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Game Engine Tasking Sample now live

The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations

As part of our sponsored sessions, we had a presentation on using Intel Threading Building Blocks called Game Engine Tasking. It uses the concept of a task as found in TBB to enable better, more transparent scaling across available cores.

Using the Intel® Energy Checker SDK at Home

For my third blog entry on the Intel® Energy Checker SDK, I will take on a two-part DIY and super fun project. I always wanted to extend the use of the SDK into my home and be able to monitor my personal energy consumption. As an engineer, I live by the motto: “you cannot manage what you cannot measure”. Isn’t the electric bill all about that, one may ask? Sure, it is a good year-to-year and month-to-month trend indicator and it will likely fit the needs of most of us for a while. However, using my bill, I cannot break down my energy consumption per function.

Measuring the energy consumed by a command using the Intel® Energy Checker SDK

In my first blog entry, I showed how simple it was to improve the accuracy of the power draw reported by the Intel® Energy Checker SDK’s stock ESRV simulated device library. I also opened-up for a nice research project consisting of using various system-level data to model more precisely a host system’s power draw. Data such as processor load, memory and I/O usage, P-State or C-State residency are good candidates to explore.

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