B2B670 Time= 42us wglGetProcAddress("glProgramUniformMatrix4x3...")=02B2B6A0 Time= 45us wglGetProcAddress("glProgramUniformMatrix4x3...")=02B2B6D0 Time= 42us wglGetProcAddress("glUseProgramStages")=02B2B700 Time= 39us wglGetProcAddress("glValidateProgramPipeline")=02B2B730 Time= 53us wglGetProcAddress("glGetActiveAtomicCounterB...")=02B2B760 Time= 70us wglGetProcAddress("glAttachObjectARB")=02B2B790 Time= 46us wglGetProcAddress("glCompileShaderARB")=02B2B7C0 Time= 48us wglGetProcAddress("glCreateProgramObjectARB")=02B2B7F0 Time= 48us wglGetProcAddress("glCreateShaderObjectARB")=02B2B820 Time= 48us wglGetProcAddress("glDeleteObjectARB")=02B2B850 Time= 44us wglGetProcAddress("glDetachObjectARB")=02B2B880 Time= 47us wglGetProcAddress("glGetActiveUniformARB")=02B2B8B0 Time= 53us wglGetProcAddress("glGetAttachedObjectsARB")=02B2B8E0 Time= 53us wglGetProcAddress("glGetHandleARB")=02B2B910 Time= 46us wglGetProcAddress("glGetInfoLogARB")=02B2B940 Time= 46us wglGetProcAddress("glGetObjectParameterfvARB")=02B2B970 Time= 48us wglGetProcAddress("glGetObjectParameterivARB")=02B2B9A0 Time= 47us wglGetProcAddress("glGetShaderSourceARB")=02B2B9D0 Time= 80us wglGetProcAddress("glGetUniformLocationARB")=02B2BA00 Time= 57us wglGetProcAddress("glGetUniformfvARB")=02B2BA30 Time= 51us wglGetProcAddress("glGetUniformivARB")=02B2BA60 Time= 51us wglGetProcAddress("glLinkProgramARB")=02B2BA90 Time= 45us wglGetProcAddress("glShaderSourceARB")=02B2BAC0 Time= 46us wglGetProcAddress("glUniform1fARB")=02B2BAF0 Time= 46us wglGetProcAddress("glUniform1fvARB")=02B2BB20 Time= 47us wglGetProcAddress("glUniform1iARB")=02B2BB50 Time= 47us wglGetProcAddress("glUniform1ivARB")=02B2BB80 Time= 46us wglGetProcAddress("glUniform2fARB")=02B2BBB0 Time= 48us wglGetProcAddress("glUniform2fvARB")=02B2BBE0 Time= 47us wglGetProcAddress("glUniform2iARB")=02B2BC10 Time= 47us wglGetProcAddress("glUniform2ivARB")=02B2BC40 Time= 46us wglGetProcAddress("glUniform3fARB")=02B2BC70 Time= 54us wglGetProcAddress("glUniform3fvARB")=02B2BCA0 Time= 75us wglGetProcAddress("glUniform3iARB")=02B2BCD0 Time= 52us wglGetProcAddress("glUniform3ivARB")=02B2BD00 Time= 47us wglGetProcAddress("glUniform4fARB")=02B2BD30 Time= 47us wglGetProcAddress("glUniform4fvARB")=02B2BD60 Time= 47us wglGetProcAddress("glUniform4iARB")=02B2BD90 Time= 47us wglGetProcAddress("glUniform4ivARB")=02B2BDC0 Time= 48us wglGetProcAddress("glUniformMatrix2fvARB")=02B2BDF0 Time= 49us wglGetProcAddress("glUniformMatrix3fvARB")=02B2BE20 Time= 50us wglGetProcAddress("glUniformMatrix4fvARB")=02B2BE50 Time= 50us wglGetProcAddress("glUseProgramObjectARB")=02B2BE80 Time= 48us wglGetProcAddress("glValidateProgramARB")=02B2BEB0 Time= 48us wglGetProcAddress("glClientWaitSync")=02B2BEE0 Time= 37us wglGetProcAddress("glDeleteSync")=02B2BF10 Time= 45us wglGetProcAddress("glFenceSync")=02B2BF40 Time= 61us wglGetProcAddress("glGetInteger64v")=02B2BF70 Time= 44us wglGetProcAddress("glGetSynciv")=02B2BFA0 Time= 40us wglGetProcAddress("glIsSync")=02B2BFD0 Time= 36us wglGetProcAddress("glWaitSync")=02B2C000 Time= 37us wglGetProcAddress("glTexBufferARB")=02B2C030 Time= 48us wglGetProcAddress("glCompressedTexImage1DARB")=02B2C060 Time= 50us wglGetProcAddress("glCompressedTexImage2DARB")=02B2C090 Time= 50us wglGetProcAddress("glCompressedTexImage3DARB")=02B2C0C0 Time= 50us wglGetProcAddress("glCompressedTexSubImage1D...")=02B2C0F0 Time= 50us wglGetProcAddress("glCompressedTexSubImage2D...")=02B2C120 Time= 49us wglGetProcAddress("glCompressedTexSubImage3D...")=02B2C150 Time= 49us wglGetProcAddress("glGetCompressedTexImageAR...")=02B2C180 Time= 51us wglGetProcAddress("glGetMultisamplefv")=02B2C1B0 Time= 42us wglGetProcAddress("glSampleMaski")=02B2C1E0 Time= 64us wglGetProcAddress("glTexImage2DMultisample")=02B2C210 Time= 49us wglGetProcAddress("glTexImage3DMultisample")=02B2C240 Time= 41us wglGetProcAddress("glGetQueryObjecti64v")=02B2C270 Time= 41us wglGetProcAddress("glGetQueryObjectui64v")=02B2C2A0 Time= 41us wglGetProcAddress("glQueryCounter")=02B2C2D0 Time= 38us wglGetProcAddress("glBindTransformFeedback")=02B2C300 Time= 41us wglGetProcAddress("glDeleteTransformFeedback...")=02B2C330 Time= 41us wglGetProcAddress("glDrawTransformFeedback")=02B2C360 Time= 41us wglGetProcAddress("glGenTransformFeedbacks")=02B2C390 Time= 42us wglGetProcAddress("glIsTransformFeedback")=02B2C3C0 Time= 41us wglGetProcAddress("glPauseTransformFeedback")=02B2C3F0 Time= 41us wglGetProcAddress("glResumeTransformFeedback")=02B2C420 Time= 40us wglGetProcAddress("glBeginQueryIndexed")=02B2C450 Time= 42us wglGetProcAddress("glDrawTransformFeedbackSt...")=02B2C480 Time= 40us wglGetProcAddress("glEndQueryIndexed")=02B2C4B0 Time= 45us wglGetProcAddress("glGetQueryIndexediv")=02B2C4E0 Time= 71us wglGetProcAddress("glLoadTransposeMatrixdARB")=02B2C510 Time= 48us wglGetProcAddress("glLoadTransposeMatrixfARB")=02B2C540 Time= 48us wglGetProcAddress("glMultTransposeMatrixdARB")=02B2C570 Time= 49us wglGetProcAddress("glMultTransposeMatrixfARB")=02B2C5A0 Time= 48us wglGetProcAddress("glBindBufferBase")=02B2C5D0 Time= 35us wglGetProcAddress("glBindBufferRange")=02B2C600 Time= 36us wglGetProcAddress("glGetActiveUniformBlockNa...")=02B2C630 Time= 42us wglGetProcAddress("glGetActiveUniformBlockiv")=02B2C660 Time= 41us wglGetProcAddress("glGetActiveUniformName")=02B2C690 Time= 41us wglGetProcAddress("glGetActiveUniformsiv")=02B2C6C0 Time= 41us wglGetProcAddress("glGetIntegeri_v")=02B2C6F0 Time= 43us wglGetProcAddress("glGetUniformBlockIndex")=02B2C720 Time= 41us wglGetProcAddress("glGetUniformIndices")=02B2C750 Time= 41us wglGetProcAddress("glUniformBlockBinding")=02B2C780 Time= 39us wglGetProcAddress("glBindVertexArray")=02B2C7B0 Time= 57us wglGetProcAddress("glDeleteVertexArrays")=02B2C7E0 Time= 57us wglGetProcAddress("glGenVertexArrays")=02B2C810 Time= 75us wglGetProcAddress("glIsVertexArray")=02B2C840 Time= 63us wglGetProcAddress("glBindBufferARB")=02B2C870 Time= 79us wglGetProcAddress("glBufferDataARB")=02B2C8A0 Time= 61us wglGetProcAddress("glBufferSubDataARB")=02B2C8D0 Time= 53us wglGetProcAddress("glDeleteBuffersARB")=02B2C900 Time= 51us wglGetProcAddress("glGenBuffersARB")=02B2C930 Time= 53us wglGetProcAddress("glGetBufferParameterivARB")=02B2C960 Time= 55us wglGetProcAddress("glGetBufferPointervARB")=02B2C990 Time= 56us wglGetProcAddress("glGetBufferSubDataARB")=02B2C9C0 Time= 62us wglGetProcAddress("glIsBufferARB")=02B2C9F0 Time= 62us wglGetProcAddress("glMapBufferARB")=02B2CA20 Time= 51us wglGetProcAddress("glUnmapBufferARB")=02B2CA50 Time= 48us wglGetProcAddress("glBindProgramARB")=02B2CA80 Time= 49us wglGetProcAddress("glDeleteProgramsARB")=02B2CAB0 Time= 50us wglGetProcAddress("glDisableVertexAttribArra...")=02B2CAE0 Time= 51us wglGetProcAddress("glEnableVertexAttribArray...")=02B2CB10 Time= 50us wglGetProcAddress("glGenProgramsARB")=02B2CB40 Time= 49us wglGetProcAddress("glGetProgramEnvParameterd...")=02B2CB70 Time= 53us wglGetProcAddress("glGetProgramEnvParameterf...")=02B2CBA0 Time= 51us wglGetProcAddress("glGetProgramLocalParamete...")=02B2CBD0 Time= 50us wglGetProcAddress("glGetProgramLocalParamete...")=02B2CC00 Time= 50us wglGetProcAddress("glGetProgramStringARB")=02B2CC30 Time= 53us wglGetProcAddress("glGetProgramivARB")=02B2CC60 Time= 57us wglGetProcAddress("glGetVertexAttribPointerv...")=02B2CC90 Time= 82us wglGetProcAddress("glGetVertexAttribdvARB")=02B2CCC0 Time= 58us wglGetProcAddress("glGetVertexAttribfvARB")=02B2CCF0 Time= 57us wglGetProcAddress("glGetVertexAttribivARB")=02B2CD20 Time= 57us wglGetProcAddress("glIsProgramARB")=02B2CD50 Time= 48us wglGetProcAddress("glProgramEnvParameter4dAR...")=02B2CD80 Time= 50us wglGetProcAddress("glProgramEnvParameter4dvA...")=02B2CDB0 Time= 48us wglGetProcAddress("glProgramEnvParameter4fAR...")=02B2CDE0 Time= 49us wglGetProcAddress("glProgramEnvParameter4fvA...")=02B2CE10 Time= 48us wglGetProcAddress("glProgramLocalParameter4d...")=02B2CE40 Time= 48us wglGetProcAddress("glProgramLocalParameter4d...")=02B2CE70 Time= 48us wglGetProcAddress("glProgramLocalParameter4f...")=02B2CEA0 Time= 48us wglGetProcAddress("glProgramLocalParameter4f...")