I'm developing an application that loads a LOT of textures under linux, using OpenGL. The chipset is 945GME.
The total memory used by the textures exceeds 1gb of memory. Total available memory is 2Gb, so I should have enough memory to allocate all the textures (they are about 1.3Gb). But, when I loadapproximately1Gb, Linux kills the application and gives an error of "Out of Memory".
After examining the memory, looks like all the textures are loaded to the "low memory" of linux, which is only 896Mb. After filling it up, the out of memory erroroccurs.
So, how can I solve this? Shouldn't the loadedtextures go to the high memory?? Is there any workaround?
Thanks for your help!