rendering
Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks
Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Adaptive Transparency
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster.
keeping-it-quads
A way to re-attach polygonal models without creating 3-sided or n-sided polygons. This article is for 3D-modelers, animators;creators of game characters.
Rethinking the Pipeline: DreamWorks Animation Advances the Art
DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
Real-Time Parametric Shallow Wave Simulation
The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Advanced Rendering Techniques
As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
A More Accurate Volumetric Particle Rendering
A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader
The Blind Giant from Project Offset
The Blind Giant from Project Offset is a frighteningly great example of what can be accomplished not only through technology, but through real vision and artistry. Yes, I work for Intel - I love the technology - and even if I didn't work for Intel, I'd love what you can do with a powerful computer with lots of powerful cores. But I gotta tell you - just like a great studio doesn't write great songs - a powerful computer doesn't, by itself, create great imagery.