=02B2CED0 Time= 48us wglGetProcAddress("glProgramStringARB")=02B2CF00 Time= 56us wglGetProcAddress("glVertexAttrib1dARB")=02B2CF30 Time= 86us wglGetProcAddress("glVertexAttrib1dvARB")=02B2CF60 Time= 85us wglGetProcAddress("glVertexAttrib1fARB")=02B2CF90 Time= 55us wglGetProcAddress("glVertexAttrib1fvARB")=02B2CFC0 Time= 54us wglGetProcAddress("glVertexAttrib1sARB")=02B2CFF0 Time= 53us wglGetProcAddress("glVertexAttrib1svARB")=02B2D020 Time= 54us wglGetProcAddress("glVertexAttrib2dARB")=02B2D050 Time= 53us wglGetProcAddress("glVertexAttrib2dvARB")=02B2D080 Time= 53us wglGetProcAddress("glVertexAttrib2fARB")=02B2D0B0 Time= 53us wglGetProcAddress("glVertexAttrib2fvARB")=02B2D0E0 Time= 54us wglGetProcAddress("glVertexAttrib2sARB")=02B2D110 Time= 54us wglGetProcAddress("glVertexAttrib2svARB")=02B2D140 Time= 53us wglGetProcAddress("glVertexAttrib3dARB")=02B2D170 Time= 107us wglGetProcAddress("glVertexAttrib3dvARB")=02B2D1A0 Time= 86us wglGetProcAddress("glVertexAttrib3fARB")=02B2D1D0 Time= 59us wglGetProcAddress("glVertexAttrib3fvARB")=02B2D200 Time= 54us wglGetProcAddress("glVertexAttrib3sARB")=02B2D230 Time= 54us wglGetProcAddress("glVertexAttrib3svARB")=02B2D260 Time= 53us wglGetProcAddress("glVertexAttrib4NbvARB")=02B2D290 Time= 952us wglGetProcAddress("glVertexAttrib4NivARB")=02B2D2C0 Time= 91us wglGetProcAddress("glVertexAttrib4NsvARB")=02B2D2F0 Time= 76us wglGetProcAddress("glVertexAttrib4NubARB")=02B2D320 Time= 64us wglGetProcAddress("glVertexAttrib4NubvARB")=02B2D350 Time= 64us wglGetProcAddress("glVertexAttrib4NuivARB")=02B2D380 Time= 63us wglGetProcAddress("glVertexAttrib4NusvARB")=02B2D3B0 Time= 85us wglGetProcAddress("glVertexAttrib4bvARB")=02B2D3E0 Time= 86us wglGetProcAddress("glVertexAttrib4dARB")=02B2D410 Time= 63us wglGetProcAddress("glVertexAttrib4dvARB")=02B2D440 Time= 103us wglGetProcAddress("glVertexAttrib4fARB")=02B2D470 Time= 68us wglGetProcAddress("glVertexAttrib4fvARB")=02B2D4A0 Time= 64us wglGetProcAddress("glVertexAttrib4ivARB")=02B2D4D0 Time= 64us wglGetProcAddress("glVertexAttrib4sARB")=02B2D500 Time= 63us wglGetProcAddress("glVertexAttrib4svARB")=02B2D530 Time= 62us wglGetProcAddress("glVertexAttrib4ubvARB")=02B2D560 Time= 105us wglGetProcAddress("glVertexAttrib4uivARB")=02B2D590 Time= 88us wglGetProcAddress("glVertexAttrib4usvARB")=02B2D5C0 Time= 79us wglGetProcAddress("glVertexAttribPointerARB")=02B2D5F0 Time= 74us wglGetProcAddress("glBindAttribLocationARB")=02B2D620 Time= 62us wglGetProcAddress("glGetActiveAttribARB")=02B2D650 Time= 80us wglGetProcAddress("glGetAttribLocationARB")=02B2D680 Time= 77us wglGetProcAddress("glColorP3ui")=02B2D6B0 Time= 49us wglGetProcAddress("glColorP3uiv")=02B2D6E0 Time= 48us wglGetProcAddress("glColorP4ui")=02B2D710 Time= 48us wglGetProcAddress("glColorP4uiv")=02B2D740 Time= 53us wglGetProcAddress("glMultiTexCoordP1ui")=02B2D770 Time= 90us wglGetProcAddress("glMultiTexCoordP1uiv")=02B2D7A0 Time= 67us wglGetProcAddress("glMultiTexCoordP2ui")=02B2D7D0 Time= 66us wglGetProcAddress("glMultiTexCoordP2uiv")=02B2D800 Time= 50us wglGetProcAddress("glMultiTexCoordP3ui")=02B2D830 Time= 49us wglGetProcAddress("glMultiTexCoordP3uiv")=02B2D860 Time= 53us wglGetProcAddress("glMultiTexCoordP4ui")=02B2D890 Time= 89us wglGetProcAddress("glMultiTexCoordP4uiv")=02B2D8C0 Time= 50us wglGetProcAddress("glNormalP3ui")=02B2D8F0 Time= 46us wglGetProcAddress("glNormalP3uiv")=02B2D920 Time= 46us wglGetProcAddress("glSecondaryColorP3ui")=02B2D950 Time= 50us wglGetProcAddress("glSecondaryColorP3uiv")=02B2D980 Time= 80us wglGetProcAddress("glTexCoordP1ui")=02B2D9B0 Time= 56us wglGetProcAddress("glTexCoordP1uiv")=02B2D9E0 Time= 84us wglGetProcAddress("glTexCoordP2ui")=02B2DA10 Time= 67us wglGetProcAddress("glTexCoordP2uiv")=02B2DA40 Time= 63us wglGetProcAddress("glTexCoordP3ui")=02B2DA70 Time= 51us wglGetProcAddress("glTexCoordP3uiv")=02B2DAA0 Time= 46us wglGetProcAddress("glTexCoordP4ui")=02B2DAD0 Time= 85us wglGetProcAddress("glTexCoordP4uiv")=02B2DB00 Time= 47us wglGetProcAddress("glVertexAttribP1ui")=02B2DB30 Time= 50us wglGetProcAddress("glVertexAttribP1uiv")=02B2DB60 Time= 51us wglGetProcAddress("glVertexAttribP2ui")=02B2DB90 Time= 49us wglGetProcAddress("glVertexAttribP2uiv")=02B2DBC0 Time= 76us wglGetProcAddress("glVertexAttribP3ui")=02B2DBF0 Time= 59us wglGetProcAddress("glVertexAttribP3uiv")=02B2DC20 Time= 72us wglGetProcAddress("glVertexAttribP4ui")=02B2DC50 Time= 91us wglGetProcAddress("glVertexAttribP4uiv")=02B2DC80 Time= 77us wglGetProcAddress("glVertexP2ui")=02B2DCB0 Time= 60us wglGetProcAddress("glVertexP2uiv")=02B2DCE0 Time= 48us wglGetProcAddress("glVertexP3ui")=02B2DD10 Time= 51us wglGetProcAddress("glVertexP3uiv")=02B2DD40 Time= 85us wglGetProcAddress("glVertexP4ui")=02B2DD70 Time= 64us wglGetProcAddress("glVertexP4uiv")=02B2DDA0 Time= 64us wglGetProcAddress("glDepthRangeArrayv")=02B2DDD0 Time= 73us wglGetProcAddress("glDepthRangeIndexed")=02B2DE00 Time= 112us wglGetProcAddress("glGetDoublei_v")=02B2DE30 Time= 55us wglGetProcAddress("glGetFloati_v")=02B2DE60 Time= 55us wglGetProcAddress("glScissorArrayv")=02B2DE90 Time= 50us wglGetProcAddress("glScissorIndexed")=02B2DEC0 Time= 50us wglGetProcAddress("glScissorIndexedv")=02B2DEF0 Time= 84us wglGetProcAddress("glViewportArrayv")=02B2DF20 Time= 57us wglGetProcAddress("glViewportIndexedf")=02B2DF50 Time= 55us wglGetProcAddress("glViewportIndexedfv")=02B2DF80 Time= 53us wglGetProcAddress("glWindowPos2dARB")=02B2DFB0 Time= 58us wglGetProcAddress("glWindowPos2dvARB")=02B2DFE0 Time= 63us wglGetProcAddress("glWindowPos2fARB")=02B2E010 Time= 175us wglGetProcAddress("glWindowPos2fvARB")=02B2E040 Time= 76us wglGetProcAddress("glWindowPos2iARB")=02B2E070 Time= 59us wglGetProcAddress("glWindowPos2ivARB")=02B2E0A0 Time= 60us wglGetProcAddress("glWindowPos2sARB")=02B2E0D0 Time= 101us wglGetProcAddress("glWindowPos2svARB")=02B2E100 Time= 60us wglGetProcAddress("glWindowPos3dARB")=02B2E130 Time= 59us wglGetProcAddress("glWindowPos3dvARB")=02B2E160 Time= 60us wglGetProcAddress("glWindowPos3fARB")=02B2E190 Time= 59us wglGetProcAddress("glWindowPos3fvARB")=02B2E1C0 Time= 103us wglGetProcAddress("glWindowPos3iARB")=02B2E1F0 Time= 111us wglGetProcAddress("glWindowPos3ivARB")=02B2E220 Time= 61us wglGetProcAddress("glWindowPos3sARB")=02B2E250 Time= 59us wglGetProcAddress("glWindowPos3svARB")=02B2E280 Time= 103us wglGetProcAddress("glDrawBuffersATI")=02B2E2B0 Time= 62us wglGetProcAddress("glGetTexBumpParameterfvAT...")=02B2E2E0 Time= 64us wglGetProcAddress("glGetTexBumpParameterivAT...")=02B2E310 Time= 62us wglGetProcAddress("glTexBumpParameterfvATI")=02B2E340 Time= 102us wglGetProcAddress("glTexBumpParameterivATI")=02B2E370 Time= 82us wglGetProcAddress("glAlphaFragmentOp1ATI")=02B2E3A0 Time= 109us wglGetProcAddress("glAlphaFragmentOp2ATI")=02B2E3D0 Time= 85us wglGetProcAddress("glAlphaFragmentOp3ATI")=02B2E400 Time= 85us wglGetProcAddress("glBeginFragmentShaderATI")=02B2E430 Time= 82us wglGetProcAddress("glBindFragmentShaderATI")=02B2E460 Time= 63us wglGetProcAddress("glColorFragmentOp1ATI")=02B2E490 Time= 64us wglGetProcAddress("glColorFragmentOp2ATI")=02B2E4C0 Time= 64us wglGetProcAddress("glColorFragmentOp3ATI")=02B2E4F0 Time= 94us wglGetProcAddress("glDeleteFragmentShaderATI")=02B2E520 Time= 84us wglGetProcAddress("glEndFragmentShaderATI")=02B2E550 Time= 84us wglGetProcAddress("glGenFragmentShadersATI")=02B2E580 Time= 75us wglGetProcAddress("glPassTexCoordATI")=02B2E5B0 Time= 60us wglGetProcAddress("glSampleMapATI")=02B2E5E0 Time= 59us wglGetProcAddress("glSetFragmentShaderConsta...")=02B2E610 Time= 98us wglGetProcAddress("glStencilFuncSeparateATI")=02B2E640 Time= 98us wglGetProcAddress("glStencilOpSeparateATI")=02B2E670 Time= 106us wglGetProcAddress("glGetUniformBufferSizeEXT")=02B2E6A0 Time= 86us wglGetProcAddress("glGetUniformOffsetEXT")=02B2E6D0 Time= 70us wglGetProcAddress("glUniformBufferEXT")=02B2E700 Time= 82us wglGetProcAddress("glBlendColorEXT")=02B2E730 Time= 64us wglGetProcAddress("glBlendEquationSeparateEX...")=02B2E760 Time= 67us wglGetProcAddress("glBlendFuncSeparateEXT")=02B2E790 Time= 68us wglGetProcAddress("glBlendEquationEXT")=02B2E7C0 Time= 66us wglGetProcAddress("glLockArraysEXT")=02B2E7F0 Time= 60us wglGetProcAddress("glUnlockArraysEXT")=02B2E820 Time= 61us wglGetProcAddress("glCopyTexImage1DEXT")=02B2E850 Time= 69us wglGetProcAddress("glCopyTexImage2DEXT")=02B2E880 Time= 70us wglGetProcAddress("glCopyTexSubImage1DEXT")=02B2E8B0 Time= 69us wglGetProcAddress("glCopyTexSubImage2DEXT")=02B2E8E0 Time= 115us wglGetProcAddress("glCopyTexSubImage3DEXT")=02B2E910 Time= 130us wglGetProcAddress("glBindMultiTextureEXT")=02B2E940 Time= 75us wglGetProcAddress("glCheckNamedFramebufferSt...")=02B2E970 Time= 69us wglGetProcAddress("glClientAttribDefaultEXT")=02B2E9A0 Time= 68us wglGetProcAddress("glCompressedMultiTexImage...")=02B2E9D0 Time= 68us wglGetProcAddress("glCompressedMultiTexImage...")=02B2EA00 Time= 68us wglGetProcAddress("glCompressedMultiTexImage...")=02B2EA30 Time= 68us wglGetProcAddress("glCompressedMultiTexSubIm...")=02B2EA60 Time= 68us wglGetProcAddress("glCompressedMultiTexSubIm...")=02B2EA90 Time= 68us wglGetProcAddress("glCompressedMultiTexSubIm...")=02B2EAC0 Time= 114us wglGetProcAddress("glCompressedTextureImage1...")=02B2EAF0 Time= 68us wglGetProcAddress("glCompressedTextureImage2...")=02B2EB20 Time= 68us wglGetProcAddress("glCompressedTextureImage3...")=02B2EB50 Time= 68us wglGetProcAddress("glCompressedTextureSubIma...")