Hi,
I cannot really provide any feedback without knowing more about the workload you are running.
What is the video player you are referring to? Is it one of the video decoding samples part of the Media SDK?
From a HW and Media SDK API perspective there is no specific upper limit to the number of concurrent decode or encode operations. Workloads that are executed will share the underlying HW resources which naturally means that the each individual workload will run slower if other workloads execute simultaneously.
Regards,
Petter




CPU Usage Increase in Multitasking Player
I run my video player on Windows 8 pro in Ultrabook Core i7. The cpu usage to run 1 player is 7%, to run 2 player is 14, but to run 3 player is 50%, to run 4 player is 80%. It is odd that the cpu usage is 3x more from 2 to 3 players. Does this mean Ivy Bridge and driver only allow two hardware accelaration for video decoding in two separate tasks?