Archimedes Principle

Fluid Simulation for Video Games (part 9)

This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
  • tbb
  • game development
  • visual computing
  • fluid simulation
  • vorticity
  • body buoyancy
  • Archimedes Principle
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  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_type_samplecode
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  • 游戏开发
  • 图形
  • 订阅 Archimedes Principle