=02B2EB80 Time= 68us wglGetProcAddress("glCompressedTextureSubIma...")=02B2EBB0 Time= 68us wglGetProcAddress("glCompressedTextureSubIma...")=02B2EBE0 Time= 67us wglGetProcAddress("glCopyMultiTexImage1DEXT")=02B2EC10 Time= 69us wglGetProcAddress("glCopyMultiTexImage2DEXT")=02B2EC40 Time= 69us wglGetProcAddress("glCopyMultiTexSubImage1DE...")=02B2EC70 Time= 68us wglGetProcAddress("glCopyMultiTexSubImage2DE...")=02B2ECA0 Time= 68us wglGetProcAddress("glCopyMultiTexSubImage3DE...")=02B2ECD0 Time= 111us wglGetProcAddress("glCopyTextureImage1DEXT")=02B2ED00 Time= 69us wglGetProcAddress("glCopyTextureImage2DEXT")=02B2ED30 Time= 69us wglGetProcAddress("glCopyTextureSubImage1DEX...")=02B2ED60 Time= 67us wglGetProcAddress("glCopyTextureSubImage2DEX...")=02B2ED90 Time= 67us wglGetProcAddress("glCopyTextureSubImage3DEX...")=02B2EDC0 Time= 68us wglGetProcAddress("glDisableClientStateIndex...")=02B2EDF0 Time= 67us wglGetProcAddress("glDisableClientStateiEXT")=00000000 Time= 33us wglGetProcAddress("glDisableVertexArrayAttri...")=02B2EE20 Time= 69us wglGetProcAddress("glDisableVertexArrayEXT")=02B2EE50 Time= 73us wglGetProcAddress("glEnableClientStateIndexe...")=02B2EE80 Time= 65us wglGetProcAddress("glEnableClientStateiEXT")=00000000 Time= 31us wglGetProcAddress("glEnableVertexArrayAttrib...")=02B2EEB0 Time= 120us wglGetProcAddress("glEnableVertexArrayEXT")=02B2EEE0 Time= 87us wglGetProcAddress("glFlushMappedNamedBufferR...")=02B2EF10 Time= 68us wglGetProcAddress("glFramebufferDrawBufferEX...")=02B2EF40 Time= 69us wglGetProcAddress("glFramebufferDrawBuffersE...")=02B2EF70 Time= 68us wglGetProcAddress("glFramebufferReadBufferEX...")=02B2EFA0 Time= 69us wglGetProcAddress("glGenerateMultiTexMipmapE...")=02B2EFD0 Time= 74us wglGetProcAddress("glGenerateTextureMipmapEX...")=02B2F000 Time= 74us wglGetProcAddress("glGetCompressedMultiTexIm...")=02B2F030 Time= 72us wglGetProcAddress("glGetCompressedTextureIma...")=02B2F060 Time= 71us wglGetProcAddress("glGetDoubleIndexedvEXT")=02B2F090 Time= 74us wglGetProcAddress("glGetDoublei_vEXT")=00000000 Time= 46us wglGetProcAddress("glGetFloatIndexedvEXT")=02B2F0C0 Time= 74us wglGetProcAddress("glGetFloati_vEXT")=00000000 Time= 34us wglGetProcAddress("glGetFramebufferParameter...")=02B2F0F0 Time= 74us wglGetProcAddress("glGetMultiTexEnvfvEXT")=02B2F120 Time= 73us wglGetProcAddress("glGetMultiTexEnvivEXT")=02B2F150 Time= 73us wglGetProcAddress("glGetMultiTexGendvEXT")=02B2F180 Time= 73us wglGetProcAddress("glGetMultiTexGenfvEXT")=02B2F1B0 Time= 74us wglGetProcAddress("glGetMultiTexGenivEXT")=02B2F1E0 Time= 74us wglGetProcAddress("glGetMultiTexImageEXT")=02B2F210 Time= 83us wglGetProcAddress("glGetMultiTexLevelParamet...")=02B2F240 Time= 82us wglGetProcAddress("glGetMultiTexLevelParamet...")=02B2F270 Time= 95us wglGetProcAddress("glGetMultiTexParameterIiv...")=02B2F2A0 Time= 75us wglGetProcAddress("glGetMultiTexParameterIui...")=02B2F2D0 Time= 73us wglGetProcAddress("glGetMultiTexParameterfvE...")=02B2F300 Time= 72us wglGetProcAddress("glGetMultiTexParameterivE...")=02B2F330 Time= 72us wglGetProcAddress("glGetNamedBufferParameter...")=02B2F360 Time= 72us wglGetProcAddress("glGetNamedBufferPointervE...")=02B2F390 Time= 73us wglGetProcAddress("glGetNamedBufferSubDataEX...")=02B2F3C0 Time= 74us wglGetProcAddress("glGetNamedFramebufferAtta...")=02B2F3F0 Time= 78us wglGetProcAddress("glGetNamedProgramLocalPar...")=00000000 Time= 34us wglGetProcAddress("glGetNamedProgramLocalPar...")=00000000 Time= 34us wglGetProcAddress("glGetNamedProgramLocalPar...")=02B2F420 Time= 116us wglGetProcAddress("glGetNamedProgramLocalPar...")=02B2F450 Time= 71us wglGetProcAddress("glGetNamedProgramStringEX...")=02B2F480 Time= 73us wglGetProcAddress("glGetNamedProgramivEXT")=02B2F4B0 Time= 75us wglGetProcAddress("glGetNamedRenderbufferPar...")=02B2F4E0 Time= 73us wglGetProcAddress("glGetPointerIndexedvEXT")=02B2F510 Time= 75us wglGetProcAddress("glGetPointeri_vEXT")=00000000 Time= 36us wglGetProcAddress("glGetTextureImageEXT")=02B2F540 Time= 74us wglGetProcAddress("glGetTextureLevelParamete...")=02B2F570 Time= 70us wglGetProcAddress("glGetTextureLevelParamete...")=02B2F5A0 Time= 69us wglGetProcAddress("glGetTextureParameterIivE...")=02B2F5D0 Time= 74us wglGetProcAddress("glGetTextureParameterIuiv...")=02B2F600 Time= 119us wglGetProcAddress("glGetTextureParameterfvEX...")=02B2F630 Time= 73us wglGetProcAddress("glGetTextureParameterivEX...")=02B2F660 Time= 72us wglGetProcAddress("glGetVertexArrayIntegeri_...")=02B2F690 Time= 76us wglGetProcAddress("glGetVertexArrayIntegervE...")=02B2F6C0 Time= 76us wglGetProcAddress("glGetVertexArrayPointeri_...")=02B2F6F0 Time= 76us wglGetProcAddress("glGetVertexArrayPointervE...")=02B2F720 Time= 76us wglGetProcAddress("glMapNamedBufferEXT")=02B2F750 Time= 71us wglGetProcAddress("glMapNamedBufferRangeEXT")=02B2F780 Time= 73us wglGetProcAddress("glMatrixFrustumEXT")=02B2F7B0 Time= 68us wglGetProcAddress("glMatrixLoadIdentityEXT")=02B2F7E0 Time= 107us wglGetProcAddress("glMatrixLoadTransposedEXT")=02B2F810 Time= 96us wglGetProcAddress("glMatrixLoadTransposefEXT")=02B2F840 Time= 96us wglGetProcAddress("glMatrixLoaddEXT")=02B2F870 Time= 64us wglGetProcAddress("glMatrixLoadfEXT")=02B2F8A0 Time= 64us wglGetProcAddress("glMatrixMultTransposedEXT")=02B2F8D0 Time= 69us wglGetProcAddress("glMatrixMultTransposefEXT")=02B2F900 Time= 69us wglGetProcAddress("glMatrixMultdEXT")=02B2F930 Time= 65us wglGetProcAddress("glMatrixMultfEXT")=02B2F960 Time= 64us wglGetProcAddress("glMatrixOrthoEXT")=02B2F990 Time= 64us wglGetProcAddress("glMatrixPopEXT")=02B2F9C0 Time= 65us wglGetProcAddress("glMatrixPushEXT")=02B2F9F0 Time= 87us wglGetProcAddress("glMatrixRotatedEXT")=02B2FA20 Time= 78us wglGetProcAddress("glMatrixRotatefEXT")=02B2FA50 Time= 78us wglGetProcAddress("glMatrixScaledEXT")=02B2FA80 Time= 76us wglGetProcAddress("glMatrixScalefEXT")=02B2FAB0 Time= 125us wglGetProcAddress("glMatrixTranslatedEXT")=02B2FAE0 Time= 119us wglGetProcAddress("glMatrixTranslatefEXT")=02B2FB10 Time= 127us wglGetProcAddress("glMultiTexBufferEXT")=02B2FB40 Time= 96us wglGetProcAddress("glMultiTexCoordPointerEXT")=02B2FB70 Time= 141us wglGetProcAddress("glMultiTexEnvfEXT")=02B2FBA0 Time= 92us wglGetProcAddress("glMultiTexEnvfvEXT")=02B2FBD0 Time= 81us wglGetProcAddress("glMultiTexEnviEXT")=02B2FC00 Time= 125us wglGetProcAddress("glMultiTexEnvivEXT")=02B2FC30 Time= 91us wglGetProcAddress("glMultiTexGendEXT")=02B2FC60 Time= 96us wglGetProcAddress("glMultiTexGendvEXT")=02B2FC90 Time= 110us wglGetProcAddress("glMultiTexGenfEXT")=02B2FCC0 Time= 93us wglGetProcAddress("glMultiTexGenfvEXT")=02B2FCF0 Time= 119us wglGetProcAddress("glMultiTexGeniEXT")=02B2FD20 Time= 108us wglGetProcAddress("glMultiTexGenivEXT")=02B2FD50 Time= 130us wglGetProcAddress("glMultiTexImage1DEXT")=02B2FD80 Time= 108us wglGetProcAddress("glMultiTexImage2DEXT")=02B2FDB0 Time= 87us wglGetProcAddress("glMultiTexImage3DEXT")=02B2FDE0 Time= 136us wglGetProcAddress("glMultiTexParameterIivEXT")=02B2FE10 Time= 95us wglGetProcAddress("glMultiTexParameterIuivEX...")=02B2FE40 Time= 100us wglGetProcAddress("glMultiTexParameterfEXT")=02B2FE70 Time= 84us wglGetProcAddress("glMultiTexParameterfvEXT")=02B2FEA0 Time= 82us wglGetProcAddress("glMultiTexParameteriEXT")=02B2FED0 Time= 82us wglGetProcAddress("glMultiTexParameterivEXT")=02B2FF00 Time= 81us wglGetProcAddress("glMultiTexRenderbufferEXT")=02B2FF30 Time= 85us wglGetProcAddress("glMultiTexSubImage1DEXT")=02B2FF60 Time= 82us wglGetProcAddress("glMultiTexSubImage2DEXT")=02B2FF90 Time= 129us wglGetProcAddress("glMultiTexSubImage3DEXT")=02B2FFC0 Time= 117us wglGetProcAddress("glNamedBufferDataEXT")=02B2FFF0 Time= 114us wglGetProcAddress("glNamedBufferSubDataEXT")=02B30020 Time= 131us wglGetProcAddress("glNamedCopyBufferSubDataE...")=02B30050 Time= 107us wglGetProcAddress("glNamedFramebufferRenderb...")=02B30080 Time= 80us wglGetProcAddress("glNamedFramebufferTexture...")=02B300B0 Time= 128us wglGetProcAddress("glNamedFramebufferTexture...")=02B300E0 Time= 107us wglGetProcAddress("glNamedFramebufferTexture...")=02B30110 Time= 127us wglGetProcAddress("glNamedFramebufferTexture...")=02B30140 Time= 110us wglGetProcAddress("glNamedFramebufferTexture...")=02B30170 Time= 82us wglGetProcAddress("glNamedFramebufferTexture...")=02B301A0 Time= 130us wglGetProcAddress("glNamedProgramLocalParame...")=02B301D0 Time= 96us wglGetProcAddress("glNamedProgramLocalParame...")=02B30200 Time= 125us wglGetProcAddress("glNamedProgramLocalParame...")=02B30230 Time= 89us wglGetProcAddress("glNamedProgramLocalParame...")=02B30260 Time= 99us wglGetProcAddress("glNamedProgramLocalParame...")=00000000 Time= 54us wglGetProcAddress("glNamedProgramLocalParame...")=00000000 Time= 48us wglGetProcAddress("glNamedProgramLocalParame...")