Hello, First is it good idea for a newborn game engine to use havok memory management? in the docs seems like it is encouraged to do so... but im not sure, it clearly says how to customize it all the way around.
Second can i use a longer value than HK_MEMORY_CLASS_MAX? i know theres 5 user class at the end in (hkMemoryClassDefinitions) but it would come handy to have a dozen more. Thank you.