When I was a student I typically ignored case studies from my textbooks, as do my students, as well they should. I have not taken the time, a fair hunk of time, to prepare assignments based on the case studies. This is the only realistic way to help students absorb them.
Three new programs are scheduled for LIVE broadcast with interactive chat on Intel Software Network TV this week.
Here is the show schedule for Tuesday, June 16th.
8:00AM PACIFIC, June 16
I don't promise that is my last cheesy Tron reference, but I can promise lots of cheesy references. My students get the shorter end of the stick, cause they have to put up with it for 18 weeks at a time.
Blogs and blog posts end up having a life of their own, serendipitously in unexpected fruitful directions. That is my hope for this series of blog postings.
Calling all game development educators! Your students can benefit from being involved in our Intel Visual Adrenaline Game Demo Challenge going on right now! Students from a wide range of disciplines can enter, including those with a focus on video game development, art, computer science, music/composition, computer programming, and much more. Students can form small teams where one student may code the game play, another may do the code threading, another may design the soundtrack, and yet another ca
I've been working on this story for a few weeks, waiting and wondering who would be the 1000th university to join the Intel Academic Community.
Now that we've reached that milestone, I've asked those who have been closely involved in the program to blog about specific things going in on in their regions of the world. This is truly a global program, reaching to 72 countries worldwide. So, stay tuned over the next few days to hear more.
Killing the Minotaur - Following Ariadne's thread to Supercomputing08
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