=00000000 Time= 48us wglGetProcAddress("glNamedProgramLocalParame...")=00000000 Time= 48us wglGetProcAddress("glNamedProgramLocalParame...")=02B30290 Time= 91us wglGetProcAddress("glNamedProgramLocalParame...")=00000000 Time= 36us wglGetProcAddress("glNamedProgramLocalParame...")=00000000 Time= 35us wglGetProcAddress("glNamedProgramStringEXT")=02B302C0 Time= 81us wglGetProcAddress("glNamedRenderbufferStorag...")=02B302F0 Time= 80us wglGetProcAddress("glNamedRenderbufferStorag...")=00000000 Time= 35us wglGetProcAddress("glNamedRenderbufferStorag...")=02B30320 Time= 75us wglGetProcAddress("glProgramUniform1fEXT")=02B30350 Time= 79us wglGetProcAddress("glProgramUniform1fvEXT")=02B30380 Time= 78us wglGetProcAddress("glProgramUniform1iEXT")=02B303B0 Time= 91us wglGetProcAddress("glProgramUniform1ivEXT")=02B303E0 Time= 78us wglGetProcAddress("glProgramUniform1uiEXT")=02B30410 Time= 77us wglGetProcAddress("glProgramUniform1uivEXT")=02B30440 Time= 77us wglGetProcAddress("glProgramUniform2fEXT")=02B30470 Time= 76us wglGetProcAddress("glProgramUniform2fvEXT")=02B304A0 Time= 77us wglGetProcAddress("glProgramUniform2iEXT")=02B304D0 Time= 77us wglGetProcAddress("glProgramUniform2ivEXT")=02B30500 Time= 78us wglGetProcAddress("glProgramUniform2uiEXT")=02B30530 Time= 78us wglGetProcAddress("glProgramUniform2uivEXT")=02B30560 Time= 78us wglGetProcAddress("glProgramUniform3fEXT")=02B30590 Time= 89us wglGetProcAddress("glProgramUniform3fvEXT")=02B305C0 Time= 78us wglGetProcAddress("glProgramUniform3iEXT")=02B305F0 Time= 77us wglGetProcAddress("glProgramUniform3ivEXT")=02B30620 Time= 77us wglGetProcAddress("glProgramUniform3uiEXT")=02B30650 Time= 78us wglGetProcAddress("glProgramUniform3uivEXT")=02B30680 Time= 78us wglGetProcAddress("glProgramUniform4fEXT")=02B306B0 Time= 77us wglGetProcAddress("glProgramUniform4fvEXT")=02B306E0 Time= 78us wglGetProcAddress("glProgramUniform4iEXT")=02B30710 Time= 77us wglGetProcAddress("glProgramUniform4ivEXT")=02B30740 Time= 78us wglGetProcAddress("glProgramUniform4uiEXT")=02B30770 Time= 94us wglGetProcAddress("glProgramUniform4uivEXT")=02B307A0 Time= 102us wglGetProcAddress("glProgramUniformMatrix2fv...")=02B307D0 Time= 76us wglGetProcAddress("glProgramUniformMatrix2x3...")=02B30800 Time= 75us wglGetProcAddress("glProgramUniformMatrix2x4...")=02B30830 Time= 75us wglGetProcAddress("glProgramUniformMatrix3fv...")=02B30860 Time= 75us wglGetProcAddress("glProgramUniformMatrix3x2...")=02B30890 Time= 75us wglGetProcAddress("glProgramUniformMatrix3x4...")=02B308C0 Time= 76us wglGetProcAddress("glProgramUniformMatrix4fv...")=02B308F0 Time= 75us wglGetProcAddress("glProgramUniformMatrix4x2...")=02B30920 Time= 75us wglGetProcAddress("glProgramUniformMatrix4x3...")=02B30950 Time= 82us wglGetProcAddress("glPushClientAttribDefault...")=02B30980 Time= 68us wglGetProcAddress("glTextureBufferEXT")=02B309B0 Time= 72us wglGetProcAddress("glTextureImage1DEXT")=02B309E0 Time= 71us wglGetProcAddress("glTextureImage2DEXT")=02B30A10 Time= 71us wglGetProcAddress("glTextureImage3DEXT")=02B30A40 Time= 71us wglGetProcAddress("glTextureParameterIivEXT")=02B30A70 Time= 73us wglGetProcAddress("glTextureParameterIuivEXT")=02B30AA0 Time= 72us wglGetProcAddress("glTextureParameterfEXT")=02B30AD0 Time= 71us wglGetProcAddress("glTextureParameterfvEXT")=02B30B00 Time= 140us wglGetProcAddress("glTextureParameteriEXT")=02B30B30 Time= 72us wglGetProcAddress("glTextureParameterivEXT")=02B30B60 Time= 84us wglGetProcAddress("glTextureRenderbufferEXT")=02B30B90 Time= 75us wglGetProcAddress("glTextureSubImage1DEXT")=02B30BC0 Time= 71us wglGetProcAddress("glTextureSubImage2DEXT")=02B30BF0 Time= 71us wglGetProcAddress("glTextureSubImage3DEXT")=02B30C20 Time= 71us wglGetProcAddress("glUnmapNamedBufferEXT")=02B30C50 Time= 72us wglGetProcAddress("glVertexArrayColorOffsetE...")=02B30C80 Time= 73us wglGetProcAddress("glVertexArrayEdgeFlagOffs...")=02B30CB0 Time= 72us wglGetProcAddress("glVertexArrayFogCoordOffs...")=02B30CE0 Time= 73us wglGetProcAddress("glVertexArrayIndexOffsetE...")=02B30D10 Time= 73us wglGetProcAddress("glVertexArrayMultiTexCoor...")=02B30D40 Time= 84us wglGetProcAddress("glVertexArrayNormalOffset...")=02B30D70 Time= 73us wglGetProcAddress("glVertexArraySecondaryCol...")=02B30DA0 Time= 71us wglGetProcAddress("glVertexArrayTexCoordOffs...")=02B30DD0 Time= 72us wglGetProcAddress("glVertexArrayVertexAttrib...")=02B30E00 Time= 73us wglGetProcAddress("glVertexArrayVertexAttrib...")=02B30E30 Time= 72us wglGetProcAddress("glVertexArrayVertexOffset...")=02B30E60 Time= 73us wglGetProcAddress("glColorMaskIndexedEXT")=02B30E90 Time= 80us wglGetProcAddress("glDisableIndexedEXT")=02B30EC0 Time= 78us wglGetProcAddress("glEnableIndexedEXT")=02B30EF0 Time= 75us wglGetProcAddress("glGetBooleanIndexedvEXT")=02B30F20 Time= 84us wglGetProcAddress("glGetIntegerIndexedvEXT")=02B30F50 Time= 91us wglGetProcAddress("glIsEnabledIndexedEXT")=02B30F80 Time= 78us wglGetProcAddress("glDrawArraysInstancedEXT")=02B30FB0 Time= 79us wglGetProcAddress("glDrawElementsInstancedEX...")=02B30FE0 Time= 78us wglGetProcAddress("glDrawRangeElementsEXT")=02B31010 Time= 78us wglGetProcAddress("glFogCoordPointerEXT")=02B31040 Time= 76us wglGetProcAddress("glFogCoorddEXT")=02B31070 Time= 72us wglGetProcAddress("glFogCoorddvEXT")=02B310A0 Time= 71us wglGetProcAddress("glFogCoordfEXT")=02B310D0 Time= 72us wglGetProcAddress("glFogCoordfvEXT")=02B31100 Time= 72us wglGetProcAddress("glBlitFramebufferEXT")=02B31130 Time= 95us wglGetProcAddress("glRenderbufferStorageMult...")=02B31160 Time= 134us wglGetProcAddress("glBindFramebufferEXT")=02B31190 Time= 84us wglGetProcAddress("glBindRenderbufferEXT")=02B311C0 Time= 76us wglGetProcAddress("glCheckFramebufferStatusE...")=02B311F0 Time= 77us wglGetProcAddress("glDeleteFramebuffersEXT")=02B31220 Time= 80us wglGetProcAddress("glDeleteRenderbuffersEXT")=02B31250 Time= 78us wglGetProcAddress("glFramebufferRenderbuffer...")=02B31280 Time= 76us wglGetProcAddress("glFramebufferTexture1DEXT")=02B312B0 Time= 77us wglGetProcAddress("glFramebufferTexture2DEXT")=02B312E0 Time= 90us wglGetProcAddress("glFramebufferTexture3DEXT")=02B31310 Time= 80us wglGetProcAddress("glGenFramebuffersEXT")=02B31340 Time= 79us wglGetProcAddress("glGenRenderbuffersEXT")=02B31370 Time= 78us wglGetProcAddress("glGenerateMipmapEXT")=02B313A0 Time= 84us wglGetProcAddress("glGetFramebufferAttachmen...")=02B313D0 Time= 82us wglGetProcAddress("glGetRenderbufferParamete...")=02B31400 Time= 80us wglGetProcAddress("glIsFramebufferEXT")=02B31430 Time= 76us wglGetProcAddress("glIsRenderbufferEXT")=02B31460 Time= 76us wglGetProcAddress("glRenderbufferStorageEXT")=02B31490 Time= 77us wglGetProcAddress("glFramebufferTextureEXT")=02B314C0 Time= 109us wglGetProcAddress("glFramebufferTextureFaceE...")=02B314F0 Time= 78us wglGetProcAddress("glProgramParameteriEXT")=02B31520 Time= 80us wglGetProcAddress("glProgramEnvParameters4fv...")=02B31550 Time= 74us wglGetProcAddress("glProgramLocalParameters4...")=02B31580 Time= 73us wglGetProcAddress("glBindFragDataLocationEXT")=02B315B0 Time= 80us wglGetProcAddress("glGetFragDataLocationEXT")=02B315E0 Time= 85us wglGetProcAddress("glGetUniformuivEXT")=02B31610 Time= 84us wglGetProcAddress("glGetVertexAttribIivEXT")=02B31640 Time= 85us wglGetProcAddress("glGetVertexAttribIuivEXT")=02B31670 Time= 85us wglGetProcAddress("glUniform1uiEXT")=02B316A0 Time= 102us wglGetProcAddress("glUniform1uivEXT")=02B316D0 Time= 76us wglGetProcAddress("glUniform2uiEXT")=02B31700 Time= 75us wglGetProcAddress("glUniform2uivEXT")=02B31730 Time= 75us wglGetProcAddress("glUniform3uiEXT")=02B31760 Time= 75us wglGetProcAddress("glUniform3uivEXT")=02B31790 Time= 75us wglGetProcAddress("glUniform4uiEXT")=02B317C0 Time= 75us wglGetProcAddress("glUniform4uivEXT")=02B317F0 Time= 75us wglGetProcAddress("glVertexAttribI1iEXT")=02B31820 Time= 81us wglGetProcAddress("glVertexAttribI1ivEXT")=02B31850 Time= 84us wglGetProcAddress("glVertexAttribI1uiEXT")=02B31880 Time= 114us wglGetProcAddress("glVertexAttribI1uivEXT")=02B318B0 Time= 96us wglGetProcAddress("glVertexAttribI2iEXT")=02B318E0 Time= 89us wglGetProcAddress("glVertexAttribI2ivEXT")=02B31910 Time= 83us wglGetProcAddress("glVertexAttribI2uiEXT")=02B31940 Time= 82us wglGetProcAddress("glVertexAttribI2uivEXT")=02B31970 Time= 83us wglGetProcAddress("glVertexAttribI3iEXT")=02B319A0 Time= 82us wglGetProcAddress("glVertexAttribI3ivEXT")=02B319D0 Time= 82us wglGetProcAddress("glVertexAttribI3uiEXT")=02B31A00 Time= 83us wglGetProcAddress("glVertexAttribI3uivEXT")=02B31A30 Time= 95us wglGetProcAddress("glVertexAttribI4bvEXT")=02B31A60 Time= 91us wglGetProcAddress("glVertexAttribI4iEXT")=02B31A90 Time= 83us wglGetProcAddress("glVertexAttribI4ivEXT")=02B31AC0 Time= 82us wglGetProcAddress("glVertexAttribI4svEXT")=02B31AF0 Time= 83us wglGetProcAddress("glVertexAttribI4ubvEXT")=02B31B20 Time= 84us wglGetProcAddress("glVertexAttribI4uiEXT")=02B31B50 Time= 83us wglGetProcAddress("glVertexAttribI4uivEXT")=02B31B80 Time= 83us wglGetProcAddress("glVertexAttribI4usvEXT")=02B31BB0 Time= 84us wglGetProcAddress("glVertexAttribIPointerEXT")=02B31BE0 Time= 82us wglGetProcAddress("glGetHistogramEXT")=02B31C10 Time= 117us wglGetProcAddress("glGetHistogramParameterfv...")