Shadow Explorer
Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Each method is optimized for performance and exposes several variables, which allow the developer to further refine the technique in real time. Additionally, two scenes are provided to enable the developer to explore the strengths of each technique on different types of geometry.
Updated 7/14/2011: EVSM updates to respond to developer feedback.
Video: Shadow Explorer Developer Walkthrough (click to view larger)
Read: Comparing Shadow Mapping Techniques with Shadow Explorer
Blog Post: Another Gaming and Graphics Sample: Coming to a download near you!
Videos & Screenshots
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The Shadow Explorer configured to show Exponential Variance Shadow Maps with 5 cascades. |
Visualizing the shadow map cascades within Shadow Explorer. |
The light space and the cascades can be visualized concurrently as the user changes multiple shadow techniques and inputs in real time. |
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System Requirements
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A Scalable 3D Particle System
Benefits of SIMD
Visual Adrenaline ![]() |
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