=02B31C40 Time= 85us wglGetProcAddress("glGetHistogramParameteriv...")=02B31C70 Time= 85us wglGetProcAddress("glGetMinmaxEXT")=02B31CA0 Time= 84us wglGetProcAddress("glGetMinmaxParameterfvEXT")=02B31CD0 Time= 87us wglGetProcAddress("glGetMinmaxParameterivEXT")=02B31D00 Time= 87us wglGetProcAddress("glHistogramEXT")=02B31D30 Time= 75us wglGetProcAddress("glMinmaxEXT")=02B31D60 Time= 77us wglGetProcAddress("glResetHistogramEXT")=02B31D90 Time= 82us wglGetProcAddress("glResetMinmaxEXT")=02B31DC0 Time= 75us wglGetProcAddress("glMultiDrawArraysEXT")=02B31DF0 Time= 98us wglGetProcAddress("glMultiDrawElementsEXT")=02B31E20 Time= 83us wglGetProcAddress("glPointParameterfEXT")=02B31E50 Time= 82us wglGetProcAddress("glPointParameterfvEXT")=02B31E80 Time= 81us wglGetProcAddress("glProvokingVertexEXT")=02B31EB0 Time= 82us wglGetProcAddress("glSecondaryColor3bEXT")=02B31EE0 Time= 82us wglGetProcAddress("glSecondaryColor3bvEXT")=02B31F10 Time= 82us wglGetProcAddress("glSecondaryColor3dEXT")=02B31F40 Time= 81us wglGetProcAddress("glSecondaryColor3dvEXT")=02B31F70 Time= 123us wglGetProcAddress("glSecondaryColor3fEXT")=02B31FA0 Time= 141us wglGetProcAddress("glSecondaryColor3fvEXT")=02B31FD0 Time= 90us wglGetProcAddress("glSecondaryColor3iEXT")=02B32000 Time= 82us wglGetProcAddress("glSecondaryColor3ivEXT")=02B32030 Time= 82us wglGetProcAddress("glSecondaryColor3sEXT")=02B32060 Time= 82us wglGetProcAddress("glSecondaryColor3svEXT")=02B32090 Time= 82us wglGetProcAddress("glSecondaryColor3ubEXT")=02B320C0 Time= 82us wglGetProcAddress("glSecondaryColor3ubvEXT")=02B320F0 Time= 82us wglGetProcAddress("glSecondaryColor3uiEXT")=02B32120 Time= 115us wglGetProcAddress("glSecondaryColor3uivEXT")=02B32150 Time= 95us wglGetProcAddress("glSecondaryColor3usEXT")=02B32180 Time= 103us wglGetProcAddress("glSecondaryColor3usvEXT")=02B321B0 Time= 136us wglGetProcAddress("glSecondaryColorPointerEX...")=02B321E0 Time= 119us wglGetProcAddress("glTexSubImage1DEXT")=02B32210 Time= 81us wglGetProcAddress("glTexSubImage2DEXT")=02B32240 Time= 80us wglGetProcAddress("glTexSubImage3DEXT")=02B32270 Time= 93us wglGetProcAddress("glTexImage3DEXT")=02B322A0 Time= 80us wglGetProcAddress("glFramebufferTextureLayer...")=02B322D0 Time= 80us wglGetProcAddress("glTexBufferEXT")=02B32300 Time= 79us wglGetProcAddress("glClearColorIiEXT")=02B32330 Time= 77us wglGetProcAddress("glClearColorIuiEXT")=02B32360 Time= 79us wglGetProcAddress("glGetTexParameterIivEXT")=02B32390 Time= 90us wglGetProcAddress("glGetTexParameterIuivEXT")=02B323C0 Time= 89us wglGetProcAddress("glTexParameterIivEXT")=02B323F0 Time= 84us wglGetProcAddress("glTexParameterIuivEXT")=02B32420 Time= 117us wglGetProcAddress("glAreTexturesResidentEXT")=02B32450 Time= 80us wglGetProcAddress("glBindTextureEXT")=02B32480 Time= 76us wglGetProcAddress("glDeleteTexturesEXT")=02B324B0 Time= 261us wglGetProcAddress("glGenTexturesEXT")=02B324E0 Time= 116us wglGetProcAddress("glIsTextureEXT")=02B32510 Time= 76us wglGetProcAddress("glPrioritizeTexturesEXT")=02B32540 Time= 82us wglGetProcAddress("glGetQueryObjecti64vEXT")=02B32570 Time= 123us wglGetProcAddress("glGetQueryObjectui64vEXT")=02B325A0 Time= 90us wglGetProcAddress("glBeginTransformFeedbackE...")=02B325D0 Time= 82us wglGetProcAddress("glBindBufferBaseEXT")=02B32600 Time= 84us wglGetProcAddress("glBindBufferOffsetEXT")=02B32630 Time= 82us wglGetProcAddress("glBindBufferRangeEXT")=02B32660 Time= 84us wglGetProcAddress("glEndTransformFeedbackEXT")=02B32690 Time= 82us wglGetProcAddress("glGetTransformFeedbackVar...")=02B326C0 Time= 85us wglGetProcAddress("glTransformFeedbackVaryin...")=02B326F0 Time= 80us wglGetProcAddress("glArrayElementEXT")=02B32720 Time= 89us wglGetProcAddress("glColorPointerEXT")=02B32750 Time= 80us wglGetProcAddress("glDrawArraysEXT")=02B32780 Time= 78us wglGetProcAddress("glEdgeFlagPointerEXT")=02B327B0 Time= 80us wglGetProcAddress("glIndexPointerEXT")=02B327E0 Time= 78us wglGetProcAddress("glNormalPointerEXT")=02B32810 Time= 78us wglGetProcAddress("glTexCoordPointerEXT")=02B32840 Time= 82us wglGetProcAddress("glVertexPointerEXT")=02B32870 Time= 80us wglGetProcAddress("glBufferRegionEnabled")=02B328A0 Time= 83us wglGetProcAddress("glDeleteBufferRegion")=02B328D0 Time= 90us wglGetProcAddress("glDrawBufferRegion")=02B32900 Time= 82us wglGetProcAddress("glNewBufferRegion")=02B32930 Time= 76us wglGetProcAddress("glReadBufferRegion")=02B32960 Time= 79us wglGetProcAddress("glBeginConditionalRenderN...")=02B32990 Time= 64us wglGetProcAddress("glEndConditionalRenderNV")=02B329C0 Time= 63us wglGetProcAddress("glGetMultisamplefvNV")=02B329F0 Time= 71us wglGetProcAddress("glSampleMaskIndexedNV")=02B32A20 Time= 66us wglGetProcAddress("glTexRenderbufferNV")=02B32A50 Time= 62us wglGetProcAddress("glColor3hNV")=02B32A80 Time= 74us wglGetProcAddress("glColor3hvNV")=02B32AB0 Time= 63us wglGetProcAddress("glColor4hNV")=02B32AE0 Time= 63us wglGetProcAddress("glColor4hvNV")=02B32B10 Time= 63us wglGetProcAddress("glFogCoordhNV")=02B32B40 Time= 62us wglGetProcAddress("glFogCoordhvNV")=02B32B70 Time= 61us wglGetProcAddress("glMultiTexCoord1hNV")=02B32BA0 Time= 67us wglGetProcAddress("glMultiTexCoord1hvNV")=02B32BD0 Time= 67us wglGetProcAddress("glMultiTexCoord2hNV")=02B32C00 Time= 67us wglGetProcAddress("glMultiTexCoord2hvNV")=02B32C30 Time= 67us wglGetProcAddress("glMultiTexCoord3hNV")=02B32C60 Time= 68us wglGetProcAddress("glMultiTexCoord3hvNV")=02B32C90 Time= 73us wglGetProcAddress("glMultiTexCoord4hNV")=02B32CC0 Time= 78us wglGetProcAddress("glMultiTexCoord4hvNV")=02B32CF0 Time= 127us wglGetProcAddress("glNormal3hNV")=02B32D20 Time= 68us wglGetProcAddress("glNormal3hvNV")=02B32D50 Time= 61us wglGetProcAddress("glSecondaryColor3hNV")=02B32D80 Time= 66us wglGetProcAddress("glSecondaryColor3hvNV")=02B32DB0 Time= 137us wglGetProcAddress("glTexCoord1hNV")=02B32DE0 Time= 64us wglGetProcAddress("glTexCoord1hvNV")=02B32E10 Time= 62us wglGetProcAddress("glTexCoord2hNV")=02B32E40 Time= 62us wglGetProcAddress("glTexCoord2hvNV")=02B32E70 Time= 67us wglGetProcAddress("glTexCoord3hNV")=02B32EA0 Time= 68us wglGetProcAddress("glTexCoord3hvNV")=02B32ED0 Time= 62us wglGetProcAddress("glTexCoord4hNV")=02B32F00 Time= 63us wglGetProcAddress("glTexCoord4hvNV")=02B32F30 Time= 62us wglGetProcAddress("glVertex2hNV")=02B32F60 Time= 62us wglGetProcAddress("glVertex2hvNV")=02B32F90 Time= 62us wglGetProcAddress("glVertex3hNV")=02B32FC0 Time= 62us wglGetProcAddress("glVertex3hvNV")=02B32FF0 Time= 62us wglGetProcAddress("glVertex4hNV")=02B33020 Time= 62us wglGetProcAddress("glVertex4hvNV")=02B33050 Time= 62us wglGetProcAddress("glVertexAttrib1hNV")=00000000 Time= 40us wglGetProcAddress("glVertexAttrib1hvNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttrib2hNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttrib2hvNV")=00000000 Time= 61us wglGetProcAddress("glVertexAttrib3hNV")=00000000 Time= 61us wglGetProcAddress("glVertexAttrib3hvNV")=00000000 Time= 64us wglGetProcAddress("glVertexAttrib4hNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttrib4hvNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttribs1hvNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttribs2hvNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttribs3hvNV")=00000000 Time= 39us wglGetProcAddress("glVertexAttribs4hvNV")=00000000 Time= 39us wglGetProcAddress("glVertexWeighthNV")=00000000 Time= 36us wglGetProcAddress("glVertexWeighthvNV")=00000000 Time= 37us wglGetProcAddress("glPrimitiveRestartIndexNV")=02B33080 Time= 66us wglGetProcAddress("glPrimitiveRestartNV")=02B330B0 Time= 68us wglGetProcAddress("glTextureBarrierNV")=02B330E0 Time= 108us wglGetProcAddress("glAddSwapHintRectWIN")=02B33110 Time= 141us wglGetProcAddress("wglGetExtensionsStringARB")=02B33140 Time= 113us wglGetProcAddress("wglGetExtensionsStringEXT")=02B33170 Time= 1453us wglGetCurrentDC()=5201255D wglGetExtensionsStringARB(5201255D)="WGL_ARB_extensions_string..." wglGetProcAddress("wglBlitContextFramebuffer...")=02B331A0 Time= 138us wglGetProcAddress("wglCreateAssociatedContex...")=02B331D0 Time= 100us wglGetProcAddress("wglCreateAssociatedContex...")=02B33200 Time= 89us wglGetProcAddress("wglDeleteAssociatedContex...")=02B33230 Time= 90us wglGetProcAddress("wglGetContextGPUIDAMD")=02B33260 Time= 96us wglGetProcAddress("wglGetCurrentAssociatedCo...")=02B33290 Time= 89us wglGetProcAddress("wglGetGPUIDsAMD")=02B332C0 Time= 89us wglGetProcAddress("wglGetGPUInfoAMD")=02B332F0 Time= 89us wglGetProcAddress("wglMakeAssociatedContextC...")=02B33320 Time= 101us wglGetProcAddress("wglCreateBufferRegionARB")=02B33350 Time= 107us wglGetProcAddress("wglDeleteBufferRegionARB")=02B33380 Time= 93us wglGetProcAddress("wglRestoreBufferRegionARB")=02B333B0 Time= 92us wglGetProcAddress("wglSaveBufferRegionARB")=02B333E0 Time= 95us wglGetProcAddress("wglCreateContextAttribsAR...")=02B33410 Time= 91us wglGetProcAddress("wglGetExtensionsStringARB")=02B33140 Time= 36us wglGetProcAddress("wglGetCurrentReadDCARB")=02B33440 Time= 94us wglGetProcAddress("wglMakeContextCurrentARB")=02B33470 Time= 93us wglGetProcAddress("wglCreatePbufferARB")=02B334A0 Time= 110us wglGetProcAddress("wglDestroyPbufferARB")=02B334D0 Time= 103us wglGetProcAddress("wglGetPbufferDCARB")=02B33500 Time= 93us wglGetProcAddress("wglQueryPbufferARB")=02B33530 Time= 91us wglGetProcAddress("wglReleasePbufferDCARB")=02B33560 Time= 94us wglGetProcAddress("wglChoosePixelFormatARB")=02B33590 Time= 95us wglGetProcAddress("wglGetPixelFormatAttribfv...")=02B335C0 Time= 91us wglGetProcAddress("wglGetPixelFormatAttribiv...")=02B335F0 Time= 91us wglGetProcAddress("wglBindTexImageARB")=02B33620 Time= 92us wglGetProcAddress("wglReleaseTexImageARB")=02B33650 Time= 128us wglGetProcAddress("wglSetPbufferAttribARB")=02B33680 Time= 152us wglGetProcAddress("wglGetExtensionsStringEXT")=02B33170 Time= 37us wglGetProcAddress("wglGetSwapIntervalEXT")=02B336B0 Time= 94us wglGetProcAddress("wglSwapIntervalEXT")=02B336E0 Time= 92us wglGetProcAddress("wglDisableGenlockI3D")=02B33710 Time= 95us wglGetProcAddress("wglEnableGenlockI3D")=02B33740 Time= 94us wglGetProcAddress("wglGenlockSampleRateI3D")=02B33770 Time= 96us wglGetProcAddress("wglGenlockSourceDelayI3D")=02B337A0 Time= 122us wglGetProcAddress("wglGenlockSourceEdgeI3D")=02B337D0 Time= 97us wglGetProcAddress("wglGenlockSourceI3D")=02B33800 Time= 95us wglGetProcAddress("wglGetGenlockSampleRateI3...")=02B33830 Time= 93us wglGetProcAddress("wglGetGenlockSourceDelayI...")=02B33860 Time= 93us wglGetProcAddress("wglGetGenlockSourceEdgeI3...")=02B33890 Time= 93us wglGetProcAddress("wglGetGenlockSourceI3D")=02B338C0 Time= 97us wglGetProcAddress("wglIsEnabledGenlockI3D")=02B338F0 Time= 96us wglGetProcAddress("wglQueryGenlockMaxSourceD...")=02B33920 Time= 90us wglGetProcAddress("wglBindSwapBarrierNV")=02B33950 Time= 115us wglGetProcAddress("wglJoinSwapGroupNV")=02B33980 Time= 94us wglGetProcAddress("wglQueryFrameCountNV")=02B339B0 Time= 96us wglGetProcAddress("wglQueryMaxSwapGroupsNV")=02B339E0 Time= 97us wglGetProcAddress("wglQuerySwapGroupNV")=02B33A10 Time= 96us wglGetProcAddress("wglResetFrameCountNV")=02B33A40 Time= 98us glGetString(GL_EXTENSIONS)="GL_AMDX_debug_output GL_A..." glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) Time= 35us glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,512,512,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,1024,1024,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,2048,2048,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,4096,4096,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,8192,8192,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_RGBA,16384,16384,0,GL_RGBA,GL_UNSIGNED_BYTE,00000000) glGetError() = GL_INVALID_VALUE glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F198) glGetError()=GL_INVALID_VALUE glGetString(GL_RENDERER)="ATI FirePro M7740" glGetString(GL_VENDOR)="ATI Technologies Inc." glGetString(GL_VERSION)="3.3.11289 Compatibility P..." wglGetProcAddress("wglSwapIntervalEXT")=02B336E0 Time= 48us wglSwapIntervalEXT(0)=true glDisable(GL_DEPTH_TEST) glDisable(GL_LIGHTING) glViewport(0,0,629,471) Time= 1707us glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.000000,628.000000,470.000000,0.000000,-1.000000,1.000000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 2242us wglSwapBuffers(5201255D)=true Time= 13687us wglChoosePixelFormat(A9011B75,0018F0E0)=2 Time= 314us wglSetPixelFormat(A9011B75,2,0018F0E0)=true Time= 28us wglMakeCurrent(A9011B75,00010000)=true Time= 708us wglGetProcAddress("wglSwapIntervalEXT")=02B336E0 Time= 55us wglSwapIntervalEXT(0)=true glDisable(GL_DEPTH_TEST) glDisable(GL_LIGHTING) glViewport(0,0,629,471) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.000000,628.000000,470.000000,0.000000,-1.000000,1.000000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 1425us wglSwapBuffers(A9011B75)=true Time= 10681us wglChoosePixelFormat(92011F0B,0018F0E0)=2 Time= 508us wglSetPixelFormat(92011F0B,2,0018F0E0)=true Time= 276us wglMakeCurrent(92011F0B,00010000)=true Time= 1336us wglGetProcAddress("wglSwapIntervalEXT")=02B336E0 Time= 69us wglSwapIntervalEXT(0)=true glDisable(GL_DEPTH_TEST) glDisable(GL_LIGHTING) glViewport(0,0,629,471) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.000000,628.000000,470.000000,0.000000,-1.000000,1.000000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 1857us wglSwapBuffers(92011F0B)=true Time= 10906us wglChoosePixelFormat(C301274D,0018F0E0)=2 Time= 476us wglSetPixelFormat(C301274D,2,0018F0E0)=true Time= 83us wglMakeCurrent(C301274D,00010000)=true Time= 1312us wglGetProcAddress("wglSwapIntervalEXT")=02B336E0 Time= 71us wglSwapIntervalEXT(0)=true glDisable(GL_DEPTH_TEST) glDisable(GL_LIGHTING) glViewport(0,0,629,471) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.000000,628.000000,470.000000,0.000000,-1.000000,1.000000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 2410us wglSwapBuffers(C301274D)=true Time= 9525us wglMakeCurrent(5201255D,00010000)=true Time= 131us glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 65us wglSwapBuffers(5201255D)=true Time= 232us wglMakeCurrent(A9011B75,00010000)=true Time= 84us glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us wglSwapBuffers(A9011B75)=true Time= 220us wglMakeCurrent(92011F0B,00010000)=true Time= 82us glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 30us wglSwapBuffers(92011F0B)=true Time= 214us wglMakeCurrent(C301274D,00010000)=true Time= 82us glClearColor(0.941176,0.941176,0.941176,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 29us wglSwapBuffers(C301274D)=true Time= 213us wglMakeCurrent(5201255D,00010000)=true Time= 113us glTexImage2D(GL_PROXY_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) Time= 21us glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F4C8) glGenTextures(1,0018F4E0) glBindTexture(GL_TEXTURE_2D,1) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP) glTexImage2D(GL_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) glGetError()=GL_NO_ERROR glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 5159us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 43us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) Time= 6146us glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) Time= 32us glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 4190us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 213us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 4556us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 379us wglMakeCurrent(A9011B75,00010000)=true Time= 217us glTexImage2D(GL_PROXY_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) Time= 5705us glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F4C8) glGenTextures(1,0018F4E0) glBindTexture(GL_TEXTURE_2D,2) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP) glTexImage2D(GL_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) glGetError()=GL_NO_ERROR glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 232us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 46us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 232us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 114us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 202us wglMakeCurrent(5201255D,00010000)=true Time= 144us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 87us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 31us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 204us wglMakeCurrent(A9011B75,00010000)=true Time= 84us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 107us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 217us wglMakeCurrent(92011F0B,00010000)=true Time= 84us glTexImage2D(GL_PROXY_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F4C8) glGenTextures(1,0018F4E0) glBindTexture(GL_TEXTURE_2D,3) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP) glTexImage2D(GL_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) glGetError()=GL_NO_ERROR glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 230us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 31us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 288us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 116us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 353us wglMakeCurrent(C301274D,00010000)=true Time= 89us glTexImage2D(GL_PROXY_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,0018F4C8) glGenTextures(1,0018F4E0) glBindTexture(GL_TEXTURE_2D,4) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP) glTexImage2D(GL_TEXTURE_2D,0,0x0003,352,240,0,GL_RGB,GL_UNSIGNED_BYTE,00000000) glGetError()=GL_NO_ERROR glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 191us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 41us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 357us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 132us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 202us wglMakeCurrent(5201255D,00010000)=true Time= 122us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 132us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 49us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 289us wglMakeCurrent(A9011B75,00010000)=true Time= 83us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 105us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 202us wglMakeCurrent(92011F0B,00010000)=true Time= 81us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 121us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 207us wglMakeCurrent(C301274D,00010000)=true Time= 80us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 110us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 40us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 200us wglMakeCurrent(5201255D,00010000)=true Time= 126us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 139us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 51us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 255us wglMakeCurrent(A9011B75,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 125us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 200us wglMakeCurrent(92011F0B,00010000)=true Time= 81us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 103us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 198us wglMakeCurrent(C301274D,00010000)=true Time= 80us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 109us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 357us wglMakeCurrent(5201255D,00010000)=true Time= 121us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 159us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 50us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 236us wglMakeCurrent(A9011B75,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 103us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 173us wglMakeCurrent(92011F0B,00010000)=true Time= 81us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 101us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 221us wglMakeCurrent(C301274D,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 127us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 277us wglMakeCurrent(5201255D,00010000)=true Time= 123us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 134us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 50us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 251us wglMakeCurrent(A9011B75,00010000)=true Time= 84us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 105us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 195us wglMakeCurrent(92011F0B,00010000)=true Time= 86us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 121us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 177us wglMakeCurrent(C301274D,00010000)=true Time= 98us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 112us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 175us wglMakeCurrent(5201255D,00010000)=true Time= 126us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 136us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 51us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 248us wglMakeCurrent(A9011B75,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 123us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 215us wglMakeCurrent(92011F0B,00010000)=true Time= 84us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 103us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 186us wglMakeCurrent(C301274D,00010000)=true Time= 80us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 109us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 180us wglMakeCurrent(5201255D,00010000)=true Time= 120us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 155us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 50us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 288us wglMakeCurrent(A9011B75,00010000)=true Time= 178us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 106us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 177us wglMakeCurrent(92011F0B,00010000)=true Time= 83us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 103us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 174us wglMakeCurrent(C301274D,00010000)=true Time= 80us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 125us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 168us wglMakeCurrent(5201255D,00010000)=true Time= 121us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 134us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 49us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 214us wglMakeCurrent(A9011B75,00010000)=true Time= 84us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 105us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 224us wglMakeCurrent(92011F0B,00010000)=true Time= 85us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 122us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 302us wglMakeCurrent(C301274D,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 110us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 193us wglMakeCurrent(5201255D,00010000)=true Time= 131us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 139us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 62us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 196us wglMakeCurrent(A9011B75,00010000)=true Time= 89us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 127us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 40us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 168us wglMakeCurrent(5201255D,00010000)=true Time= 95us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 106us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 40us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 164us wglMakeCurrent(A9011B75,00010000)=true Time= 83us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 104us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 164us wglMakeCurrent(92011F0B,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 119us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 161us wglMakeCurrent(C301274D,00010000)=true Time= 80us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 109us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 158us wglMakeCurrent(5201255D,00010000)=true Time= 130us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 139us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 52us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 206us wglMakeCurrent(A9011B75,00010000)=true Time= 81us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 120us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 170us wglMakeCurrent(92011F0B,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 102us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 171us wglMakeCurrent(C301274D,00010000)=true Time= 81us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 108us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 168us wglMakeCurrent(5201255D,00010000)=true Time= 103us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 209us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 42us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 266us wglMakeCurrent(A9011B75,00010000)=true Time= 104us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 130us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 228us wglMakeCurrent(5201255D,00010000)=true Time= 75us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 82us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 277us wglMakeCurrent(A9011B75,00010000)=true Time= 116us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 124us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 210us wglMakeCurrent(92011F0B,00010000)=true Time= 84us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 102us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 245us wglMakeCurrent(C301274D,00010000)=true Time= 79us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 91us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 29us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 255us wglMakeCurrent(5201255D,00010000)=true Time= 128us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 171us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 52us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 381us wglMakeCurrent(A9011B75,00010000)=true Time= 89us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 106us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 258us wglMakeCurrent(5201255D,00010000)=true Time= 84us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 103us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 176us wglMakeCurrent(A9011B75,00010000)=true Time= 80us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 123us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 191us wglMakeCurrent(92011F0B,00010000)=true Time= 63us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 102us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 181us wglMakeCurrent(C301274D,00010000)=true Time= 85us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 92us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 30us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 200us wglMakeCurrent(5201255D,00010000)=true Time= 88us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 145us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 46us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 221us wglMakeCurrent(A9011B75,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 85us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 28us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 206us wglMakeCurrent(92011F0B,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 83us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 29us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 238us wglMakeCurrent(C301274D,00010000)=true Time= 66us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 177us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 187us wglMakeCurrent(5201255D,00010000)=true Time= 119us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 132us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 50us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 251us wglMakeCurrent(A9011B75,00010000)=true Time= 78us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 93us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 195us wglMakeCurrent(92011F0B,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 170us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 198us wglMakeCurrent(C301274D,00010000)=true Time= 179us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 125us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 39us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 182us wglMakeCurrent(5201255D,00010000)=true Time= 93us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 109us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 71us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 225us wglMakeCurrent(A9011B75,00010000)=true Time= 63us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 174us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 199us wglMakeCurrent(92011F0B,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 82us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 30us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 198us wglMakeCurrent(C301274D,00010000)=true Time= 75us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 89us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 29us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 193us wglMakeCurrent(5201255D,00010000)=true Time= 105us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 212us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 42us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 250us wglMakeCurrent(A9011B75,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 94us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 238us wglMakeCurrent(92011F0B,00010000)=true Time= 61us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 170us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 229us wglMakeCurrent(C301274D,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 175us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 213us wglMakeCurrent(5201255D,00010000)=true Time= 102us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 117us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 49us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 263us wglMakeCurrent(A9011B75,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 85us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 28us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 340us wglMakeCurrent(92011F0B,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 173us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 196us wglMakeCurrent(C301274D,00010000)=true Time= 72us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 89us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 29us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 199us wglMakeCurrent(5201255D,00010000)=true Time= 107us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 125us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 47us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 318us wglMakeCurrent(A9011B75,00010000)=true Time= 82us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 128us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 38us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 182us wglMakeCurrent(92011F0B,00010000)=true Time= 66us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 82us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 28us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 201us wglMakeCurrent(C301274D,00010000)=true Time= 60us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 109us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 37us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 194us wglMakeCurrent(5201255D,00010000)=true Time= 120us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 223us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 51us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 306us wglMakeCurrent(A9011B75,00010000)=true Time= 107us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 82us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 26us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 209us wglMakeCurrent(5201255D,00010000)=true Time= 61us glBindTexture(GL_TEXTURE_2D,1) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9097F0) Time= 82us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 25us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,1) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(5201255D)=true Time= 205us wglMakeCurrent(A9011B75,00010000)=true Time= 62us glBindTexture(GL_TEXTURE_2D,2) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9475F8) Time= 118us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 29us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,2) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(A9011B75)=true Time= 232us wglMakeCurrent(92011F0B,00010000)=true Time= 64us glBindTexture(GL_TEXTURE_2D,3) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A985400) Time= 82us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 26us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,3) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(92011F0B)=true Time= 250us wglMakeCurrent(C301274D,00010000)=true Time= 122us glBindTexture(GL_TEXTURE_2D,4) glPixelStorei(GL_UNPACK_ALIGNMENT,4) glTexSubImage2D(GL_TEXTURE_2D,0,0,0,352,240,GL_RGB,GL_UNSIGNED_BYTE,0A9C3208) Time= 91us glClearColor(0.000000,0.000000,0.000000,1.000000) glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Time= 40us glMatrixMode(GL_TEXTURE) glLoadIdentity() glColor4f(1.000000,1.000000,1.000000,1.000000) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D,4) glBegin(GL_QUADS) glTexCoord2f(0.000000,0.000000) glVertex2f(0.000000,0.000000) glTexCoord2f(0.997159,0.000000) glVertex2f(628.000000,0.000000) glTexCoord2f(0.997159,0.995833) glVertex2f(628.000000,470.000000) glTexCoord2f(0.000000,0.995833) glVertex2f(0.000000,470.000000) glEnd() glLoadIdentity() glMatrixMode(GL_MODELVIEW) glDisable(GL_TEXTURE_2D) wglSwapBuffers(C301274D)=true Time= 207us wglMakeCurrent(5201255D,00010000)=true Time= 107us glDeleteTextures(1,0018FB24) wglMakeCurrent(A9011B75,00010000)=true Time= 16516us glDeleteTextures(1,0018FB24) wglMakeCurrent(92011F0B,00010000)=true Time= 15588us glDeleteTextures(1,0018FB24) wglMakeCurrent(C301274D,00010000)=true Time= 16498us glDeleteTextures(1,0018FB24) wglDeleteContext(00010000)=true Time= 11008us